krunchyfrogg said:
If a bow string breaks, should there be some check involved with restinging the bow? I don't think there should be, but maybe a Craft(Bowyer/Fletcher) might cover this (?).
You don't typically store bows, nor carry them around all day, strung
anyway -- at least before the advent of compound bows, and maybe even THEN (I've never owned a compound, so I wouldn't know how they fare with being left strung somewhere to an extended period).
In all honesty, other than a dungeon-crawl situation, an archer should have to spend a full-round action (or a standard, at least) to string their bow before being able to use it. (Some magic bows might be
specifically enchanted to be able to remain strung indefinitely ... but
their strings are probably of the well-nigh-unbreakable sort,
anyway ...!)
So, no craft (or other) check needed -- just be proficient with the bow in question. Mighty bows might need a strength check to string, but only if your strength modifier is less than the bow's.
Anyway, how much should some extra bow strings cost? I'd imagine most characters using bows would have some extras (read: not even bother writing it down), but I just want to know in case I run into a picky DM.
Cost of living. Any archer worth the name, especially an adventurer, will have a half-dozen spares, at least. If he's expecting to be aay from civilisation for an extended time, he might have a box with a couple
score extras. After all, they DO wear out with use, over time.