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Reviewing, Revising, and Finalizing Prehistoric Animals and Dinosaur Ecology
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<blockquote data-quote="Cleon" data-source="post: 5012484" data-attributes="member: 57383"><p><strong>Elite Karate Killer Whales</strong></p><p></p><p><span style="font-size: 10px"><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Karate Orca Abbot</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Awakened Elite Orca </strong></span></span><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>10th level Druid</strong></span></span><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>, </strong></span></span><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>4th level Monk</strong></span></span><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Huge Magical Beast</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 11d10+14d8+175 (298 hp)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Initiative:</strong> +3</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Speed:</strong> Swim 60 ft. (12 squares)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 23 (–2 size, +3 Dex, +6 Wisdom, +6 natural), touch 17, flat-footed 20</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +21/+36</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +26 melee (2d6+10) or unarmed strike +26 melee (3d6+7)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite +26 melee (2d6+10) or unarmed strike +26/+21/+16/+11 melee (3d6+7) or flurry of blows +25/+25/+20/+15/+10 melee (3d6+7)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 15 ft./10 ft.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Flurry of blows, ki strike (magic), spells, unarmed strike, wild shape (4/day, Large)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Animal companion, blindsight 120 ft., evasion, hold breath, low-light vision, nature sense, resist nature's lure [<em>+4 saves vs Fey</em>], slow fall 20 feet, still mind, trackless step, venom immunity, wild empathy, woodland stride</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +25, Ref +19, Will +22 [+24 vs enchantments]</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 24, Dex 16, Con 24, Int 14, Wis 22, Cha 8</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Skills:</strong> Concentration +20, Heal +16, Jump +24, Knowledge (nature) +18, Listen +31* (<em>+27 without blindsight</em>), Spellcraft +17, Spot +31* (<em>+27 without blindsight</em>), Survival +15, Tumble +19, Swim +29</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Feats:</strong> Combat Reflexes, Deflect Arrows <strong>(B)</strong>, Eschew Materials, Iron Will, Lightning Reflexes, Natural Spell, Run, </span></span><span style="font-size: 10px"><span style="font-family: 'Arial'">Spell Focus (Transmutation), </span></span><span style="font-size: 10px"><span style="font-family: 'Arial'">Spell Penetration, Stunning Fist <strong>(B)</strong> <strong>[</strong><em>Fort DC 28</em><strong>]</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Epic Feats:</strong> Tenacious Magic (<em>baleful polymorph</em>)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Environment:</strong> Cold aquatic</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary or pod (6–11)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 15</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Treasure:</strong> None</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always lawful neutral</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Advancement:</strong> 12–15 HD (Huge); 16–29 HD (Gargantuan)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Combat</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Animal