DND_Reborn
The High Aldwin
Inspired by the @lowkey13 thread of "sameyness", @TwoSix, myself, and hopefully others are working on revising the spell lists and roles of some of the classes. If you want to see the original thread, it is here:
www.enworld.org
To begin with, the "Big 3" casters are Cleric, Druid, and Wizard. Half-casters under each are Paladin, Ranger, and Sorcerer, respectively. Warlocks and Bards will be dealt with separately, but mostly Warlocks will do more with Eldritch Invocations and Bards will have access to all spell lists as a half-caster as well. Each aspect will be dealt with in time.
The first focus is to take all the spells and organize them into the Big 3 lists. I will update this OP as progress is made. Commonly, I will continue to use the notation for myself and TwoSix when we have different views as (myself/TwoSix). Part of my goal, at least, is to have spell lists that are fairly balanced in the number of spells
This is the final "first" draft. It will be returned to and tweaked later.
PLEASE NOTE: This OP now reflects my compiled lists after disucssion with other forum members, most notably @TwoSix, @Tony Vargas, @vincegetorix, and others. Thank you all for your feedback and contributions. If you have compiled lists you would like to add, post them and I will update this OP with a link to your lists.
Here is the list by @vincegetorix :
www.enworld.org

Maxwell's Silver Hammer: On Spells, Design, and the feeling of Sameyness in 5e
*Deleted by user*

To begin with, the "Big 3" casters are Cleric, Druid, and Wizard. Half-casters under each are Paladin, Ranger, and Sorcerer, respectively. Warlocks and Bards will be dealt with separately, but mostly Warlocks will do more with Eldritch Invocations and Bards will have access to all spell lists as a half-caster as well. Each aspect will be dealt with in time.
The first focus is to take all the spells and organize them into the Big 3 lists. I will update this OP as progress is made. Commonly, I will continue to use the notation for myself and TwoSix when we have different views as (myself/TwoSix). Part of my goal, at least, is to have spell lists that are fairly balanced in the number of spells
This is the final "first" draft. It will be returned to and tweaked later.
PLEASE NOTE: This OP now reflects my compiled lists after disucssion with other forum members, most notably @TwoSix, @Tony Vargas, @vincegetorix, and others. Thank you all for your feedback and contributions. If you have compiled lists you would like to add, post them and I will update this OP with a link to your lists.
Wizards and Bards are the "universal" spell casters and can choose spells from any list. Bards will be half-casters, limited to level 5 spells.
I realize the versatility this lends this class is very powerful, but Wizards get little else in terms of class features and Bards being reduced to half-casters balances it out IMO.
I realize the versatility this lends this class is very powerful, but Wizards get little else in terms of class features and Bards being reduced to half-casters balances it out IMO.
Total Spells: 158
Cantrips:
Cantrips:
- Blade Ward
- Light
- Mage Hand
- Mending
- Message
- Minor Illusion
- Prestidigitation
- Alarm
- Arcane Weapon
- Arms of Hadar
- Burning Hands
- Catapult
- Chaos Bolt
- Chromatic Orb
- Color Spray
- Comprehend Languages
- Detect Magic
- Disguise Self
- Expeditious Retreat
- Feather Fall
- Find Familiar
- Grease
- Identify
- Illusory Script
- Mage Armor
- Magic Missile
- Shield
