jmucchiello
Hero
This is the rogues gallery thread for all of my Pathfinder 2 playtest games. Do not post anything to this thread until it has been approved by the GM (me). New characters will be hashed out in the OOC thread before reaching this thread.
[thread="652473"]Link to OOC[/thread]
[thread="652617"]Link to Party#1 IC[/thread]
[thread="652776"]Link to IC party #2, chapter 1[/thread]
We might shuffle up the players between the parties if the two groups aren't too far apart. Or not. Depends on timing and player desire, of course.
Character Gen and Rules for the second adventure "In Pale Mountain's Shadow"
The same characters will be used for chapters 1, 4, and 7, and anything they find along the way (in chapters 1 and 4), they get to keep and carry over to the next chapter. The other 4 chapters will feature newly created characters. So you will be creating 5 characters total if we finish. That's means not taking a class to round out a team here and there should balance you getting to try all the ones you really want later.
CREATING CHARACTERS
The players should build 1st-level characters using the rules found in the Pathfinder Playtest Rulebook. The group should work together to build a balanced and diverse party using any of the character options found in the book (subject to the specific restrictions listed below), while creating characters they are eager to see gain power and fame and glory as eventual saviors of Golarion. Encourage your players to avoid choosing the same ancestry and class as other players, so you’ll be able to playtest as wide a range of character options as possible for the three chapters in which the primary characters star.
BACKGROUNDS
Each player must choose a background from those listed on page 3 of this adventure; these backgrounds are designed not only to tie the primary characters to NPCs and themes found in “The Lost Star,” but to focus their strengths in specific areas of use for “The Lost Star,” “The Mirrored Moon,” and “When the Stars Go Dark.”
PURCHASING GEAR
The PCs begin with 150 sp each. They can purchase any common gear found in Chapter 6 of the Pathfinder Playtest Rulebook, along with any other options they gain access to from their class and feat selections.
CHARACTER BACKGROUNDS (page 3 of the adventure)
During character creation, players each select a background for their characters. The Pathfinder Playtest Rulebook presents a variety of backgrounds that can be used for any type of character, but for Adventure Paths and other significant adventures, we’ll be providing campaign specific backgrounds players can choose from to help their characters more directly fit into the campaign’s plotline. In Doomsday Dawn, players must select from the following unique character backgrounds while creating characters for “The Lost Star.” See pages 38–39 of the Pathfinder Playtest Rulebook for more on backgrounds.
BUDDING OSIRIONOLOGIST BACKGROUND
The secrets buried in the seemingly endless sands of the nation of Osirion have long intrigued you, even though you’ve never actually visited the nation. Some day, you hope to correct that.
Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.
You gain the Terrain Stalker (rubble) feat, and you’re trained in the Ancient Osirion Lore skill.
ESOTERIC SCION BACKGROUND
One of your family members belongs to a semisecret society called the Esoteric Order of the Palatine Eye. You’ve long held an interest in perhaps some day joining the order and have studied strange topics in preparation for that day.
Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.
You gain the Quick Identification feat, and you’re trained in the Esoteric Order Lore skill.
FAMILY FRIEND BACKGROUND
Your family has been friends with the Deverins of Magnimar for a generation, and you’ve grown accustomed to hobnobbing with the aristocracy even if you have little or no interest in such matters.
Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost.
You gain the Hobnobber feat, and you’re trained in the Nobility Lore skill.
GOBLIN RENEGADE BACKGROUND
You had been working with a gang of goblin burglars, but that new leader was no good. It took a lot of guts to stand up to him, but you survived! Now you’re stuck with the longshanks, but maybe you can get back at the old boss.
Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.
You gain the Quick Repair feat, and you’re trained in the Criminal Lore skill.
MIND QUAKE SURVIVOR BACKGROUND
As a child, you once woke from a particularly harrowing nightmare, and this nightmare has plagued you ever since. You’ve had strange thoughts and knowledge that you always felt weren’t truly your own.
Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.
You gain the Dubious Knowledge feat, and you’re trained in the Dominion of the Black Lore skill.
PATHFINDER HOPEFUL BACKGROUND
You’ve long wanted to join the adventurous Pathfinder Society, a world-spanning organization of relic hunters. This aspiration has led you to take up the dangerous life of an adventurer eager to make a name for yourself and gain the attention of the Pathfinder Society.
Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost.
You gain the Additional Lore feat, and you’re trained in the Pathfinder Society Lore skill.[/sblock]
[thread="652473"]Link to OOC[/thread]
[thread="652617"]Link to Party#1 IC[/thread]
[thread="652776"]Link to IC party #2, chapter 1[/thread]
We might shuffle up the players between the parties if the two groups aren't too far apart. Or not. Depends on timing and player desire, of course.
Character Gen and Rules for the second adventure "In Pale Mountain's Shadow"
- LEVEL: Each PC should be 4th level.
- BACKGROUNDS: Each player should choose a background from those listed on pages 38–39 of the Pathfinder Playtest Rulebook.
- LANGUAGES: Three languages— Auran, Gnoll, and Ancient Osiriani— might open up additional role-playing or investigatory opportunities in this chapter, and that they have access to those languages. However, knowledge of these languages isn’t required to complete the story.