Companion (Ex):</strong> The karate orca abbot has an <em>Elasmosaurus</em> as an animal companion:</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span><p style="margin-left: 20px"><span style="font-size: 10px"><span style="color: MediumTurquoise"><span style="font-family: 'Arial'"> <strong><u>Elasmosaurus</u></strong> (Huge Animal; <strong>Hit Dice</strong> 12d8+78 (132 hp); <strong>Init</strong> +2; <strong>Spd</strong> 20 ft., swim 50 ft.; <strong>Space/Reach</strong> 15 ft./10 ft.; <strong>AC</strong> 15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 13; <strong>BAB/Grapple</strong> +8/+24; <strong>Attack</strong> Bite +14 melee (2d8+12); <strong>Full Attack</strong> Bite +14 melee (2d8+12); <strong>SA</strong> —; <strong>SQ</strong> Evasion, link, share spells, low-light vision, scent; <strong>Alignment</strong> Always neutral; <strong>Saves</strong> Fort +16, Ref +10, Will +5; <strong>Abilities</strong> Str 27, Dex 15, Con 22, Int 2, Wis 13, Cha 9; <strong>Feats:</strong> Combat Reflexes, Dodge, Great Fortitude, Toughness (2); <strong>Skills:</strong> Hide -4* (<em>+4 in water</em>), Listen +5, Spot +10, Swim +16; <strong><em>Bonus Tricks</em></strong> 2)</span></span></span></p> <p style="margin-left: 20px"></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"> <strong>Spells (Sp):</strong> 6/5/5/4/4/3, Caster level 10, DC 16 plus spell level (17+level for Transformation spells). </span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong><em>0 level</em></strong> — <em>guidance×2, resistance×2, detect magic, flare</em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong><em>1st level</em></strong> — <em>charm animal, cure light wounds, entangle, longstrider, speak with animals</em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong><em>2nd level</em></strong> — <em>hold animal, barkskin, lesser restoration, owl's wisdom, warp wood</em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong><em>3rd level</em></strong> —<em>greater magic fang, neutralize poison, protection from energy, water breathing</em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong><em>4th level</em></strong> — <em>air walk</em>, <em>control water, dispel magic, freedom of movement</em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong><em>5th level</em></strong> — <em>baleful polymorph </em>(DC22)<em>, call lightning storm, stoneskin</em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Wild Shape (Su):</strong> This karate orca abbot prefers to wild shape into a <strong>Sea Eagle</strong> or <strong>Squid</strong> for scouting, a <strong>Large Shark</strong> for spying on Sahuagin, or a <strong>Giant Octopus</strong> for combat.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span><p style="margin-left: 20px"> <strong><u><span style="color: #00ccff"><span style="font-family: 'Arial'">Sea Eagle Form</span></span></u></strong><span style="color: #00ccff"><span style="font-family: 'Arial'"> (Small Magical Beast; <strong>Hit Dice</strong> 25 (298 hp); <strong>Init</strong> +3; <strong>Spd</strong> 20 ft., fly 90 ft. (average); <strong>Space/Reach</strong> 5 ft./5 ft. <strong>AC</strong> 21 (+1 size, +3 Dex, +6 Wisdom, +1 natural), touch 20, flat-footed 18; <strong>BAB</strong>/<strong>Grapple</strong> +21/+16; <strong>Attack</strong> Talons +21 melee (1d4-1) or unarmed strike +21 melee (1d6-1); <strong>Full Attack</strong> 2 talons +21 melee (1d4-1) and bite +16 melee (1d4-1); or unarmed strike +21/+16/+11/+6 melee (1d6-1); or flurry of blows +20/+20/+15/+10/+5 melee (1d6-1); <strong>SA</strong> Flurry of blows, ki strike (magic), spells, unarmed strike, wild shape (4/day, Large); <strong>SQ</strong> Animal companion, blindsight 120 ft., evasion, hold breath, low-light vision, nature sense, resist nature's lure [<em>+4 saves vs Fey</em>], slow fall 20 feet, still mind, trackless step, venom immunity, wild empathy, woodland stride; <strong>Saves</strong> Fort +21, Ref +19, Will +22 [+24 vs enchantments]; <strong>Abilities</strong> Str 8, Dex 16, Con 16, Int 14, Wis 22, Cha 8; <strong>Feats:</strong> Combat Reflexes, Deflect Arrows <strong>(B)</strong>, Spell Focus (Transmutation), Eschew Materials, Iron Will, Lightning Reflexes, Natural Spell, Run, Spell Penetration, Stunning Fist <strong>(B)</strong> <strong>[</strong><em>Fort DC 28</em><strong>]</strong>; <strong>Epic Feat:</strong> Tenacious Magic (<em>baleful polymorph</em>); <strong>Skills:</strong> Concentration +16, Heal +16, Jump +0, Knowledge (nature) +18, Listen +31* (<em>+27 without blindsight</em>), Spellcraft +17, Spot +31* (<em>+27 without blindsight</em>), Survival +15, Tumble +19, Swim +13)</span></span><span style="font-family: 'Arial'"></span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"></span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><strong><u><span style="color: #33cccc">Squid Form</span></u></strong><span style="color: #33cccc"> (Medium Magical Beast (Aquatic); <strong>Hit Dice</strong> 25 (298 hp); <strong>Init</strong> +4; <strong>Spd</strong> Swim 70 ft.; <strong>Space/Reach</strong> 5 ft./5 ft. <strong>AC</strong> 23 (+4 Dex, +6 Wisdom, +3 natural), touch 20, flat-footed 19; <strong>BAB</strong>/<strong>Grapple</strong> +21/+22; <strong>Attack</strong> Arms +22 melee (0) or unarmed strike +22 melee (1d8+1); <strong>Full Attack</strong> Arms +22 melee (0) and bite +17 melee (1d6+1); or unarmed strike +22/+17/+12/+7 melee (1d8+1); or flurry of blows +21/+21/+16/+11/+6 melee (1d8+1); <strong>SA</strong> Flurry of blows, ki strike (magic), <em>improved grab</em>, spells, unarmed strike, wild shape (4/day, Large); <strong>SQ</strong> Animal companion, blindsight 120 ft., evasion, hold breath, <em>ink cloud</em>, <em>jet</em>, low-light vision, nature sense, resist nature's lure [<em>+4 saves vs Fey</em>], slow fall 20 feet, still mind, trackless step, venom immunity, wild empathy, woodland stride; <strong>Saves</strong> Fort +20, Ref +20, Will +22 [+24 vs enchantments]; <strong>Abilities</strong> Str 12, Dex 18, Con 14, Int 14, Wis 22, Cha 8; <strong>Feats:</strong> Combat Reflexes, Deflect Arrows <strong>(B)</strong>, Spell Focus (Transmutation), Eschew Materials, Iron Will, Lightning Reflexes, Natural Spell, Run, Spell Penetration, Stunning Fist <strong>(B)</strong> <strong>[</strong><em>Fort DC 28</em><strong>]</strong>; <strong>Epic Feat:</strong> Tenacious Magic (<em>baleful polymorph</em>); <strong>Skills:</strong> Concentration +15, Heal +16, Jump +22, Knowledge (nature) +18, Listen +31* (<em>+27 without blindsight</em>), Spellcraft +17, Spot +31* (<em>+27 without blindsight</em>), Survival +15, Tumble +20, Swim +23)</span></span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"></span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><strong><u><span style="color: #33cccc">Large Shark Form</span></u></strong><span style="color: #33cccc"> (Large Magical Beast (Aquatic); <strong>Hit Dice</strong> 25 (298 hp); <strong>Init</strong> +3; <strong>Spd</strong> Swim 70 ft.; <strong>Space/Reach</strong> 10 ft./5 ft. <strong>AC</strong> 22 (-1 size, +3 Dex, +6 Wisdom, +4 natural), touch 18, flat-footed 19; <strong>BAB</strong>/<strong>Grapple</strong> +21/+27; <strong>Attack</strong> Bite +21 melee (1d8+3) or unarmed strike +21 melee (2d6+2); <strong>Full Attack</strong> Bite +21 melee (1d8+3); or unarmed strike +21/+16/+11/+6 melee (2d6+2); or flurry of blows +20/+20/+15/+10/+5 melee (2d6+2); <strong>SA</strong> Flurry of blows, ki strike (magic), spells, unarmed strike, wild shape (4/day, Large); <strong>SQ</strong> Animal companion, <em>blindsense 30 ft.