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Reviewing, Revising, and Finalizing Prehistoric Animals and Dinosaur Ecology
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<blockquote data-quote="Cleon" data-source="post: 4986697" data-attributes="member: 57383"><p>My current D&D stats give a 30 ft neck reach and a 45 ft tail reach for an average 90 foot long (Huge) <em>Diplodocus</em>, and a 20 foot neck-reach and 40 foot tail-reach for an 80 foot long (Gargantuan) <em>Apatosaurus</em>.</p><p></p><p>Those seem in the right ballpark for me.</p><p> </p><p></p><p></p><p>Yes, I've seen 14 metre (49 foot) quote in quite a few popular dino-sources. It sounds more scientific in SI units.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p> </p><p>I'd include stats for a Colossal Sauropod even if we knew for a fact they never reached that size. They're proverbially big creatures, and the AD&D universe seems to be far more forgiving about the biomechanics of oversized animals.</p><p></p><p></p><p></p><p>I was inquiring more as to what stats we should give it than its taxonomical relationships, I know they're at that uncertain age when the Ornithischians split up.</p><p></p><p>Basically, would Herrerasaurs use a Medium or Large "Classic Carnosaur" or "Gracile Carnosaur" stats, or would they require a set of "Primitive Carnosaur" stats. They're pretty close in build to a "Gracile Carnosaur" (e.g. a <em>Dilophosaurus</em>) so I'd be tempted to just use those stats. I guess there's an argument for creating a "Primitive Carnosaur" with a slightly lower speed and/or a tad less effective bite or claw attacks, since its feet, claws and jaws are relatively unspecialized, although my current preference would be to create a "Primitive Carnosaur" stats by giving them a somewhat less effective feat selection (e.g. drop Weapon Focus (bite) for Toughness, cutting their racial bonuses and giving them Skill-boosting feats instead).</p></blockquote><p></p>
[QUOTE="Cleon, post: 4986697, member: 57383"] My current D&D stats give a 30 ft neck reach and a 45 ft tail reach for an average 90 foot long (Huge) [I]Diplodocus[/I], and a 20 foot neck-reach and 40 foot tail-reach for an 80 foot long (Gargantuan) [I]Apatosaurus[/I]. Those seem in the right ballpark for me. Yes, I've seen 14 metre (49 foot) quote in quite a few popular dino-sources. It sounds more scientific in SI units.:) I'd include stats for a Colossal Sauropod even if we knew for a fact they never reached that size. They're proverbially big creatures, and the AD&D universe seems to be far more forgiving about the biomechanics of oversized animals. I was inquiring more as to what stats we should give it than its taxonomical relationships, I know they're at that uncertain age when the Ornithischians split up. Basically, would Herrerasaurs use a Medium or Large "Classic Carnosaur" or "Gracile Carnosaur" stats, or would they require a set of "Primitive Carnosaur" stats. They're pretty close in build to a "Gracile Carnosaur" (e.g. a [I]Dilophosaurus[/I]) so I'd be tempted to just use those stats. I guess there's an argument for creating a "Primitive Carnosaur" with a slightly lower speed and/or a tad less effective bite or claw attacks, since its feet, claws and jaws are relatively unspecialized, although my current preference would be to create a "Primitive Carnosaur" stats by giving them a somewhat less effective feat selection (e.g. drop Weapon Focus (bite) for Toughness, cutting their racial bonuses and giving them Skill-boosting feats instead). [/QUOTE]
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Reviewing, Revising, and Finalizing Prehistoric Animals and Dinosaur Ecology
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