Ring of Protection from Evil

Felix

Explorer
Ok. So we're looking at the DMG to guide us through creating a ring with the Protection from Evil spell stuck in there.

Spell level: Divine spell level 1.

Caster level: Minimum caster level to cast this spell is 1st.

It's a continuous effect.

The creator must have Forge Ring to create the thing, so that means 12th level.

The formula for pricing is
Spell level x Caster level x 2000gp = Base Price.

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The price of a Ring of Protection +1 is 2000gp. This means that the formula worked out to...
1st spell level x 1st Caster level x 2000gp = 2000gp.

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So mechanically the price of a Ring of Protection From Evil would be 2000gp?

I'm sorry, but that price seems awfully low to me considering what it does. The +2 to AC and +2 to saves is one thing... that only combats evil creatures, so it makes sense that the bonus be de-valued slightly. But have you seen what else Prot. from Evil does?

The wearer of this ring will no longer be subject to:
  • Posession. Not a biggie at low levels, but a bugger come higher levels.
  • Enchantment (charm) spells and effects. It's not that the spell is blocked, or that the target automatically makes his save, but the caster's mind control has no effect. The caster won't know why his (charm) spell isn't working.
  • Enchantment (compulsion) effects. So when the Evil cleric says "Dominate Person!", you can say "Toss off!"
  • Attacks from Summoned creatures that don't have SR. This makes conjurers look silly.

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It seems to me that every single adventurer is going to want one of these things. There will be a factory somewhere churning them out as fast as possible. Probably the most demanding of customers will be the evil henchmen... they don't want to be subject to a (compulsion) effect when they impliment their nefarious plan to slay their master and assume control of the Evil Operation, do they?

So why haven't I heard of Rings of Protection from Evil before?
 

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Because the magical item creation rules are GUIDELINES. You haven't heard of them because any DM with an ounce of common sense will charge additional money for the rings.
 

If I'm not mistaken, the Cl for the ring wouldn't be 1, it would be 12, because, among other things, you need to be 12th level to forge a ring. A caster can't be level 1 and make a ring.

Thus, I have the numbers worked out like this. 1 (spell level) X 12(CL) X 2000 X 2(continuous effect from a spell with duration 1 min/level) =48,000 gp.

Just a big pricier than 2000 gp.
 

Just to nitpick, because the spell has a duration in terms of minutes/level the cost is doubled, so 4000gp. Still, way too cheap.

I don't know if I'm doing this right but I'll give it a shot.

+2 deflection = 8000
+2 resistance to saves = 4000
They're not similar abilities in the same slot so it would come to a total of 8000+6000 = 14000 gp.
Since it's limited in use I would knock of 30% bringing it down to 9800gp.

Then you have the other things.
I don't know how much those would cost so in the end I would just make a number. The Mind Blankesque ability is quite potent and not limited to alignment so it would become quite expensive.

This didn't help much, I know. Just trying to get my post counter to it's original glory :).
 

domino said:
If I'm not mistaken, the Cl for the ring wouldn't be 1, it would be 12, because, among other things, you need to be 12th level to forge a ring. A caster can't be level 1 and make a ring.

He can still forge it at a lower caster level than his own. As long as it doesn't go lower than the minimum level he needs to cast the spell which in this case is one.
 

Mods: My apologies, I had thought creation rules would have been discussed in Rules.

Hammerhead, I understand what the word "guidelines" means, even when it's not in full caps, thank you; please do not shout at me again.

And even if they are guidelines, the ring with a 12th level caster will only be charging 24k for them. Unless the DM decides to arbitrarilly raise the price. At which point the PCs will beging crafting them to make a killing on the inflated price.

So... why haven't we heard of them?

How much would you charge?
 

Caster level and the person making the ring have nothing to do with each other.

If I was forgeing a magical ring, I could get a level 1 Cleric to cast the spells for it, and it would work just fine.

Regardless, I would price it at atleast 4,000-8,000 simply because it's alot of effects that go against most of the enemies you'll be fighting. However Pro. Evil and COP evil are both Hour/Level spells normally, so most mid-high level players will have them cast all the time anyway.
 

For some spells it's really hard to actually peg an appropriate price.

I think Joker is on the right trend, although I'd actually make the price knock off for the +2 deflection bonus to AC and the +2 resistance bonus to save more like 50% since those two bonus types are some of the most common, and also that they are only versus evil. Also, I'd say they are similar abilities on the manner that they are versus evil. The real power of Protection from Evil at high levels are the other abilities that it negates.

So, about 6k for those two bonuses, plus perhaps another 14k for the other abilities, giving it a nice round 20k cost at the very least. Which is about the same as a ring of evasion. I really think that some of the abilities that Protection from Evil offers should be able to be overcome via caster level checks (DC 15 + caster level vs. evil, DC 10 + caster level vs anyone else). I'd probably add that clause regarding the immunity to possession and enchantment (charm, compulsion) effects.

Just tossing out some ideas.
 

domino:

My mistake, I didn't follow the note about the increase to price due to spell duration. But yeah, the base price due to the crafting guidelines would still be 4k, not 24k or 48k. That's why I mentioned Rings of Protection +1 in the original post; I wanted to show that a 1st caster level was being used to craft a ring, even though the crafter had to be 12th level for Forge Ring.

Joker:

Because it is a spell effect, and not a straight combined deflection and resistance bonus, the pricing is handled a bit differently. The Mind-blankesque stuff is potent, though.
 

Felix said:
Joker:

Because it is a spell effect, and not a straight combined deflection and resistance bonus, the pricing is handled a bit differently. The Mind-blankesque stuff is potent, though.

Actually, that isn't always the case. Spells which provide a bonus which can be qualified under the different sections generally use the higher priced one.

Otherwise you could create bracers of mage armor (+4 armor bonus to ac) for 2000gp, rather than 16,000gp.

In the case of the ring, they provide a deflection bonus to AC and a resistance bonus to saves, albeit only versus evil, but then it would be better to use the standard cases for those types of bonuses and then reduce the price based on their applicability only versus a specific spectrum of creatures/effects.
 

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