</em>, blindsight 120 ft., evasion, hold breath, <em>keen scent</em>, low-light vision, nature sense, resist nature's lure [<em>+4 saves vs Fey</em>], slow fall 20 feet, still mind, trackless step, venom immunity, wild empathy, woodland stride; <strong>Saves</strong> Fort +21, Ref +19, Will +22 [+24 vs enchantments]; <strong>Abilities</strong> Str 14, Dex 16, Con 16, Int 14, Wis 22, Cha 8; <strong>Feats:</strong> Combat Reflexes, Deflect Arrows <strong>(B)</strong>, Spell Focus (Transmutation), Eschew Materials, Iron Will, Lightning Reflexes, Natural Spell, Run, Spell Penetration, Stunning Fist <strong>(B)</strong> <strong>[</strong><em>Fort DC 28</em><strong>]</strong>; <strong>Epic Feat:</strong> Tenacious Magic (<em>baleful polymorph</em>); <strong>Skills:</strong> Concentration +16, Heal +16, Jump +23, Knowledge (nature) +18, Listen +31* (<em>+27 without blindsight</em>), Spellcraft +17, Spot +31* (<em>+27 without blindsight</em>), Survival +15, Tumble +19, Swim +24)</span></span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="color: #33cccc"></span></span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="color: #33cccc"></span> <strong><u><span style="color: #33cccc">Giant Octopus Form</span></u></strong><span style="color: #33cccc"> (Large Magical Beast (Aquatic); <strong>Hit Dice</strong> 25 (298 hp); <strong>Init</strong> +3; <strong>Spd</strong> 30 ft., swim 40 ft.; <strong>Space/Reach</strong> 10 ft./10 ft. (20 ft. with tentacle); <strong>AC</strong> 25 (-1 size, +3 Dex, +6 Wisdom, +7 natural), touch 18, flat-footed 22; <strong>BAB</strong>/<strong>Grapple</strong> +21/+29; <strong>Attack</strong> Tentacle +24 melee (1d4+4) or unarmed strike +24 melee (2d6+4); <strong>Full Attack</strong> 8 tentacles +24 melee (1d4+4) and bite +19 melee (1d8+2); or unarmed strike +24/+19/+14/+9 melee (2d6+4); or flurry of blows +23/+23/+18/+13/+8 melee (2d6+4); <strong>SA</strong> <em>Constrict 2d8+6</em>, flurry of blows, ki strike (magic), <em>improved grab</em>, spells, unarmed strike, wild shape (4/day, Large); <strong>SQ</strong> Animal companion, blindsight 120 ft., evasion, hold breath, <em>ink cloud</em>, <em>jet</em>, low-light vision, nature sense, resist nature's lure [<em>+4 saves vs Fey</em>], slow fall 20 feet, still mind, trackless step, venom immunity, wild empathy, woodland stride; <strong>Saves</strong> Fort +21, Ref +19, Will +22 [+24 vs enchantments]; <strong>Abilities</strong> Str 18, Dex 16, Con 16, Int 14, Wis 22, Cha 8; <strong>Feats:</strong> Combat Reflexes, Deflect Arrows <strong>(B)</strong>, Spell Focus (Transmutation), Eschew Materials, Iron Will, Lightning Reflexes, Natural Spell, Run, Spell Penetration, Stunning Fist <strong>(B)</strong> <strong>[</strong><em>Fort DC 28</em><strong>]</strong>; <strong>Epic Feat:</strong> Tenacious Magic (<em>baleful polymorph</em>); <strong>Skills:</strong> Concentration +16, Heal +16, Jump +9, Knowledge (nature) +18, Listen +31* (<em>+27 without blindsight</em>), Spellcraft +17, Spot +31* (<em>+27 without blindsight</em>), Survival +15, Tumble +19, Swim +26)</span></span> </p><p><span style="font-size: 10px"><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Black Belt Orca</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Awakened Elite Advanced Orca 8th level Monk</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Gargantuan Magical Beast</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 16d10+8d8+216 (340 