- CLASSES: There are no restrictions on class (or ancestry) but the adventure does have a wilderness portion so one or two characters at a minimum should be good at outdoors stuff. You can work that out among yourselves.
- GEAR: Each character begins with one 3rd-level item, two 2nd-level items, one 1st-level item, and 300 sp to spend on additional items. The characters already know each other, so they can pool their money to buy items.
- All errata will be used in this game. The link is for the latest errata, version 1.6.
- By the book. I expect they will have a standard array for ability scores. That's what we're using. (The array is all 10s. You get boosts for each of your a/b/c and then 4 free boosts. An interesting ability score system.)
- The adventure says initial characters should use backgrounds listed below.
- 1st level.
- No limitations on ancestry/background/class unless those limitations are in the book or Paizo announces something (which I doubt would happen). Except, a diverse set of a/b/c makes the most sense so we can all experience a broad range of the game.
- No externally sourced game material.
- The only house rule I anticipate is side initiative.
- Given the way actions work, and this being a learning game for everyone, I will expect everyone's IC post to include all of their character's 3 actions explicitly named in their post. Perhaps even with 1. 2. 3. in front of each action.
The same characters will be used for chapters 1, 4, and 7, and anything they find along the way (in chapters 1 and 4), they get to keep and carry over to the next chapter. The other 4 chapters will feature newly created characters. So you will be creating 5 characters total if we finish. That's means not taking a class to round out a team here and there should balance you getting to try all the ones you really want later.
CREATING CHARACTERS
The players should build 1st-level characters using the rules found in the Pathfinder Playtest Rulebook. The group should work together to build a balanced and diverse party using any of the character options found in the book (subject to the specific restrictions listed below), while creating characters they are eager to see gain power and fame and glory as eventual saviors of Golarion. Encourage your players to avoid choosing the same ancestry and class as other players, so you’ll be able to playtest as wide a range of character options as possible for the three chapters in which the primary characters star.
BACKGROUNDS
Each player must choose a background from those listed on page 3 of this adventure; these backgrounds are designed not only to tie the primary characters to NPCs and themes found in “The Lost Star,” but to focus their strengths in specific areas of use for “The Lost Star,” “The Mirrored Moon,” and “When the Stars Go Dark.”
PURCHASING GEAR
The PCs begin with 150 sp each. They can purchase any common gear found in Chapter 6 of the Pathfinder Playtest Rulebook, along with any other options they gain access to from their class and feat selections.
CHARACTER BACKGROUNDS (page 3 of the adventure)
During character creation, players each select a background for their characters. The Pathfinder Playtest Rulebook presents a variety of backgrounds that can be used for any type of character, but for Adventure Paths and other significant adventures, we’ll be providing campaign specific backgrounds players can choose from to help their characters more directly fit into the campaign’s plotline. In Doomsday Dawn, players must select from the following unique character backgrounds while creating characters for “The Lost Star.” See pages 38–39 of the Pathfinder Playtest Rulebook for more on backgrounds.
BUDDING OSIRIONOLOGIST BACKGROUND
The secrets buried in the seemingly endless sands of the nation of Osirion have long intrigued you, even though you’ve never actually visited the nation. Some day, you hope to correct that.
Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.
You gain the Terrain Stalker (rubble) feat, and you’re trained in the Ancient Osirion Lore skill.
ESOTERIC SCION BACKGROUND
One of your family members belongs to a semisecret society called the Esoteric Order of the Palatine Eye. You’ve long held an interest in perhaps some day joining the order and have studied strange topics in preparation for that day.
Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.
You gain the Quick Identification feat, and you’re trained in the Esoteric Order Lore skill.
FAMILY FRIEND BACKGROUND
Your family has been friends with the Deverins of Magnimar for a generation, and you’ve grown accustomed to hobnobbing with the aristocracy even if you have little or no interest in such matters.
Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost.
You gain the Hobnobber feat, and you’re trained in the Nobility Lore skill.
GOBLIN RENEGADE BACKGROUND
You had been working with a gang of goblin burglars, but that new leader was no good. It took a lot of guts to stand up to him, but you survived! Now you’re stuck with the longshanks, but maybe you can get back at the old boss.
Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.
You gain the Quick Repair feat, and you’re trained in the Criminal Lore skill.
MIND QUAKE SURVIVOR BACKGROUND
As a child, you once woke from a particularly harrowing nightmare, and this nightmare has plagued you ever since. You’ve had strange thoughts and knowledge that you always felt weren’t truly your own.
Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.
You gain the Dubious Knowledge feat, and you’re trained in the Dominion of the Black Lore skill.
PATHFINDER HOPEFUL BACKGROUND
You’ve long wanted to join the adventurous Pathfinder Society, a world-spanning organization of relic hunters. This aspiration has led you to take up the dangerous life of an adventurer eager to make a name for yourself and gain the attention of the Pathfinder Society.
Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost.
You gain the Additional Lore feat, and you’re trained in the Pathfinder Society Lore skill.[/sblock]
Last edited: