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Reviewing, Revising, and Finalizing Prehistoric Animals and Dinosaur Ecology
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<blockquote data-quote="Cleon" data-source="post: 4994230" data-attributes="member: 57383"><p><strong>Lightweight Carnosaurs (Coelophysoids)</strong></p><p></p><p><span style="font-size: 10px"><span style="font-size: 18px"><strong>Coelophysoids and other Lightweight Carnosaurs</strong></span></span></p><p><span style="font-size: 10px">The Coelophysidae are a primitive group of predatory dinosaurs with a particularly lightweight built. Their stats could be used for any modest sized carnivorous dinosaurs with a similar build - shortish arms, slim and light body, long necks and small heads - although some such creatures, such as <em>Compsognathus</em>, are advanced enough they should really have slightly modified stats.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I've included poisonous variants of some Coelophysoids, inspired by the <strong><em>Jurassic Park</em></strong> novels which made several members of this group (<em>Procompsognathus</em> and <em>Dilophosaurus</em>) venomous. While there is absolutely no evidence for this trait, it makes for an interesting ability, so I thought it worth having stats for them.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 15px"><strong><em>Coelophysis</em></strong></span></span></p><p><span style="font-size: 10px"><strong>Late</strong> <strong>Triassic</strong> <strong>(225-210</strong> <strong>MYA)</strong></span></p><p><span style="font-size: 10px">Small Animal</span></p><p><span style="font-size: 10px"><strong>Hit</strong> <strong>Dice:</strong> 1d8 (4 hp)</span></p><p><span style="font-size: 10px"><strong>Initiative:</strong> +3</span></p><p><span style="font-size: 10px"><strong>Speed:</strong> 50 ft. (10 squares)</span></p><p><span style="font-size: 10px"><strong>Armor</strong> <strong>Class:</strong> 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12</span></p><p><span style="font-size: 10px"><strong>Base</strong> <strong>Attack/Grapple:</strong> +0/–5</span></p><p><span style="font-size: 10px"><strong>Attack:</strong> Bite +4 melee (1d4-1)</span></p><p><span style="font-size: 10px"><strong>Full</strong> <strong>Attack:</strong> Bite +4 melee (1d4-1) and 2 claws –1 melee (1d2-1)</span></p><p><span style="font-size: 10px"><strong>Space/Reach:</strong> 5 ft./5 ft.</span></p><p><span style="font-size: 10px"><strong>Special</strong> <strong>Attacks:</strong> — <strong>(</strong><span style="color: red">Poison?</span><strong>)</strong></span></p><p><span style="font-size: 10px"><strong>Special</strong> <strong>Qualities:</strong> Low-light vision, scent</span></p><p><span style="font-size: 10px"><strong>Saves:</strong> Fort +2, Ref +5, Will +1</span></p><p><span style="font-size: 10px"><strong>Abilities:</strong> Str 9, Dex 17, Con 10, Int 1, Wis 12, Cha 10</span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Hide +8, Listen +5, Spot +5, Survival +5</span></p><p><span style="font-size: 10px"><strong>Feats:</strong> Endurance, Track<strong>(B)</strong>, Weapon Finesse<strong>(B)</strong></span></p><p><span style="font-size: 10px"><strong>Environment:</strong> Warm forests or plains</span></p><p><span style="font-size: 10px"><strong>Organization:</strong> Solitary, pair, pack (3-12) or flock (10-60)</span></p><p><span style="font-size: 10px"><strong>Challenge</strong> <strong>Rating:</strong> 1/3</span></p><p><span style="font-size: 10px"><strong>Treasure:</strong> None</span></p><p><span style="font-size: 10px"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-size: 10px"><strong>Advancement:</strong> 2 HD (Small); 3 HD (Medium)</span></p><p><span style="font-size: 10px"><strong>Level</strong> <strong>Adjustment:</strong> —</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">A small bipedal dinosaur with lean legs and short arms, with a very long tail more than half its entire length, a slim body and long, S-curved neck. Its smallish, narrow head is as whippet-thin as the rest of its body, with large eyes and jaws full of slicing teeth.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><em>Coelophysis</em> is one of the earliest known dinosaurs. They have an extremely light build, with hollow bones to save weight, making them fragile but remarkably swift. They are opportunistic hunters and scavengers, roaming the land in search of carrion or vulnerable prey. A lone <em>Coelophysis</em> rarely preys on anything larger than a lizard, but these animals often congregate in flocks, and have been known to bring down victims of considerable size by swarming over them.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">A group of <em>Coelophysis</em> does not have a leadership hierarchy as such, they move in concert through a flocking instinct. It may appear that the biggest, oldest <em>Coelophysis</em> have a commanding role in the flock, but this is simply because their greater experience means they are most likely to spot potential food first, and are strong enough to push to the front in order to reach it.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Despite their delicate appearance these are fairly resilient little creatures, able to survive in harsh condition. There are claims they will sometimes resort to cannibalism of their own young.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The above statistics represent an adolescent or young adult Coelophysis. In a typical population, there is a 2 Hit Dice mature adult for every four such young adults, and a 3 Hit Dice elder <em>Coelophysis</em> for every twenty young adults. Depending on how recent and successful the breeding season was, there may be additional ½HD Tiny juveniles equal in number to the young adults or a greater number of Diminutive or Fine sized hatchlings. See below for typical stats for such creatures.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">A young adult <em>Coelophysis</em> is 5 or 6 feet long, weighing about 10 pounds.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 12px"><strong>Combat</strong></span></span></p><p><span style="font-size: 10px">When fighting an opponent near its own size, a <em>Coelophysis</em> will instinctively try to circle around to bite its foe from the flanks. A flock of <em>Coelophysis</em> will cooperate to attack prey but do not coordinate tactics beyond rushing in en masse to bite a wounded or otherwise vulnerable victim.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>[<span style="color: red">Poison</span></strong><span style="color: red"> <strong>(Ex):</strong> If you choose to use the venomous Coelophysoid option, the <em>Coelophysis</em> has a poisonous bite that does 1d3 Strength damage as both initial and secondary damage, with a DC10 Fortitude save. <em>Coelophysis</em> venom is painful and debilitating, but rarely fatal – assuming the dinosaurs don't eat you while you're helpless. The save DC is Constitution-based.</span></span></p><p><span style="font-size: 10px"><span style="color: red"></span></span></p><p><span style="font-size: 10px"><span style="color: red">A venomous <em>Coelophysis</em> has a Challenge Rating of 1/2 <strong>?</strong></span><strong>]</strong></span></p><p><span style="font-size: 10px"><strong></strong></span></p><p><span style="font-size: 10px"><strong></strong><strong><span style="font-size: 12px">Skills</span></strong></span></p><p><span style="font-size: 10px"><strong></strong>A <em>Coelophysis</em> has a +4 racial bonus on Listen, Spot, and Survival checks.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 12px"><strong><em>Coelophysis</em></strong><strong>,</strong> <strong>Mature</strong> <strong>Adult</strong></span></span></p><p><span style="font-size: 10px">Small Animal</span></p><p><span style="font-size: 10px"><strong>Hit</strong> <strong>Dice:</strong> 2d8 (9 hp)</span></p><p><span style="font-size: 10px"><strong>Initiative:</strong> +3</span></p><p><span style="font-size: 10px"><strong>Speed:</strong> 50 ft. (10 squares)</span></p><p><span style="font-size: 10px"><strong>Armor</strong> <strong>Class:</strong> 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12</span></p><p><span style="font-size: 10px"><strong>Base</strong> <strong>Attack/Grapple:</strong> +1/–3</span></p><p><span style="font-size: 10px"><strong>Attack:</strong> Bite +5 melee (1d4)</span></p><p><span style="font-size: 10px"><strong>Full</strong> <strong>Attack:</strong> Bite +5 melee (1d4) and 2 claws +0 melee (1d2)</span></p><p><span style="font-size: 10px"><strong>Space/Reach:</strong> 5 ft./5 ft.</span></p><p><span style="font-size: 10px"><strong>Special</strong> <strong>Attacks:</strong> — <strong>[</strong><span style="color: red">Poison? [<em>DC11, 1d3 Str</em>]<strong>?</strong></span><strong>]</strong></span></p><p><span style="font-size: 10px"><strong>Special</strong> <strong>Qualities:</strong> Low-light vision, scent</span></p><p><span style="font-size: 10px"><strong>Saves:</strong> Fort +3, Ref +6, Will +1</span></p><p><span style="font-size: 10px"><strong>Abilities:</strong> Str 11, Dex 17, Con 10, Int 1, Wis 12, Cha 10</span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Hide +8, Listen +5, Spot +6, Survival +5</span></p><p><span style="font-size: 10px"><strong>Feats:</strong> Endurance, Track<strong>(B)</strong>, Weapon Finesse<strong>(B)</strong></span></p><p><span style="font-size: 10px"><strong>Environment:</strong> Warm forests or plains</span></p><p><span style="font-size: 10px"><strong>Organization:</strong> Solitary, pair, pack (3-12) or flock (10-60)</span></p><p><span style="font-size: 10px"><strong>Challenge</strong> <strong>Rating:</strong> 1/2 <strong>[</strong><em><span style="color: red">CR1 with poison<strong>?</strong></span></em><strong>]</strong></span></p><p><span style="font-size: 10px"><strong>Treasure:</strong> None</span></p><p><span style="font-size: 10px"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-size: 10px"><strong>Advancement:</strong> —</span></p><p><span style="font-size: 10px"><strong>Level</strong> <strong>Adjustment:</strong> —</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">A mature adult <em>Coelophysis</em> is from 7 to 8 feet long and weighs about 30 pounds.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 12px"><strong><em>Coelophysis</em></strong><strong>,</strong> <strong>Big</strong></span></span></p><p><span style="font-size: 10px">Medium Animal</span></p><p><span style="font-size: 10px"><strong>Hit</strong> <strong>Dice:</strong> 3d8+3 (16 hp)</span></p><p><span style="font-size: 10px"><strong>Initiative:</strong> +3</span></p><p><span style="font-size: 10px"><strong>Speed:</strong> 50 ft. (10 squares)</span></p><p><span style="font-size: 10px"><strong>Armor</strong> <strong>Class:</strong> 15 (+3 Dex, +2 natural), touch 13, flat-footed 12</span></p><p><span style="font-size: 10px"><strong>Base</strong> <strong>Attack/Grapple:</strong> +2/+3</span></p><p><span style="font-size: 10px"><strong>Attack:</strong> Bite +5 melee (1d6+1)</span></p><p><span style="font-size: 10px"><strong>Full</strong> <strong>Attack:</strong> Bite +5 melee (1d6+1) and 2 claws +0 melee (1d3)</span></p><p><span style="font-size: 10px"><strong>Space/Reach:</strong> 5 ft./5 ft.</span></p><p><span style="font-size: 10px"><strong>Special</strong> <strong>Attacks:</strong> — <strong>[</strong><span style="color: red">Poison? [<em>DC12, 1d4 Str</em>]<strong>?</strong></span><strong>]</strong></span></p><p><span style="font-size: 10px"><strong>Special</strong> <strong>Qualities:</strong> Low-light vision, scent</span></p><p><span style="font-size: 10px"><strong>Saves:</strong> Fort +4, Ref +6, Will +2</span></p><p><span style="font-size: 10px"><strong>Abilities:</strong> Str 13, Dex 17, Con 12, Int 1, Wis 12, Cha 10</span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Hide +5, Listen +7, Spot +8, Survival +6</span></p><p><span style="font-size: 10px"><strong>Feats:</strong> Alertness, Endurance, Track<strong>(B)</strong>, Weapon Finesse<strong>(B)</strong></span></p><p><span style="font-size: 10px"><strong>Environment:</strong> Warm forests or plains</span></p><p><span style="font-size: 10px"><strong>Organization:</strong> Solitary, pair, pack (3-12) or flock (10-60)</span></p><p><span style="font-size: 10px"><strong>Challenge</strong> <strong>Rating:</strong> 1 <strong>(</strong><span style="color: red">CR2 with poison?</span><strong>)</strong></span></p><p><span style="font-size: 10px"><strong>Treasure:</strong> None</span></p><p><span style="font-size: 10px"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-size: 10px"><strong>Advancement:</strong> —</span></p><p><span style="font-size: 10px"><strong>Level</strong> <strong>Adjustment:</strong> —</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">These are simply <em>Coelophysis</em> that have lived long enough to grow to unusual size.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">A big <em>Coelophysis</em> is about 10 feet long and 60 pounds or so, they stand roughly a yard tall.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 12px"><strong><em>Coelophysis</em></strong><strong>,</strong> <strong>Juvenile</strong></span></span></p><p><span style="font-size: 10px">Tiny Animal</span></p><p><span style="font-size: 10px"><strong>Hit</strong> <strong>Dice:</strong> ½d8 (2 hp)</span></p><p><span style="font-size: 10px"><strong>Initiative:</strong> +3</span></p><p><span style="font-size: 10px"><strong>Speed:</strong> 50 ft. (10 squares)</span></p><p><span style="font-size: 10px"><strong>Armor</strong> <strong>Class:</strong> 15 (+2 size, +3 Dex), touch 15, flat-footed 12</span></p><p><span style="font-size: 10px"><strong>Base</strong> <strong>Attack/Grapple:</strong> +0/–10</span></p><p><span style="font-size: 10px"><strong>Attack:</strong> Bite +5 melee (1d3-2)</span></p><p><span style="font-size: 10px"><strong>Full</strong> <strong>Attack:</strong> Bite +5 melee (1d3-2)</span></p><p><span style="font-size: 10px"><strong>Space/Reach:</strong> 2½ ft./0 ft.</span></p><p><span style="font-size: 10px"><strong>Special</strong> <strong>Attacks:</strong> — <strong>[</strong><span style="color: red">Poison? [<em>DC10, 1d2 Str</em>]<strong>?</strong></span><strong>]</strong></span></p><p><span style="font-size: 10px"><strong>Special</strong> <strong>Qualities:</strong> Low-light vision, scent</span></p><p><span style="font-size: 10px"><strong>Saves:</strong> Fort +2, Ref +5, Will +1</span></p><p><span style="font-size: 10px"><strong>Abilities:</strong> Str 6, Dex 17, Con 10, Int 1, Wis 12, Cha 10</span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Hide +12, Listen +5, Spot +5, Survival +5</span></p><p><span style="font-size: 10px"><strong>Feats:</strong> Endurance, Track<strong>(B)</strong>, Weapon Finesse<strong>(B)</strong></span></p><p><span style="font-size: 10px"><strong>Environment:</strong> Warm forests or plains</span></p><p><span style="font-size: 10px"><strong>Organization:</strong> Solitary, pair, pack (3-12) or flock (10-60) or swarm (see below)</span></p><p><span style="font-size: 10px"><strong>Challenge</strong> <strong>Rating:</strong> 1/8 <strong>[</strong><em><span style="color: red">CR 1/4 with poison<strong>?</strong></span></em><strong>]</strong></span></p><p><span style="font-size: 10px"><strong>Treasure:</strong> None</span></p><p><span style="font-size: 10px"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-size: 10px"><strong>Advancement:</strong> —</span></p><p><span style="font-size: 10px"><strong>Level</strong> <strong>Adjustment:</strong> —</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The above represents a juvenile <em>Coelophysis</em> aged about a year or less. The same stats could be used in a pinch for other tiny-sized lightweight theropods such as <em>Procompsognathus</em> from the Late Triassic (220-210 MYA) or <em>Compsognathus</em> from the Late Jurassic (150 MYA). However, while <em>Procompsognathus</em> is likely to be a Coelophysoid, <em>Compsognathus</em> is not, being a Coelurosaur. It probably deserves somewhat tweaked stats, as given below.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">A typical juvenile <em>Coelophysis</em> is 4-5 feet long and weighs 5-6 pounds or so.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 15px"><strong><em>Coelophysis </em></strong><strong>Swarm</strong></span></span></p><p><span style="font-size: 10px"><strong>Late Triassic (210 MYA)</strong></span></p><p><span style="font-size: 10px"><strong></strong>Tiny Animal (Swarm)</span></p><p><span style="font-size: 10px"><strong>Hit</strong> <strong>Dice:</strong> 9d8 (40 hp)</span></p><p><span style="font-size: 10px"><strong>Initiative:</strong> +3</span></p><p><span style="font-size: 10px"><strong>Speed:</strong> 50 ft. (10 squares)</span></p><p><span style="font-size: 10px"><strong>Armor</strong> <strong>Class:</strong> 15 (+2 size, +3 Dex), touch 15, flat-footed 12</span></p><p><span style="font-size: 10px"><strong>Base</strong> <strong>Attack/Grapple:</strong> +6/–</span></p><p><span style="font-size: 10px"><strong>Attack:</strong> Swarm (2d6)</span></p><p><span style="font-size: 10px"><strong>Full</strong> <strong>Attack:</strong> Swarm (2d6)</span></p><p><span style="font-size: 10px"><strong>Space/Reach:</strong> 10 ft./0 ft.</span></p><p><span style="font-size: 10px"><strong>Special</strong> <strong>Attacks:</strong> Distraction <strong>[</strong><span style="color: red">Poison [<em>DC14, 1d6 Str</em>]<strong>?</strong></span><strong>]</strong></span></p><p><span style="font-size: 10px"><strong>Special</strong> <strong>Qualities:</strong> Low-light vision, scent</span></p><p><span style="font-size: 10px"><strong>Saves:</strong> Fort +6, Ref +11, Will +6</span></p><p><span style="font-size: 10px"><strong>Abilities:</strong> Str 6, Dex 17, Con 10, Int 1, Wis 12, Cha 10</span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Hide +12, Listen +9, Spot +9, Survival +8</span></p><p><span style="font-size: 10px"><strong>Feats:</strong> Lightning Reflexes, Endurance, Iron Will, Skill Focus (Survival), Track<strong>(B)</strong>, Weapon Finesse<strong>(B)</strong></span></p><p><span style="font-size: 10px"><strong>Environment:</strong> Warm forests or plains</span></p><p><span style="font-size: 10px"><strong>Organization:</strong> Solitary, pair, pack (3-12) or flock (10-60) or swarm (see below)</span></p><p><span style="font-size: 10px"><strong>Challenge</strong> <strong>Rating:</strong> 4 <strong>[</strong><em>CR 5 with poison<strong>?</strong></em><strong>]</strong></span></p><p><span style="font-size: 10px"><strong>Treasure:</strong> None</span></p><p><span style="font-size: 10px"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-size: 10px"><strong>Advancement:</strong> —</span></p><p><span style="font-size: 10px"><strong>Level</strong> <strong>Adjustment:</strong> —</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">A large number of infant <em>Coelophysis</em> flocking together for mutual protection and survival, they can strip a mid-sized prosauropod to the bone in a welter of little slashing teeth. Such a swarm can also be used for a flock of adult <em>Procompsognathus</em> as in the latter <strong><em>Jurassic Park</em></strong> films. Note that there is no scientific justification for hunting flocks of <em>Procompsognathus</em>, and although <em>Coelophysis</em> may have lived in flocks the fossilized groups were of a wide range of ages.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 12px"><strong>Combat</strong></span></span></p><p><span style="font-size: 10px">A Coelophysis swarm simply mobs any potential meal they see, fleeing if they suffer serious (25-50%) losses.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Distraction (Ex):</strong> Any living creature that begins its turn with a <em>Coelophysis</em> swarm in its space must succeed on a DC 14 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>[<span style="color: red">Poison</span></strong><span style="color: red"> <strong>(Ex):</strong> If you choose to use the venomous Coelophysoid option, a <em>Coelophysis</em> swarm has a poisonous swarm-attack that does 1d6 Strength damage as both initial and secondary damage, with a DC14 Fortitude save. <em>Coelophysis</em> venom is painful and debilitating, but rarely fatal – assuming the dinosaurs don't eat you while you're helpless. The save DC is Constitution-based.</span></span></p><p><span style="font-size: 10px"><span style="color: red"></span></span></p><p><span style="font-size: 10px"><span style="color: red">A venomous <em>Coelophysis</em> swarm has a Challenge Rating of 5 <strong>?</strong></span><strong>]</strong></span></p><p><span style="font-size: 10px"><strong></strong></span></p><p><span style="font-size: 10px"><strong></strong> <strong><span style="font-size: 12px">Skills</span></strong></span></p><p><span style="font-size: 10px"><strong></strong>A <em>Coelophysis</em> swarm has a +4 racial bonus on Listen, Spot, and Survival checks.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 15px"><strong><em>Compsognathus</em></strong></span></span></p><p><span style="font-size: 10px"><strong>Late Jurassic (150-140 MYA)</strong></span></p><p><span style="font-size: 10px">Tiny Animal</span></p><p><span style="font-size: 10px"><strong>Hit</strong> <strong>Dice:</strong> ½d8 (2 hp)</span></p><p><span style="font-size: 10px"><strong>Initiative:</strong> +4</span></p><p><span style="font-size: 10px"><strong>Speed:</strong> 60 ft. (12 squares)</span></p><p><span style="font-size: 10px"><strong>Armor</strong> <strong>Class:</strong> 16 (+2 size, +4 Dex), touch 15, flat-footed 12</span></p><p><span style="font-size: 10px"><strong>Base</strong> <strong>Attack/Grapple:</strong> +0/–10</span></p><p><span style="font-size: 10px"><strong>Attack:</strong> Bite +6 melee (1d3-3)</span></p><p><span style="font-size: 10px"><strong>Full</strong> <strong>Attack:</strong> Bite +6 melee (1d3-3) and claws +6 melee (1d2-3)</span></p><p><span style="font-size: 10px"><strong>Space/Reach:</strong> 2½ ft./0 ft.</span></p><p><span style="font-size: 10px"><strong>Special</strong> <strong>Attacks:</strong> —</span></p><p><span style="font-size: 10px"><strong>Special</strong> <strong>Qualities:</strong> Low-light vision, scent</span></p><p><span style="font-size: 10px"><strong>Saves:</strong> Fort +2, Ref +5, Will +1</span></p><p><span style="font-size: 10px"><strong>Abilities:</strong> Str 5, Dex 19, Con 10, Int 2, Wis 14, Cha 10</span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Hide +13, Listen +6, Spot +6, Survival +5</span></p><p><span style="font-size: 10px"><strong>Feats:</strong> Run, Track<strong>(B)</strong>, Weapon Finesse<strong>(B)</strong></span></p><p><span style="font-size: 10px"><strong>Environment:</strong> Warm forests or plains</span></p><p><span style="font-size: 10px"><strong>Organization:</strong> Solitary</span></p><p><span style="font-size: 10px"><strong>Challenge</strong> <strong>Rating:</strong> 1/8</span></p><p><span style="font-size: 10px"><strong>Treasure:</strong> None</span></p><p><span style="font-size: 10px"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-size: 10px"><strong>Advancement:</strong> —</span></p><p><span style="font-size: 10px"><strong>Level</strong> <strong>Adjustment:</strong> —</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><em>Compsognathus</em> is an alert and (comparatively) intelligent little dinosaur with large eyes and a relatively big brain. It is particularly fond of eating lizards. They are lightweight and powerful for their size, making them incredibly fast animals.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">A typical adult <em>Compsognathus</em> is about 4 feet long but only weighs 1 or 2 pounds.</span></p><p></p><p> <span style="font-size: 10px"><span style="font-size: 15px"><strong><em>Dilophosaurus</em></strong></span></span></p><p><span style="font-size: 10px"><strong>Early Jurassic</strong> <strong>(190-185</strong> <strong>MYA)</strong></span></p><p><span style="font-size: 10px">Large Animal</span></p><p><span style="font-size: 10px"><strong>Hit</strong> <strong>Dice:</strong> 6d8+18 (45 hp)</span></p><p><span style="font-size: 10px"><strong>Initiative:</strong> +2</span></p><p><span style="font-size: 10px"><strong>Speed:</strong> 60 ft. (12 squares)</span></p><p><span style="font-size: 10px"><strong>Armor</strong> <strong>Class:</strong> 16 (–1 size, +2 Dex, +5 natural), touch 11, flat-footed 14</span></p><p><span style="font-size: 10px"><strong>Base</strong> <strong>Attack/Grapple:</strong> +4/+13</span></p><p><span style="font-size: 10px"><strong>Attack:</strong> Bite +9 melee (1d8+5)</span></p><p><span style="font-size: 10px"><strong>Full</strong> <strong>Attack:</strong> Bite +9 melee (1d8+5) and 2 claws +6 melee (1d4+2)</span></p><p><span style="font-size: 10px"><strong>Space/Reach:</strong> 10 ft./5 ft.</span></p><p><span style="font-size: 10px"><strong>Special</strong> <strong>Attacks:</strong> Improved grab</span></p><p><span style="font-size: 10px"><strong>Special</strong> <strong>Qualities:</strong> Low-light vision, scent</span></p><p><span style="font-size: 10px"><strong>Saves:</strong> Fort +8, Ref +7, Will +3</span></p><p><span style="font-size: 10px"><strong>Abilities:</strong> Str 21, Dex 15, Con 16, Int 1, Wis 13, Cha 10</span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Hide +9, Listen +8, Spot +8, Survival +5</span></p><p><span style="font-size: 10px"><strong>Feats:</strong> Multiattack, Weapon Focus (bite), Run<strong>(B)</strong>, Track</span></p><p><span style="font-size: 10px"><strong>Environment:</strong> Warm forests or plains</span></p><p><span style="font-size: 10px"><strong>Organization:</strong> Solitary or pair</span></p><p><span style="font-size: 10px"><strong>Challenge</strong> <strong>Rating:</strong> 3</span></p><p><span style="font-size: 10px"><strong>Treasure:</strong> None</span></p><p><span style="font-size: 10px"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-size: 10px"><strong>Advancement:</strong> 7-12 HD (Large)</span></p><p><span style="font-size: 10px"><strong>Level</strong> <strong>Adjustment:</strong> —</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">A <em>Dilophosaurus</em> is a predatory dinosaur with a very slim, lightweight build. It has two long curved crests along its snout.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">An adult <em>Dilophosaurus</em> stands about 5-6 feet tall, with a total length of 15-20 feet and an average weight around 600 pounds. A particularly large individual may weigh half a ton.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 12px"><strong>Combat</strong></span></span></p><p><span style="font-size: 10px">A <em>Dilophosaurus</em> seeks to grab hold of an opponent and tear it apart with their claws and teeth. They usually hunt prey smaller than themselves, relying on their impressive speed to chase down prey and escape their enemies.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Improved</strong> <strong>Grab</strong> <strong>(Ex):</strong> To use this ability, a </span><span style="font-size: 10px"><em>Dilophosaurus</em> </span><span style="font-size: 10px">must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</span></p><p><span style="font-size: 10px"><strong></strong></span></p><p><span style="font-size: 10px"><strong><span style="font-size: 12px">Skills</span></strong></span></p><p><span style="font-size: 10px"><strong></strong>A <em>Dilophosaurus</em> has a +4 racial bonus on Hide, Listen, Spot, and Survival checks.</span></p><p></p><p> <span style="font-size: 10px"><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Venomous<em> Dilophosaurus </em></span></strong><strong><span style="font-family: 'Arial'">(Fictional)</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Early Jurassic</strong> <strong>(190-185</strong> <strong>MYA)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Medium Animal</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Hit</strong> <strong>Dice:</strong> 4d8+8 (26 hp)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Initiative:</strong> +3</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Speed:</strong> 50 ft. (10 squares)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Armor</strong> <strong>Class:</strong> 16 (+3 Dex, +3 natural), touch 13, flat-footed 13</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Base</strong> <strong>Attack/Grapple:</strong> +3/+5</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +6 melee (1d6+2 plus poison) or spit +6 ranged touch (poison)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Full</strong> <strong>Attack:</strong> Bite +6 melee (1d6+2 plus poison) and 2 claws +4 melee (1d3+1) or spit +14 ranged touch (poison)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 5 ft./5 ft.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special</strong> <strong>Attacks:</strong> Improved grab, poison, scare</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special</strong> <strong>Qualities:</strong> Low-light vision, scent</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +6, Ref +7, Will +3</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 15, Dex 17, Con 14, Int 2, Wis 15, Cha 12</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Skills:</strong> Hide +8* [<em>+16 in undergrowth</em>], Intimidate +6, Listen +7, Move Silently +6, Spot +7, Survival +6</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Feats:</strong> Multiattack, Ability Focus (poison), Track, Weapon Finesse<strong>(B)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Environment:</strong> Warm forests</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary or pair</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Challenge</strong> <strong>Rating:</strong> 3</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Treasure:</strong> None</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Advancement:</strong> 4-7 HD (Medium); 8-12 HD (Large)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Level</strong> <strong>Adjustment:</strong> —</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A species of <em>Dilophosaurus</em> unknown to science, sometimes called <em>Dilophosaurus</em> <em>nedryphagous </em>by cryptozoologists ("Nedry-eating two-crested lizard"). As well as the twin curved head-crests of a regular<em> Dilophosaurus</em>, the venomous <em>Dilophosaurus</em> has an erectile ruff of skin supported by cartilaginous spines around the back of its head. This frill usually lies folded back against its neck, but the dinosaur can erect with great speed to startle or intimidate opponents with its bright patterns.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A typical venomous <em>Dilophosaurus</em> has a total length of 12 feet and weighs 120 pounds or so. They grow slowly throughout their adult live, so can reach twice that length and a weight of 1000 pounds.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><span style="font-size: 12px"><strong>Combat</strong></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A <em>Dilophosaurus</em> <em>nedryphagous </em>tries to stalk within spitting distance (literally!) of its prey and spit venom into their face, they then wait for their poison to take effect and try to eviscerate the blinded and weakened opponent. If threatened by an enemy of significant size they use their neck-frill in a bid to startle the enemy into hesitating in their attack, then spit in their face and flee, possibly returning to attack if their foe appears to be seriously poisoned.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Improved</strong> <strong>Grab</strong> <strong>(Ex):</strong> To use this ability, a <em>Dilophosaurus</em> must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Poison (Ex):</strong> A </span></span><span style="font-size: 10px"><span style="font-family: 'Arial'">venomous </span></span><span style="font-size: 10px"><span style="font-family: 'Arial'"><em>Dilophosaurus</em> has poisonous spittle it uses to weaken and blind its prey.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><em>Injury</em> — bite, Fort DC16, initial and secondary damage 1d6 Str.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><em>Spit</em> — ranged touch, Fort DC16, initial damage dazzled for 2d4 minutes, secondary damage 1d4 Strength and blindness for 2d4 minutes.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Scare (Ex):</strong> As a move-equivalent action, a <em>Dilophosaurus</em> </span></span> <span style="font-size: 10px"><em><span style="font-family: 'Arial'">nedryphagous </span></em></span><span style="font-size: 10px"><span style="font-family: 'Arial'">can erect its frill and shriek, this alone is usually sufficient to scare away foes or cause them to hesitate in their attacks (treat as a Intimidate check with a +6 bonus, including a +4 racial bonus).</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">As a standard action, the <em>Dilophosaurus</em> can focus this unsettling display on a single creature within 40 feet, producing an effect that resembles a <em>cause fear</em> spell from a 4th-level caster (Will DC 13 partial). Creatures with more Hit Dice than the <em>Dilophosaurus</em> are immune to this effect, as are other </span></span><span style="font-size: 10px"><span style="font-family: 'Arial'"><em>Dilophosaurus</em> </span></span> <span style="font-size: 10px"><em><span style="font-family: 'Arial'">nedryphagous</span></em></span><span style="font-size: 10px"><span style="font-family: 'Arial'">. If the subject succeeds on a Will save, it is shaken for 1 round, if it fails it is frightened for 1d4+1 rounds.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A creature that successfully saves against a venomous </span></span><span style="font-size: 10px"><span style="font-family: 'Arial'"><em>Dilophosaurus's</em> scare ability cannot be affected again by the same dinosaur for 24 hours.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">This is a mind-affecting fear effect. The save DC is Charisma-based.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong></strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong><span style="font-size: 12px">Skills</span></strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong></strong>A venomous <em>Dilophosaurus</em> has a +4 racial bonus on Hide, Intimidate, Listen, Spot, and Survival checks.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">*Its racial bonus to Hide increases to +12 in thick undergrowth.</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 4994230, member: 57383"] [b]Lightweight Carnosaurs (Coelophysoids)[/b] [SIZE=2][SIZE=5][B]Coelophysoids and other Lightweight Carnosaurs[/B][/SIZE] The Coelophysidae are a primitive group of predatory dinosaurs with a particularly lightweight built. Their stats could be used for any modest sized carnivorous dinosaurs with a similar build - shortish arms, slim and light body, long necks and small heads - although some such creatures, such as [I]Compsognathus[/I], are advanced enough they should really have slightly modified stats. I've included poisonous variants of some Coelophysoids, inspired by the [B][I]Jurassic Park[/I][/B] novels which made several members of this group ([I]Procompsognathus[/I] and [I]Dilophosaurus[/I]) venomous. While there is absolutely no evidence for this trait, it makes for an interesting ability, so I thought it worth having stats for them. [SIZE=4][B][I]Coelophysis[/I][/B][/SIZE] [B]Late[/B] [B]Triassic[/B] [B](225-210[/B] [B]MYA)[/B] Small Animal [B]Hit[/B] [B]Dice:[/B] 1d8 (4 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 50 ft. (10 squares) [B]Armor[/B] [B]Class:[/B] 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 [B]Base[/B] [B]Attack/Grapple:[/B] +0/–5 [B]Attack:[/B] Bite +4 melee (1d4-1) [B]Full[/B] [B]Attack:[/B] Bite +4 melee (1d4-1) and 2 claws –1 melee (1d2-1) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special[/B] [B]Attacks:[/B] — [B]([/B][COLOR=red]Poison?[/COLOR][B])[/B] [B]Special[/B] [B]Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +2, Ref +5, Will +1 [B]Abilities:[/B] Str 9, Dex 17, Con 10, Int 1, Wis 12, Cha 10 [B]Skills:[/B] Hide +8, Listen +5, Spot +5, Survival +5 [B]Feats:[/B] Endurance, Track[B](B)[/B], Weapon Finesse[B](B)[/B] [B]Environment:[/B] Warm forests or plains [B]Organization:[/B] Solitary, pair, pack (3-12) or flock (10-60) [B]Challenge[/B] [B]Rating:[/B] 1/3 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 2 HD (Small); 3 HD (Medium) [B]Level[/B] [B]Adjustment:[/B] — A small bipedal dinosaur with lean legs and short arms, with a very long tail more than half its entire length, a slim body and long, S-curved neck. Its smallish, narrow head is as whippet-thin as the rest of its body, with large eyes and jaws full of slicing teeth. [I]Coelophysis[/I] is one of the earliest known dinosaurs. They have an extremely light build, with hollow bones to save weight, making them fragile but remarkably swift. They are opportunistic hunters and scavengers, roaming the land in search of carrion or vulnerable prey. A lone [I]Coelophysis[/I] rarely preys on anything larger than a lizard, but these animals often congregate in flocks, and have been known to bring down victims of considerable size by swarming over them. A group of [I]Coelophysis[/I] does not have a leadership hierarchy as such, they move in concert through a flocking instinct. It may appear that the biggest, oldest [I]Coelophysis[/I] have a commanding role in the flock, but this is simply because their greater experience means they are most likely to spot potential food first, and are strong enough to push to the front in order to reach it. Despite their delicate appearance these are fairly resilient little creatures, able to survive in harsh condition. There are claims they will sometimes resort to cannibalism of their own young. The above statistics represent an adolescent or young adult Coelophysis. In a typical population, there is a 2 Hit Dice mature adult for every four such young adults, and a 3 Hit Dice elder [I]Coelophysis[/I] for every twenty young adults. Depending on how recent and successful the breeding season was, there may be additional ½HD Tiny juveniles equal in number to the young adults or a greater number of Diminutive or Fine sized hatchlings. See below for typical stats for such creatures. A young adult [I]Coelophysis[/I] is 5 or 6 feet long, weighing about 10 pounds. [SIZE=3][B]Combat[/B][/SIZE] When fighting an opponent near its own size, a [I]Coelophysis[/I] will instinctively try to circle around to bite its foe from the flanks. A flock of [I]Coelophysis[/I] will cooperate to attack prey but do not coordinate tactics beyond rushing in en masse to bite a wounded or otherwise vulnerable victim. [B][[COLOR=red]Poison[/COLOR][/B][COLOR=red] [B](Ex):[/B] If you choose to use the venomous Coelophysoid option, the [I]Coelophysis[/I] has a poisonous bite that does 1d3 Strength damage as both initial and secondary damage, with a DC10 Fortitude save. [I]Coelophysis[/I] venom is painful and debilitating, but rarely fatal – assuming the dinosaurs don't eat you while you're helpless. The save DC is Constitution-based. A venomous [I]Coelophysis[/I] has a Challenge Rating of 1/2 [B]?[/B][/COLOR][B]] [/B][B][SIZE=3]Skills[/SIZE] [/B]A [I]Coelophysis[/I] has a +4 racial bonus on Listen, Spot, and Survival checks. [SIZE=3][B][I]Coelophysis[/I][/B][B],[/B] [B]Mature[/B] [B]Adult[/B][/SIZE] Small Animal [B]Hit[/B] [B]Dice:[/B] 2d8 (9 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 50 ft. (10 squares) [B]Armor[/B] [B]Class:[/B] 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 [B]Base[/B] [B]Attack/Grapple:[/B] +1/–3 [B]Attack:[/B] Bite +5 melee (1d4) [B]Full[/B] [B]Attack:[/B] Bite +5 melee (1d4) and 2 claws +0 melee (1d2) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special[/B] [B]Attacks:[/B] — [B][[/B][COLOR=red]Poison? [[I]DC11, 1d3 Str[/I]][B]?[/B][/COLOR][B]][/B] [B]Special[/B] [B]Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +3, Ref +6, Will +1 [B]Abilities:[/B] Str 11, Dex 17, Con 10, Int 1, Wis 12, Cha 10 [B]Skills:[/B] Hide +8, Listen +5, Spot +6, Survival +5 [B]Feats:[/B] Endurance, Track[B](B)[/B], Weapon Finesse[B](B)[/B] [B]Environment:[/B] Warm forests or plains [B]Organization:[/B] Solitary, pair, pack (3-12) or flock (10-60) [B]Challenge[/B] [B]Rating:[/B] 1/2 [B][[/B][I][COLOR=red]CR1 with poison[B]?[/B][/COLOR][/I][B]][/B] [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] — [B]Level[/B] [B]Adjustment:[/B] — A mature adult [I]Coelophysis[/I] is from 7 to 8 feet long and weighs about 30 pounds. [SIZE=3][B][I]Coelophysis[/I][/B][B],[/B] [B]Big[/B][/SIZE] Medium Animal [B]Hit[/B] [B]Dice:[/B] 3d8+3 (16 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 50 ft. (10 squares) [B]Armor[/B] [B]Class:[/B] 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 [B]Base[/B] [B]Attack/Grapple:[/B] +2/+3 [B]Attack:[/B] Bite +5 melee (1d6+1) [B]Full[/B] [B]Attack:[/B] Bite +5 melee (1d6+1) and 2 claws +0 melee (1d3) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special[/B] [B]Attacks:[/B] — [B][[/B][COLOR=red]Poison? [[I]DC12, 1d4 Str[/I]][B]?[/B][/COLOR][B]][/B] [B]Special[/B] [B]Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +4, Ref +6, Will +2 [B]Abilities:[/B] Str 13, Dex 17, Con 12, Int 1, Wis 12, Cha 10 [B]Skills:[/B] Hide +5, Listen +7, Spot +8, Survival +6 [B]Feats:[/B] Alertness, Endurance, Track[B](B)[/B], Weapon Finesse[B](B)[/B] [B]Environment:[/B] Warm forests or plains [B]Organization:[/B] Solitary, pair, pack (3-12) or flock (10-60) [B]Challenge[/B] [B]Rating:[/B] 1 [B]([/B][COLOR=red]CR2 with poison?[/COLOR][B])[/B] [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] — [B]Level[/B] [B]Adjustment:[/B] — These are simply [I]Coelophysis[/I] that have lived long enough to grow to unusual size. A big [I]Coelophysis[/I] is about 10 feet long and 60 pounds or so, they stand roughly a yard tall. [SIZE=3][B][I]Coelophysis[/I][/B][B],[/B] [B]Juvenile[/B][/SIZE] Tiny Animal [B]Hit[/B] [B]Dice:[/B] ½d8 (2 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 50 ft. (10 squares) [B]Armor[/B] [B]Class:[/B] 15 (+2 size, +3 Dex), touch 15, flat-footed 12 [B]Base[/B] [B]Attack/Grapple:[/B] +0/–10 [B]Attack:[/B] Bite +5 melee (1d3-2) [B]Full[/B] [B]Attack:[/B] Bite +5 melee (1d3-2) [B]Space/Reach:[/B] 2½ ft./0 ft. [B]Special[/B] [B]Attacks:[/B] — [B][[/B][COLOR=red]Poison? [[I]DC10, 1d2 Str[/I]][B]?[/B][/COLOR][B]][/B] [B]Special[/B] [B]Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +2, Ref +5, Will +1 [B]Abilities:[/B] Str 6, Dex 17, Con 10, Int 1, Wis 12, Cha 10 [B]Skills:[/B] Hide +12, Listen +5, Spot +5, Survival +5 [B]Feats:[/B] Endurance, Track[B](B)[/B], Weapon Finesse[B](B)[/B] [B]Environment:[/B] Warm forests or plains [B]Organization:[/B] Solitary, pair, pack (3-12) or flock (10-60) or swarm (see below) [B]Challenge[/B] [B]Rating:[/B] 1/8 [B][[/B][I][COLOR=red]CR 1/4 with poison[B]?[/B][/COLOR][/I][B]][/B] [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] — [B]Level[/B] [B]Adjustment:[/B] — The above represents a juvenile [I]Coelophysis[/I] aged about a year or less. The same stats could be used in a pinch for other tiny-sized lightweight theropods such as [I]Procompsognathus[/I] from the Late Triassic (220-210 MYA) or [I]Compsognathus[/I] from the Late Jurassic (150 MYA). However, while [I]Procompsognathus[/I] is likely to be a Coelophysoid, [I]Compsognathus[/I] is not, being a Coelurosaur. It probably deserves somewhat tweaked stats, as given below. A typical juvenile [I]Coelophysis[/I] is 4-5 feet long and weighs 5-6 pounds or so. [SIZE=4][B][I]Coelophysis [/I][/B][B]Swarm[/B][/SIZE] [B]Late Triassic (210 MYA) [/B]Tiny Animal (Swarm) [B]Hit[/B] [B]Dice:[/B] 9d8 (40 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 50 ft. (10 squares) [B]Armor[/B] [B]Class:[/B] 15 (+2 size, +3 Dex), touch 15, flat-footed 12 [B]Base[/B] [B]Attack/Grapple:[/B] +6/– [B]Attack:[/B] Swarm (2d6) [B]Full[/B] [B]Attack:[/B] Swarm (2d6) [B]Space/Reach:[/B] 10 ft./0 ft. [B]Special[/B] [B]Attacks:[/B] Distraction [B][[/B][COLOR=red]Poison [[I]DC14, 1d6 Str[/I]][B]?[/B][/COLOR][B]][/B] [B]Special[/B] [B]Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +6, Ref +11, Will +6 [B]Abilities:[/B] Str 6, Dex 17, Con 10, Int 1, Wis 12, Cha 10 [B]Skills:[/B] Hide +12, Listen +9, Spot +9, Survival +8 [B]Feats:[/B] Lightning Reflexes, Endurance, Iron Will, Skill Focus (Survival), Track[B](B)[/B], Weapon Finesse[B](B)[/B] [B]Environment:[/B] Warm forests or plains [B]Organization:[/B] Solitary, pair, pack (3-12) or flock (10-60) or swarm (see below) [B]Challenge[/B] [B]Rating:[/B] 4 [B][[/B][I]CR 5 with poison[B]?[/B][/I][B]][/B] [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] — [B]Level[/B] [B]Adjustment:[/B] — A large number of infant [I]Coelophysis[/I] flocking together for mutual protection and survival, they can strip a mid-sized prosauropod to the bone in a welter of little slashing teeth. Such a swarm can also be used for a flock of adult [I]Procompsognathus[/I] as in the latter [B][I]Jurassic Park[/I][/B] films. Note that there is no scientific justification for hunting flocks of [I]Procompsognathus[/I], and although [I]Coelophysis[/I] may have lived in flocks the fossilized groups were of a wide range of ages. [SIZE=3][B]Combat[/B][/SIZE] A Coelophysis swarm simply mobs any potential meal they see, fleeing if they suffer serious (25-50%) losses. [B]Distraction (Ex):[/B] Any living creature that begins its turn with a [I]Coelophysis[/I] swarm in its space must succeed on a DC 14 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. [B][[COLOR=red]Poison[/COLOR][/B][COLOR=red] [B](Ex):[/B] If you choose to use the venomous Coelophysoid option, a [I]Coelophysis[/I] swarm has a poisonous swarm-attack that does 1d6 Strength damage as both initial and secondary damage, with a DC14 Fortitude save. [I]Coelophysis[/I] venom is painful and debilitating, but rarely fatal – assuming the dinosaurs don't eat you while you're helpless. The save DC is Constitution-based. A venomous [I]Coelophysis[/I] swarm has a Challenge Rating of 5 [B]?[/B][/COLOR][B]] [/B] [B][SIZE=3]Skills[/SIZE] [/B]A [I]Coelophysis[/I] swarm has a +4 racial bonus on Listen, Spot, and Survival checks. [SIZE=4][B][I]Compsognathus[/I][/B][/SIZE] [B]Late Jurassic (150-140 MYA)[/B] Tiny Animal [B]Hit[/B] [B]Dice:[/B] ½d8 (2 hp) [B]Initiative:[/B] +4 [B]Speed:[/B] 60 ft. (12 squares) [B]Armor[/B] [B]Class:[/B] 16 (+2 size, +4 Dex), touch 15, flat-footed 12 [B]Base[/B] [B]Attack/Grapple:[/B] +0/–10 [B]Attack:[/B] Bite +6 melee (1d3-3) [B]Full[/B] [B]Attack:[/B] Bite +6 melee (1d3-3) and claws +6 melee (1d2-3) [B]Space/Reach:[/B] 2½ ft./0 ft. [B]Special[/B] [B]Attacks:[/B] — [B]Special[/B] [B]Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +2, Ref +5, Will +1 [B]Abilities:[/B] Str 5, Dex 19, Con 10, Int 2, Wis 14, Cha 10 [B]Skills:[/B] Hide +13, Listen +6, Spot +6, Survival +5 [B]Feats:[/B] Run, Track[B](B)[/B], Weapon Finesse[B](B)[/B] [B]Environment:[/B] Warm forests or plains [B]Organization:[/B] Solitary [B]Challenge[/B] [B]Rating:[/B] 1/8 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] — [B]Level[/B] [B]Adjustment:[/B] — [I]Compsognathus[/I] is an alert and (comparatively) intelligent little dinosaur with large eyes and a relatively big brain. It is particularly fond of eating lizards. They are lightweight and powerful for their size, making them incredibly fast animals. A typical adult [I]Compsognathus[/I] is about 4 feet long but only weighs 1 or 2 pounds.