hp)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Initiative:</strong> +3</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Speed:</strong> Swim 70 ft. (14 squares)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 25 (–4 size, +3 Dex, +6 Wisdom, +10 natural), touch 15, flat-footed 22</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +22/+51</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +31 melee (3d6+19) or unarmed strike +31 melee (6d8+13)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite +31 melee (3d6+19) or unarmed strike +31/+26/+21/+16 melee (6d8+13) or flurry of blows +30/+30/+25/+20/+15 melee (6d8+13)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 20 ft./15 ft.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Flurry of blows, unarmed strike</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Blindsight 120 ft., evasion, fast healing 3, hold breath, ki strike (magic), low-light vision, purity of body, slow fall 40 ft., still mind, wholeness of body [<em>16 hp/day</em>]</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +25, Ref +19, Will +17 (+19 vs enchantment)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 36, Dex 16, Con 28, Int 10, Wis 22, Cha 6</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Skills:</strong> Jump +35, Listen +29* (<em>+25 without blindsight</em>), Move Silently +16, Spot +29* (<em>+25 without blindsight</em>), Swim +21, Tumble +16</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Feats:</strong> Combat Reflexes, Deflect Arrows <strong>(B)</strong>, Endurance, Improved Grapple, Improved Trip <strong>(B)</strong>, Improved Natural Attack (unarmed strike), Lightning Reflexes, Power Attack, Run, Stunning Fist <strong>(B)</strong> <strong>[</strong><em>Fort DC 28</em><strong>]</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Epic Feats:</strong> Dire Charge, Fast Healing</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Environment:</strong> Cold aquatic</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary or pod (6–11)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 17</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Treasure:</strong> None</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Alignment:</strong> Lawful neutral</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Advancement:</strong> 17–29 HD (Gargantuan)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5012484, member: 57383"] [b]Elite Karate Killer Whales[/b] [SIZE=2][SIZE=4][B][FONT=Arial]Karate Orca Abbot[/FONT][/B][/SIZE][FONT=Arial] [B]Awakened Elite Orca [/B][/FONT][/SIZE][SIZE=2][FONT=Arial][B]10th level Druid[/B][/FONT][/SIZE][SIZE=2][FONT=Arial][B], [/B][/FONT][/SIZE][SIZE=2][FONT=Arial][B]4th level Monk[/B][/FONT][/SIZE][SIZE=2][FONT=Arial] Huge Magical Beast [B]Hit Dice:[/B] 11d10+14d8+175 (298 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] Swim 60 ft. (12 squares) [B]Armor Class:[/B] 23 (–2 size, +3 Dex, +6 Wisdom, +6 natural), touch 17, flat-footed 20 [B]Base Attack/Grapple:[/B] +21/+36 [B]Attack:[/B] Bite +26 melee (2d6+10) or unarmed strike +26 melee (3d6+7) [B]Full Attack:[/B] Bite +26 melee (2d6+10) or unarmed strike +26/+21/+16/+11 melee (3d6+7) or flurry of blows +25/+25/+20/+15/+10 melee (3d6+7) [B]Space/Reach:[/B] 15 ft./10 ft. [B]Special Attacks:[/B] Flurry of blows, ki strike (magic), spells, unarmed strike, wild shape (4/day, Large) [B]Special Qualities:[/B] Animal companion, blindsight 120 ft., evasion, hold breath, low-light vision, nature sense, resist nature's lure [[I]+4 saves vs Fey[/I]], slow fall 20 feet, still mind, trackless step, venom immunity, wild empathy, woodland stride [B]Saves:[/B] Fort +25, Ref +19, Will +22 [+24 vs enchantments] [B]Abilities:[/B] Str 24, Dex 16, Con 24, Int 14, Wis 22, Cha 8 [B]Skills:[/B] Concentration +20, Heal +16, Jump +24, Knowledge (nature) +18, Listen +31* ([I]+27 without blindsight[/I]), Spellcraft +17, Spot +31* ([I]+27 without blindsight[/I]), Survival +15, Tumble +19, Swim +29 [B]Feats:[/B] Combat Reflexes, Deflect Arrows [B](B)[/B], Eschew Materials, Iron Will, Lightning Reflexes, Natural Spell, Run, [/FONT][/SIZE][SIZE=2][FONT=Arial]Spell Focus (Transmutation), [/FONT][/SIZE][SIZE=2][FONT=Arial]Spell Penetration, Stunning Fist [B](B)[/B] [B][[/B][I]Fort DC 28[/I][B]][/B] [B]Epic Feats:[/B] Tenacious Magic ([I]baleful polymorph[/I]) [B]Environment:[/B] Cold aquatic [B]Organization:[/B] Solitary or pod (6–11) [B]Challenge Rating:[/B] 15 [B]Treasure:[/B] None [B]Alignment:[/B] Always lawful neutral [B]Advancement:[/B] 12–15 HD (Huge); 16–29 HD (Gargantuan) [B]Level Adjustment:[/B] — [/FONT][SIZE=3][B][FONT=Arial]Combat[/FONT][/B][/SIZE][FONT=Arial] [B]Animal Companion (Ex):[/B] The karate orca abbot has an [I]Elasmosaurus[/I] as an animal companion: [/FONT][/SIZE][INDENT][SIZE=2][COLOR=MediumTurquoise][FONT=Arial] [B][U]Elasmosaurus[/U][/B] (Huge Animal; [B]Hit Dice[/B] 12d8+78 (132 hp); [B]Init[/B] +2; [B]Spd[/B] 20 ft., swim 50 ft.; [B]Space/Reach[/B] 15 ft./10 ft.; [B]AC[/B] 15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 13; [B]BAB/Grapple[/B] +8/+24; [B]Attack[/B] Bite +14 melee (2d8+12); [B]Full Attack[/B] Bite +14 melee (2d8+12); [B]SA[/B] —; [B]SQ[/B] Evasion, link, share spells, low-light vision, scent; [B]Alignment[/B] Always neutral; [B]Saves[/B] Fort +16, Ref +10, Will +5; [B]Abilities[/B] Str 27, Dex 15, Con 22, Int 2, Wis 13, Cha 9; [B]Feats:[/B] Combat Reflexes, Dodge, Great Fortitude, Toughness (2); [B]Skills:[/B] Hide -4* ([I]+4 in water[/I]), Listen +5, Spot +10, Swim +16; [B][I]Bonus Tricks[/I][/B] 2)[/FONT][/COLOR][/SIZE] [/INDENT][SIZE=2][FONT=Arial] [B]Spells (Sp):[/B] 6/5/5/4/4/3, Caster level 10, DC 16 plus spell level (17+level for Transformation spells). [B][I]0 level[/I][/B] — [I]guidance×2, resistance×2, detect magic, flare[/I] [B][I]1st level[/I][/B] — [I]charm animal, cure light wounds, entangle, longstrider, speak with animals[/I] [B][I]2nd level[/I][/B] — [I]hold animal, barkskin, lesser restoration, owl's wisdom, warp wood[/I] [B][I]3rd level[/I][/B] —[I]greater magic fang, neutralize poison, protection from energy, water breathing[/I] [B][I]4th level[/I][/B] — [I]air walk[/I], [I]control water, dispel magic, freedom of movement[/I] [B][I]5th level[/I][/B] — [I]baleful polymorph [/I](DC22)[I], call lightning storm, stoneskin[/I] [B]Wild Shape (Su):[/B] This karate orca abbot prefers to wild shape into a [B]Sea Eagle[/B] or [B]Squid[/B] for scouting, a [B]Large Shark[/B] for spying on Sahuagin, or a [B]Giant Octopus[/B] for combat. [/FONT][/SIZE][INDENT] [B][U][COLOR=#00ccff][FONT=Arial]Sea Eagle Form[/FONT][/COLOR][/U][/B][COLOR=#00ccff][FONT=Arial] (Small Magical Beast; [B]Hit Dice[/B] 25 (298 hp); [B]Init[/B] +3; [B]Spd[/B] 20 ft., fly 90 ft. (average); [B]Space/Reach[/B] 5 ft./5 ft. [B]AC[/B] 21 (+1 size, +3 Dex, +6 Wisdom, +1 natural), touch 20, flat-footed 18; [B]BAB[/B]/[B]Grapple[/B] +21/+16; [B]Attack[/B] Talons +21 melee (1d4-1) or unarmed strike +21 melee (1d6-1); [B]Full Attack[/B] 2 talons +21 melee (1d4-1) and bite +16 melee (1d4-1); or unarmed strike +21/+16/+11/+6 melee (1d6-1); or flurry of blows +20/+20/+15/+10/+5 melee (1d6-1); [B]SA[/B] Flurry of blows, ki strike (magic), spells, unarmed strike, wild shape (4/day, Large); [B]SQ[/B] Animal companion, blindsight 120 ft., evasion, hold breath, low-light vision, nature sense, resist nature's lure [[I]+4 saves vs