Ok. So we're looking at the DMG to guide us through creating a ring with the Protection from Evil spell stuck in there.
Spell level: Divine spell level 1.
Caster level: Minimum caster level to cast this spell is 1st.
It's a continuous effect.
The creator must have Forge Ring to create the thing, so that means 12th level.
The formula for pricing is
Spell level x Caster level x 2000gp = Base Price.
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The price of a Ring of Protection +1 is 2000gp. This means that the formula worked out to...
1st spell level x 1st Caster level x 2000gp = 2000gp.
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So mechanically the price of a Ring of Protection From Evil would be 2000gp?
I'm sorry, but that price seems awfully low to me considering what it does. The +2 to AC and +2 to saves is one thing... that only combats evil creatures, so it makes sense that the bonus be de-valued slightly. But have you seen what else Prot. from Evil does?
The wearer of this ring will no longer be subject to:
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It seems to me that every single adventurer is going to want one of these things. There will be a factory somewhere churning them out as fast as possible. Probably the most demanding of customers will be the evil henchmen... they don't want to be subject to a (compulsion) effect when they impliment their nefarious plan to slay their master and assume control of the Evil Operation, do they?
So why haven't I heard of Rings of Protection from Evil before?
Spell level: Divine spell level 1.
Caster level: Minimum caster level to cast this spell is 1st.
It's a continuous effect.
The creator must have Forge Ring to create the thing, so that means 12th level.
The formula for pricing is
Spell level x Caster level x 2000gp = Base Price.
------
The price of a Ring of Protection +1 is 2000gp. This means that the formula worked out to...
1st spell level x 1st Caster level x 2000gp = 2000gp.
------
So mechanically the price of a Ring of Protection From Evil would be 2000gp?
I'm sorry, but that price seems awfully low to me considering what it does. The +2 to AC and +2 to saves is one thing... that only combats evil creatures, so it makes sense that the bonus be de-valued slightly. But have you seen what else Prot. from Evil does?
The wearer of this ring will no longer be subject to:
- Posession. Not a biggie at low levels, but a bugger come higher levels.
- Enchantment (charm) spells and effects. It's not that the spell is blocked, or that the target automatically makes his save, but the caster's mind control has no effect. The caster won't know why his (charm) spell isn't working.
- Enchantment (compulsion) effects. So when the Evil cleric says "Dominate Person!", you can say "Toss off!"
- Attacks from Summoned creatures that don't have SR. This makes conjurers look silly.
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It seems to me that every single adventurer is going to want one of these things. There will be a factory somewhere churning them out as fast as possible. Probably the most demanding of customers will be the evil henchmen... they don't want to be subject to a (compulsion) effect when they impliment their nefarious plan to slay their master and assume control of the Evil Operation, do they?
So why haven't I heard of Rings of Protection from Evil before?