- Silent Image
- Sleep
- Tasha's Hideous Laughter
- Tenser's Floating Disk
- Thunderwave
- Unseen Servant
- Aganazzar's Scorcher
- Arcane Lock
- Blur
- Cloud of Daggers
- Continual Flame
- Crown of Madness
- Darkness
- Dragon's Breath
- Enlarge/Reduce
- Invisibility
- Knock
- Levitate
- Locate Object
- Magic Mouth
- Magic Weapon
- Melf's Acid Arrow
- Mirror Image
- Misty Step
- Nystul's Magic Aura
- Phantasmal Force
- Pyrotechnics
- Rope Trick
- Scorching Ray
- See Invisibility
- Shadow Blade
- Snilloc's Snowball Swarm
- Spider Climb
- Web
- Blink
- Catnap
- Clairvoyance
- Counterspell
- Dispel Magic
- Enemies Abound
- Fireball
- Fly
- Gaseous Form
- Haste
- Hunger of Hadar
- Hypnotic Pattern
- Leomund's Tiny Hut
- Lightning Bolt
- Major Image
- Melf's Minute Meteors
- Nondetection
- Phantom Steed
- Sending
- Slow
- Stinking Cloud
- Tiny Servant
- Vampiric Touch
- Arcane Eye
- Conjure Minor Elementals
- Dimension Door
- Evard's Black Tentacles
- Fabricate
- Fire Shield
- Greater Invisibility
- Hallucinatory Terrain
- Leomund's Secret Chest
- Mordenkainen's Faithful Hound
- Mordenkainen's Private Sanctum
- Otiluke's Resilient Sphere
- Phantasmal Killer
- Polymorph
- Shadow of Moil
- Stoneskin
- Vitriolic Sphere
- Animate Objects
- Bigby's Hand
- Cloudkill
- Cone of Cold
- Contact Other Plane
- Creation
- Dream
- Enervation
- Far Step
- Legend Lore
- Mislead
- Modify Memory
- Passwall
- Planar Binding
- Rary's Telepathic Bond
- Seeming
- Synaptic Static
- Telekinesis
- Teleportation Circle
- Wall of Force
- Arcane Gate
- Chain Lightning
- Contingency
- Create Homunculus
- Disintegrate
- Drawmij's Instant Summons
- Forbiddance
- Globe of Invulnerability
- Guards and Wards
- Move Earth
- Otiluke's Freezing Sphere
- Otto's Irresistible Dance
- Programmed Illusion
- Scatter
- Tenser's Transformation
- Delayed Blast Fireball
- Etherealness
- Forcecage
- Mirage Arcane
- Mordenkainen's Magnificent Mansion
- Mordenkainen's Sword
- Prismatic Spray
- Project Image
- Sequester
- Teleport
- Antimagic Field
- Clone
- Demiplane
- Illusory Dragon
- Maddening Darkness
- Maze
- Mighty Fortress
- Astral Projection
- Imprisonment
- Invulnerability
- Prismatic Wall
- Time Stop
- Wish
Total: 139
Cantrips:
Cantrips:
- Friends
- Guidance
- Resistance
- Spare the Dying
- Thaumaturgy
- True Strike
- Armor of Agathys
- Bane
- Bless
- Cause Fear
- Ceremony
- Command
- Compelled Duel
- Cure Wounds
- Detect Evil and Good
- Dissonant Whispers
- Divine Favor
- Guiding Bolt
- Healing Word
- Hellish Rebuke
- Heroism
- Hex
- Protection from Evil and Good
- Purify Food and Drink
- Sanctuary
- Searing Smite
- Shield of Faith
- Thunderous Smite
- Wrathful Smite
- Aid
- Augury
- Blindness/Deafness
- Branding Smite
- Calm Emotions
- Darkvision
- Detect Thoughts
- Enhance Ability
- Enthrall
- Find Steed
- Find Traps
- Gentle Repose
- Hold Person
- Lesser Restoration
- Mind Spike
- Prayer of Healing
- Ray of Enfeeblement
- Silence
- Spiritual Weapon
- Suggestion
- Warding Bond
- Zone of Truth
- Animate Dead
- Aura of Vitality
- Beacon of Hope
- Bestow Curse
- Blinding Smite
- Create Food and Water
- Crusader's Mantle
- Fear
- Glyph of Warding
- Life Transference
- Magic Circle
- Mass Healing Word
- Remove Curse
- Revivify
- Speak with Dead
- Spirit Guardians
- Summon Lesser Demons
- Tongues
- Water Walk
- Aura of Life
- Aura of Purity
- Banishment
- Compulsion
- Confusion
- Death Ward
- Divination
- Find Greater Steed
- Guardian of Faith
- Locate Creature
- Sickening Radiance
- Staggering Smite