Fey[/I]], slow fall 20 feet, still mind, trackless step, venom immunity, wild empathy, woodland stride; [B]Saves[/B] Fort +21, Ref +19, Will +22 [+24 vs enchantments]; [B]Abilities[/B] Str 8, Dex 16, Con 16, Int 14, Wis 22, Cha 8; [B]Feats:[/B] Combat Reflexes, Deflect Arrows [B](B)[/B], Spell Focus (Transmutation), Eschew Materials, Iron Will, Lightning Reflexes, Natural Spell, Run, Spell Penetration, Stunning Fist [B](B)[/B] [B][[/B][I]Fort DC 28[/I][B]][/B]; [B]Epic Feat:[/B] Tenacious Magic ([I]baleful polymorph[/I]); [B]Skills:[/B] Concentration +16, Heal +16, Jump +0, Knowledge (nature) +18, Listen +31* ([I]+27 without blindsight[/I]), Spellcraft +17, Spot +31* ([I]+27 without blindsight[/I]), Survival +15, Tumble +19, Swim +13)[/FONT][/COLOR][FONT=Arial] [B][U][COLOR=#33cccc]Squid Form[/COLOR][/U][/B][COLOR=#33cccc] (Medium Magical Beast (Aquatic); [B]Hit Dice[/B] 25 (298 hp); [B]Init[/B] +4; [B]Spd[/B] Swim 70 ft.; [B]Space/Reach[/B] 5 ft./5 ft. [B]AC[/B] 23 (+4 Dex, +6 Wisdom, +3 natural), touch 20, flat-footed 19; [B]BAB[/B]/[B]Grapple[/B] +21/+22; [B]Attack[/B] Arms +22 melee (0) or unarmed strike +22 melee (1d8+1); [B]Full Attack[/B] Arms +22 melee (0) and bite +17 melee (1d6+1); or unarmed strike +22/+17/+12/+7 melee (1d8+1); or flurry of blows +21/+21/+16/+11/+6 melee (1d8+1); [B]SA[/B] Flurry of blows, ki strike (magic), [I]improved grab[/I], spells, unarmed strike, wild shape (4/day, Large); [B]SQ[/B] Animal companion, blindsight 120 ft., evasion, hold breath, [I]ink cloud[/I], [I]jet[/I], low-light vision, nature sense, resist nature's lure [[I]+4 saves vs Fey[/I]], slow fall 20 feet, still mind, trackless step, venom immunity, wild empathy, woodland stride; [B]Saves[/B] Fort +20, Ref +20, Will +22 [+24 vs enchantments]; [B]Abilities[/B] Str 12, Dex 18, Con 14, Int 14, Wis 22, Cha 8; [B]Feats:[/B] Combat Reflexes, Deflect Arrows [B](B)[/B], Spell Focus (Transmutation), Eschew Materials, Iron Will, Lightning Reflexes, Natural Spell, Run, Spell Penetration, Stunning Fist [B](B)[/B] [B][[/B][I]Fort DC 28[/I][B]][/B]; [B]Epic Feat:[/B] Tenacious Magic ([I]baleful polymorph[/I]); [B]Skills:[/B] Concentration +15, Heal +16, Jump +22, Knowledge (nature) +18, Listen +31* ([I]+27 without blindsight[/I]), Spellcraft +17, Spot +31* ([I]+27 without blindsight[/I]), Survival +15, Tumble +20, Swim +23)[/COLOR] [B][U][COLOR=#33cccc]Large Shark Form[/COLOR][/U][/B][COLOR=#33cccc] (Large Magical Beast (Aquatic); [B]Hit Dice[/B] 25 (298 hp); [B]Init[/B] +3; [B]Spd[/B] Swim 70 ft.; [B]Space/Reach[/B] 10 ft./5 ft. [B]AC[/B] 22 (-1 size, +3 Dex, +6 Wisdom, +4 natural), touch 18, flat-footed 19; [B]BAB[/B]/[B]Grapple[/B] +21/+27; [B]Attack[/B] Bite +21 melee (1d8+3) or unarmed strike +21 melee (2d6+2); [B]Full Attack[/B] Bite +21 melee (1d8+3); or unarmed strike +21/+16/+11/+6 melee (2d6+2); or flurry of blows +20/+20/+15/+10/+5 melee (2d6+2); [B]SA[/B] Flurry of blows, ki strike (magic), spells, unarmed strike, wild shape (4/day, Large); [B]SQ[/B] Animal companion, [I]blindsense 30 ft.[/I], blindsight 120 ft., evasion, hold breath, [I]keen scent[/I], low-light vision, nature sense, resist nature's lure [[I]+4 saves vs Fey[/I]], slow fall 20 feet, still mind, trackless step, venom immunity, wild empathy, woodland stride; [B]Saves[/B] Fort +21, Ref +19, Will +22 [+24 vs enchantments]; [B]Abilities[/B] Str 14, Dex 16, Con 16, Int 14, Wis 22, Cha 8; [B]Feats:[/B] Combat Reflexes, Deflect Arrows [B](B)[/B], Spell Focus (Transmutation), Eschew Materials, Iron Will, Lightning Reflexes, Natural Spell, Run, Spell Penetration, Stunning Fist [B](B)[/B] [B][[/B][I]Fort DC 28[/I][B]][/B]; [B]Epic Feat:[/B] Tenacious Magic ([I]baleful polymorph[/I]); [B]Skills:[/B] Concentration +16, Heal +16, Jump +23, Knowledge (nature) +18, Listen +31* ([I]+27 without blindsight[/I]), Spellcraft +17, Spot +31* ([I]+27 without blindsight[/I]), Survival +15, Tumble +19, Swim +24) [/COLOR] [B][U][COLOR=#33cccc]Giant Octopus Form[/COLOR][/U][/B][COLOR=#33cccc] (Large Magical Beast (Aquatic); [B]Hit Dice[/B] 25 (298 hp); [B]Init[/B] +3; [B]Spd[/B] 30 ft., swim 40 ft.; [B]Space/Reach[/B] 10 ft./10 ft. (20 ft. with tentacle); [B]AC[/B] 25 (-1 size, +3 Dex, +6 Wisdom, +7 natural), touch 18, flat-footed 22; [B]BAB[/B]/[B]Grapple[/B] +21/+29; [B]Attack[/B] Tentacle +24 melee (1d4+4) or unarmed strike +24 melee (2d6+4); [B]Full Attack[/B] 8 tentacles +24 melee (1d4+4) and bite +19 melee (1d8+2); or unarmed strike +24/+19/+14/+9 melee (2d6+4); or flurry of blows +23/+23/+18/+13/+8 melee (2d6+4); [B]SA[/B] [I]Constrict 2d8+6[/I], flurry of blows, ki strike (magic), [I]improved grab[/I], spells, unarmed strike, wild shape (4/day, Large); [B]SQ[/B] Animal companion, blindsight 120 ft., evasion, hold breath, [I]ink cloud[/I], [I]jet[/I], low-light vision, nature sense, resist nature's lure [[I]+4 saves vs Fey[/I]], slow fall 20 feet, still mind, trackless step, venom immunity, wild empathy, woodland stride; [B]Saves[/B] Fort +21, Ref +19, Will +22 [+24 vs enchantments]; [B]Abilities[/B] Str 18, Dex 16, Con 16, Int 14, Wis 22, Cha 8; [B]Feats:[/B] Combat Reflexes, Deflect Arrows [B](B)[/B], Spell Focus (Transmutation), Eschew Materials, Iron Will, Lightning Reflexes, Natural Spell, Run, Spell Penetration, Stunning Fist [B](B)[/B] [B][[/B][I]Fort DC 28[/I][B]][/B]; [B]Epic Feat:[/B] Tenacious Magic ([I]baleful polymorph[/I]); [B]Skills:[/B] Concentration +16, Heal +16, Jump +9, Knowledge (nature) +18, Listen +31* ([I]+27 without blindsight[/I]), Spellcraft +17, Spot +31* ([I]+27 without blindsight[/I]), Survival +15, Tumble +19, Swim +26)[/COLOR][/FONT] [/INDENT][SIZE=2][SIZE=4][B][FONT=Arial]Black Belt Orca[/FONT][/B][/SIZE][FONT=Arial] [B]Awakened Elite Advanced Orca 8th level Monk[/B] Gargantuan Magical Beast [B]Hit Dice:[/B] 16d10+8d8+216 (340 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] Swim 70 ft. (14 squares) [B]Armor Class:[/B] 25 (–4 size, +3 Dex, +6 Wisdom, +10 natural), touch 15, flat-footed 22 [B]Base Attack/Grapple:[/B] +22/+51 [B]Attack:[/B] Bite +31 melee (3d6+19) or unarmed strike +31 melee (6d8+13) [B]Full Attack:[/B] Bite +31 melee (3d6+19) or unarmed strike +31/+26/+21/+16 melee (6d8+13) or flurry of blows +30/+30/+25/+20/+15 melee (6d8+13) [B]Space/Reach:[/B] 20 ft./15 ft. [B]Special Attacks:[/B] Flurry of blows, unarmed strike [B]Special Qualities:[/B] Blindsight 120 ft., evasion, fast healing 3, hold breath, ki strike (magic), low-light vision, purity of body, slow fall 40 ft., still mind, wholeness of body [[I]16 hp/day[/I]] [B]Saves:[/B] Fort +25, Ref +19, Will +17 (+19 vs enchantment) [B]Abilities:[/B] Str 36, Dex 16, Con 28, Int 10, Wis 22, Cha 6 [B]Skills:[/B] Jump +35, Listen +29* ([I]+25 without blindsight[/I]), Move Silently +16, Spot +29* ([I]+25 without blindsight[/I]), Swim +21, Tumble +16 [B]Feats:[/B] Combat Reflexes, Deflect Arrows [B](B)[/B], Endurance, Improved Grapple, Improved Trip [B](B)[/B], Improved Natural Attack (unarmed strike), Lightning Reflexes, Power Attack, Run, Stunning Fist [B](B)[/B] [B][[/B][I]Fort DC 28[/I][B]][/B] [B]Epic Feats:[/B] Dire Charge, Fast Healing [B]Environment:[/B] Cold aquatic [B]Organization:[/B] Solitary or pod (6–11) [B]Challenge Rating:[/B] 17 [B]Treasure:[/B] None [B]Alignment:[/B] Lawful neutral [B]Advancement:[/B] 17–29 HD (Gargantuan) [B]Level Adjustment:[/B] —[/FONT][/SIZE] [/QUOTE]
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