aboyd
Explorer
I am having a difficult time with these feats. First, here are the descriptions:
So with Karmic Strike, take a -4 to AC and get to hit back anyone who hits you first. Or with Robilar's Gambit, basically the same disadvantage for hit rolls, but also the enemy gets to do extra damage on you... in exchange, you get to strike back on every swing whether they hit or miss.
OK so far, but they don't seem balanced in relation to each other. One seems far worse. Of course, one specifically mentions "does not grant you more attacks of opportunity than you are normally allowed" so that might balance things if the other feat does allow many AOO. It doesn't have the same disclaimer about not allowing extra AOO, so in fact it might allow extra AOO. It may be that their use of the AOO phrase was incidental and not intentional.
What do you think of that? Also, what is your thinking on these feats in general? Do you find one or the other to be much more advantageous? Have you tried them in game? How effective were they?
Finally, let's add in the Riposte feat from Net Book of Feats. They gave it a rating of 4 -- pretty balanced. However, my impression is that it is not balanced in comparison to the other 2 feats I just listed. Here it is:
What do you all think of that?
In all of these feats, if you are a fighter wading in, allowing yourself to be surrounded, you could conceivably get off many many extra strikes in a single round. True?
Karmic Strike said:You can make an attack of opportunity against an opponent that hits you in melee. On your action, you choose to take a -4 penalty to your AC in exchange for this ability ... this feat does not grant you more attacks of opportunity than you are normally allowed in a round.
Robilar's Gambit said:Anyone who strikes at you gains a +4 bonus on attack rolls and damage rolls against you. In return, they provoke attacks of opportunity from you each time they swing.
So with Karmic Strike, take a -4 to AC and get to hit back anyone who hits you first. Or with Robilar's Gambit, basically the same disadvantage for hit rolls, but also the enemy gets to do extra damage on you... in exchange, you get to strike back on every swing whether they hit or miss.
OK so far, but they don't seem balanced in relation to each other. One seems far worse. Of course, one specifically mentions "does not grant you more attacks of opportunity than you are normally allowed" so that might balance things if the other feat does allow many AOO. It doesn't have the same disclaimer about not allowing extra AOO, so in fact it might allow extra AOO. It may be that their use of the AOO phrase was incidental and not intentional.
What do you think of that? Also, what is your thinking on these feats in general? Do you find one or the other to be much more advantageous? Have you tried them in game? How effective were they?
Finally, let's add in the Riposte feat from Net Book of Feats. They gave it a rating of 4 -- pretty balanced. However, my impression is that it is not balanced in comparison to the other 2 feats I just listed. Here it is:
So you take no penalties except having to be a light fighting type, and in exchange you strike back against any miss. Have I read that right?Riposte said:When unencumbered, in light armor or less, and using a weapon with Weapon Finesse, you may make an attack of opportunity against an opponent who tries to attack you in melee and misses.
What do you all think of that?
In all of these feats, if you are a fighter wading in, allowing yourself to be surrounded, you could conceivably get off many many extra strikes in a single round. True?