[/SIZE] [SIZE=2][SIZE=4][B][I]Dilophosaurus[/I][/B][/SIZE] [B]Early Jurassic[/B] [B](190-185[/B] [B]MYA)[/B] Large Animal [B]Hit[/B] [B]Dice:[/B] 6d8+18 (45 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 60 ft. (12 squares) [B]Armor[/B] [B]Class:[/B] 16 (–1 size, +2 Dex, +5 natural), touch 11, flat-footed 14 [B]Base[/B] [B]Attack/Grapple:[/B] +4/+13 [B]Attack:[/B] Bite +9 melee (1d8+5) [B]Full[/B] [B]Attack:[/B] Bite +9 melee (1d8+5) and 2 claws +6 melee (1d4+2) [B]Space/Reach:[/B] 10 ft./5 ft. [B]Special[/B] [B]Attacks:[/B] Improved grab [B]Special[/B] [B]Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +8, Ref +7, Will +3 [B]Abilities:[/B] Str 21, Dex 15, Con 16, Int 1, Wis 13, Cha 10 [B]Skills:[/B] Hide +9, Listen +8, Spot +8, Survival +5 [B]Feats:[/B] Multiattack, Weapon Focus (bite), Run[B](B)[/B], Track [B]Environment:[/B] Warm forests or plains [B]Organization:[/B] Solitary or pair [B]Challenge[/B] [B]Rating:[/B] 3 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 7-12 HD (Large) [B]Level[/B] [B]Adjustment:[/B] — A [I]Dilophosaurus[/I] is a predatory dinosaur with a very slim, lightweight build. It has two long curved crests along its snout. An adult [I]Dilophosaurus[/I] stands about 5-6 feet tall, with a total length of 15-20 feet and an average weight around 600 pounds. A particularly large individual may weigh half a ton. [SIZE=3][B]Combat[/B][/SIZE] A [I]Dilophosaurus[/I] seeks to grab hold of an opponent and tear it apart with their claws and teeth. They usually hunt prey smaller than themselves, relying on their impressive speed to chase down prey and escape their enemies. [B]Improved[/B] [B]Grab[/B] [B](Ex):[/B] To use this ability, a [/SIZE][SIZE=2][I]Dilophosaurus[/I] [/SIZE][SIZE=2]must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. [B] [SIZE=3]Skills[/SIZE] [/B]A [I]Dilophosaurus[/I] has a +4 racial bonus on Hide, Listen, Spot, and Survival checks.[/SIZE] [SIZE=2][SIZE=4][B][FONT=Arial]Venomous[I] Dilophosaurus [/I][/FONT][/B][B][FONT=Arial](Fictional)[/FONT][/B][/SIZE][FONT=Arial] [B]Early Jurassic[/B] [B](190-185[/B] [B]MYA)[/B] Medium Animal [B]Hit[/B] [B]Dice:[/B] 4d8+8 (26 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 50 ft. (10 squares) [B]Armor[/B] [B]Class:[/B] 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 [B]Base[/B] [B]Attack/Grapple:[/B] +3/+5 [B]Attack:[/B] Bite +6 melee (1d6+2 plus poison) or spit +6 ranged touch (poison) [B]Full[/B] [B]Attack:[/B] Bite +6 melee (1d6+2 plus poison) and 2 claws +4 melee (1d3+1) or spit +14 ranged touch (poison) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special[/B] [B]Attacks:[/B] Improved grab, poison, scare [B]Special[/B] [B]Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +6, Ref +7, Will +3 [B]Abilities:[/B] Str 15, Dex 17, Con 14, Int 2, Wis 15, Cha 12 [B]Skills:[/B] Hide +8* [[I]+16 in undergrowth[/I]], Intimidate +6, Listen +7, Move Silently +6, Spot +7, Survival +6 [B]Feats:[/B] Multiattack, Ability Focus (poison), Track, Weapon Finesse[B](B)[/B] [B]Environment:[/B] Warm forests [B]Organization:[/B] Solitary or pair [B]Challenge[/B] [B]Rating:[/B] 3 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 4-7 HD (Medium); 8-12 HD (Large) [B]Level[/B] [B]Adjustment:[/B] — A species of [I]Dilophosaurus[/I] unknown to science, sometimes called [I]Dilophosaurus[/I] [I]nedryphagous [/I]by cryptozoologists ("Nedry-eating two-crested lizard"). As well as the twin curved head-crests of a regular[I] Dilophosaurus[/I], the venomous [I]Dilophosaurus[/I] has an erectile ruff of skin supported by cartilaginous spines around the back of its head. This frill usually lies folded back against its neck, but the dinosaur can erect with great speed to startle or intimidate opponents with its bright patterns. A typical venomous [I]Dilophosaurus[/I] has a total length of 12 feet and weighs 120 pounds or so. They grow slowly throughout their adult live, so can reach twice that length and a weight of 1000 pounds. [SIZE=3][B]Combat[/B][/SIZE] A [I]Dilophosaurus[/I] [I]nedryphagous [/I]tries to stalk within spitting distance (literally!) of its prey and spit venom into their face, they then wait for their poison to take effect and try to eviscerate the blinded and weakened opponent. If threatened by an enemy of significant size they use their neck-frill in a bid to startle the enemy into hesitating in their attack, then spit in their face and flee, possibly returning to attack if their foe appears to be seriously poisoned. [B]Improved[/B] [B]Grab[/B] [B](Ex):[/B] To use this ability, a [I]Dilophosaurus[/I] must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. [B]Poison (Ex):[/B] A [/FONT][/SIZE][SIZE=2][FONT=Arial]venomous [/FONT][/SIZE][SIZE=2][FONT=Arial][I]Dilophosaurus[/I] has poisonous spittle it uses to weaken and blind its prey. [I]Injury[/I] — bite, Fort DC16, initial and secondary damage 1d6 Str. [I]Spit[/I] — ranged touch, Fort DC16, initial damage dazzled for 2d4 minutes, secondary damage 1d4 Strength and blindness for 2d4 minutes. [B]Scare (Ex):[/B] As a move-equivalent action, a [I]Dilophosaurus[/I] [/FONT][/SIZE] [SIZE=2][I][FONT=Arial]nedryphagous [/FONT][/I][/SIZE][SIZE=2][FONT=Arial]can erect its frill and shriek, this alone is usually sufficient to scare away foes or cause them to hesitate in their attacks (treat as a Intimidate check with a +6 bonus, including a +4 racial bonus). As a standard action, the [I]Dilophosaurus[/I] can focus this unsettling display on a single creature within 40 feet, producing an effect that resembles a [I]cause fear[/I] spell from a 4th-level caster (Will DC 13 partial). Creatures with more Hit Dice than the [I]Dilophosaurus[/I] are immune to this effect, as are other [/FONT][/SIZE][SIZE=2][FONT=Arial][I]Dilophosaurus[/I] [/FONT][/SIZE] [SIZE=2][I][FONT=Arial]nedryphagous[/FONT][/I][/SIZE][SIZE=2][FONT=Arial]. If the subject succeeds on a Will save, it is shaken for 1 round, if it fails it is frightened for 1d4+1 rounds. A creature that successfully saves against a venomous [/FONT][/SIZE][SIZE=2][FONT=Arial][I]Dilophosaurus's[/I] scare ability cannot be affected again by the same dinosaur for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based. [B] [SIZE=3]Skills[/SIZE] [/B]A venomous [I]Dilophosaurus[/I] has a +4 racial bonus on Hide, Intimidate, Listen, Spot, and Survival checks. *Its racial bonus to Hide increases to +12 in thick undergrowth.[/FONT][/SIZE] [/QUOTE]
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