- Storm Sphere
- Summon Greater Demon
- Banishing Smite
- Circle of Power
- Commune
- Danse Macabre
- Dawn
- Destructive Wave
- Dispel Evil and Good
- Dominate Person
- Flame Strike
- Geas
- Greater Restoration
- Hallow
- Hold Monster
- Holy Weapon
- Infernal Calling
- Mass Cure Wounds
- Raise Dead
- Skill Empowerment
- Wall of Light
- Blade Barrier
- Circle of Death
- Create Undead
- Find the Path
- Harm
- Heal
- Heroes' Feast
- Magic Jar
- Mass Suggestion
- Mental Prison
- Planar Ally
- Soul Cage
- True Seeing
- Word of Recall
- Conjure Celestial
- Crown of Stars
- Divine Word
- Plane Shift
- Power Word Pain
- Resurrection
- Symbol
- Temple of the Gods
- Antipathy/Sympathy
- Dominate Monster
- Glibness
- Holy Aura
- Mind Blank
- Power Word Stun
- Telepathy
- Foresight
- Gate
- Mass Heal
- Power Word Heal
- Power Word Kill
- Psychic Scream
- True Resurrection
Total: 140
Cantrips:
Cantrips:
- Control Flames
- Dancing Lights
- Druidcraft
- Gust
- Mold Earth
- Shape Water
- Shillelagh
- Absorb Elements
- Animal Friendship
- Beast Bond
- Charm Person
- Create or Destroy Water
- Detect Poison and Disease
- Earth Tremor
- Ensnaring Strike
- Entangle
- Faerie Fire
- False Life
- Fog Cloud
- Goodberry
- Hail of Thorns
- Hunter's Mark
- Ice Knife
- Inflict Wounds
- Jump
- Longstrider
- Ray of Sickness
- Snare
- Speak with Animals
- Witch Bolt
- Zephyr Strike
- Alter Self
- Animal Messenger
- Barkskin
- Beast Sense
- Cordon of Arrows
- Dust Devil
- Earthbind
- Flame Blade
- Flaming Sphere
- Gust of Wind
- Healing Spirit
- Heat Metal
- Locate Animals or Plants
- Maximilian's Earthen Grasp
- Moonbeam
- Pass without Trace
- Protection from Poison
- Shatter
- Skywrite
- Spike Growth
- Warding Wind
- Call Lightning
- Conjure Animals
- Conjure Barrage
- Daylight
- Elemental Weapon
- Erupting Earth
- Feign Death
- Flame Arrows
- Lightning Arrow
- Meld into Stone
- Plant Growth
- Protection from Energy
- Sleet Storm
- Speak with Plants
- Thunder Step
- Tidal Wave
- Wall of Sand
- Wall of Water
- Water Breathing
- Wind Wall
- Blight
- Charm Monster
- Conjure Woodland Beings
- Control Water
- Dominate Beast
- Elemental Bane
- Freedom of Movement
- Giant Insect
- Grasping Vine
- Guardian of Nature
- Ice Storm
- Stone Shape
- Wall of Fire
- Watery Sphere
- Antilife Shell
- Awaken
- Commune with Nature
- Conjure Elemental
- Conjure Volley
- Contagion
- Control Winds
- Immolation
- Insect Plague
- Maelstrom
- Negative Energy Flood
- Reincarnate
- Scrying
- Steel Wind Strike
- Swift Quiver
- Transmute Rock
- Tree Stride
- Wall of Stone
- Wrath of Nature
- Bones of the Earth
- Conjure Fey
- Druid Grove
- Eyebite
- Flesh to Stone
- Investiture of Flame
- Investiture of Ice
- Investiture of Stone
- Investiture of Wind
- Primordial Ward
- Sunbeam
- Transport via Plants
- Wall of Ice
- Wall of Thorns
- Wind Walk
- Finger of Death
- Fire Storm
- Regenerate
- Reverse Gravity
- Simulacrum
- Whirlwind
- Abi-Dalzim's Horrid Wilting
- Animal Shapes
- Control Weather
- Earthquake
- Feeblemind
- Incendiary Cloud
- Sunburst
- Tsunami
- Mass Polymorph
- Meteor Swarm
- Shapechange
- Storm of Vengeance
- True Polymorph
- Weird
Here is the list by @vincegetorix :

D&D 5E - Reworking Spell Lists (Reducing "Sameyness")
Simulacrum Surely, Wizard. It's a construct of ice & illusion, a mockery of life. Crown of Stars (C/W)Between the two, Wizard. Glibness Power Word StunI'd say both Wizard. Power Word Kill WeirdBoth been Wizard spells, but Weird could go any way. ForesightAs usual, any could claim...

Last edited: