Revenant Blade - Character Build Help

Faledrake

First Post
Heya!

I'm building a little pwn character whose goal is to smite thine enemies with Greater-Two-Weapon-Fighting-Dual-Double-Scimitars-that-count-as-two-handed-Raging-Mongoose-charging-power-attacks. We have:

-20 levels
-No race restrictions
-LA buyback
-Flaws
-Psi-Like abilities count as powers
-Almost every Sourcebook


  • So, for the dual wielding-double-scimitar-that-count-as-two-handed part I'll need 5 levels of Revenant Blade. 15 levels left. 3 feats gone for class, further 3 for double weapon fighting. (normal, improved, and greater)


  • We want to charge in every situation to use the Shocktrooper trick(trade AC instead of Attack Bonus for power attack), so a one level dip of Elocator is great! 14 levels left. 2 Feats for class(or 3 if we can't avoid dodge), 3 more for power attack, improved bullrush and shocktrooper. Also assuming we are Phrenic with LA buyback so we can manifest 1st level powers.

So, we have 14 levels left and have used up 11(12) feats.


Problem A: A normal character gets 7 feats.

Add 2 from flaws, one from human, leaves us with 10. 1(2) missing.


---------------

Problem B: Raging Mongoose is an 8th-level maneuver, you get level 8 maneuvers with initiator level 15, but we only have 14 levels left to spend.



So, anyone have any ideas? I would like to keep the general character theme constant.(The idea of the schizophrenic swords master delights my role-playing mind)
 

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The non-initiator classes still give you a half initiator level, so you already have an initiator level of 3 with the classes you've fixed. That means that 12 of your 14 remaining levels are Warblade (and you need to take a level of Warblade at level 20). Actually, you only need 11 levels of warblade, since the other two non-initiator classes give you another initiator level.

Two levels of fighter gives you two bonus feats. That leaves one level for bard, so that you can sing little ditties about your enemies as you slice them to slivers. :-P

That certainly gets everything in that you want. There's probably a better choice than bard for the last free level. Dervish, Scout (+1d6 damage on every charge attack) and Tempest come to mind. I'm away from my books, so I can't check how useful one level is or if they have extra prereq's that make them hard/impossible to fit into the build.
 

Why take levels in Elocator when you can use the Tiger Claw school's Sudden Leap to make a jump check and cover the required distance for a charge that way? You should be using Leap Attack anyways.

My proposed build: Ranger2/Fighter1/Warblade2/Revenant Blade5/Eternal Blade 10
Feats:
1. Bladebearer of the Valenar
3. Power Attack
6. Improved Bull Rush
9. Leap Attack
12. Shock Trooper
15. Improved Two Weapon Fighting
18. Greater Two Weapon Fighting

Ranger Bonus feat: Two Weapon Fighting
Fighter bonus feat: Weapon Focus (Double Scimitar)
Revenant Blade bonus feats: Improved Trip, Improved Critical, Weapon Specialization, and Blind-fight.
A Zaelshin Tu is a magical item that costs only 1800 gold and gives you an extra feat from your Revenant Blade list. Spring Attack sounds like it might be useful.

This build is taken from the Revenant Blade Handbook. I tried to adapt it to your needs, but I'm hardly a ToB expert so I might be off somewhere.
 
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The non-initiator classes still give you a half initiator level, so you already have an initiator level of 3 with the classes you've fixed. That means that 12 of your 14 remaining levels are Warblade (and you need to take a level of Warblade at level 20). Actually, you only need 11 levels of warblade, since the other two non-initiator classes give you another initiator level.
Whoops, I totally forgot that!

Why take levels in Elocator when you can use the Tiger Claw school's Sudden Leap to make a jump check and cover the required distance for a charge that way? You should be using Leap Attack anyways.

My proposed build: Ranger2/Fighter1/Warblade2/Revenant Blade5/Eternal Blade 10
Sudden Leap is surprisingly good, I seemingly missed it. btw, are their any limits on how many boosts one can use per round? I couldn't find anything like that in ToB, but I might have missed it.

Using Leap Attack, does that mean I get 2x power-attack for double handed weapon, and than 4x power-attack with Leap attack? That's crazy.

Also, couldn't we skip the fighter level for another warblade level by just taking a flaw?
 
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