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Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority
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<blockquote data-quote="Oligopsony" data-source="post: 9101590" data-attributes="member: 56314"><p>There has actually been some sniping in the OSR scene recently between blorb people and FKR people, with the former saying the latter concedes too much to the GM and the latter calling the former low-trust. I think this is unnecessary because blorb and FKR are actually completely compatible.</p><p></p><p>OP started a thread on FKR recently so those confused recently, but blorb (terrible name, but better than “OSR” at least in that it actively means nothing rather than misleading anyone) I think deserves wider awareness so I’ll gloss it: it’s a set of principles for GMs - rules to abide by in the same way there are GM-facing rules in PbtA. The principle is that there are “levels of truth:”</p><p></p><p>1. Facts about the fictional situation which the GM has written in her notes,</p><p>2. Known procedures for filling in blank spots,</p><p>3. GM fiat,</p><p></p><p>And the idea is that you only draw on one level when there’s nothing already established in a prior level. So if the question is “what’s in the room?,” if your notes you already prepped says there’s a owlbear eating pasta in the room, there’s an owlbear eating pasta, even if a better idea occurs to you at the moment. If your notes haven’t written anything on it, then rely on your dungeon stocking tables. If you don’t have any of those, only then can you make up something.</p><p></p><p>Both FKR and blorb are in a way logical extensions of OSR principles, but you can see how there’s some tension, because OSR play really emphasizes GM authority in some ways and restricts it in others - which is also true of most other playstyles.</p></blockquote><p></p>
[QUOTE="Oligopsony, post: 9101590, member: 56314"] There has actually been some sniping in the OSR scene recently between blorb people and FKR people, with the former saying the latter concedes too much to the GM and the latter calling the former low-trust. I think this is unnecessary because blorb and FKR are actually completely compatible. OP started a thread on FKR recently so those confused recently, but blorb (terrible name, but better than “OSR” at least in that it actively means nothing rather than misleading anyone) I think deserves wider awareness so I’ll gloss it: it’s a set of principles for GMs - rules to abide by in the same way there are GM-facing rules in PbtA. The principle is that there are “levels of truth:” 1. Facts about the fictional situation which the GM has written in her notes, 2. Known procedures for filling in blank spots, 3. GM fiat, And the idea is that you only draw on one level when there’s nothing already established in a prior level. So if the question is “what’s in the room?,” if your notes you already prepped says there’s a owlbear eating pasta in the room, there’s an owlbear eating pasta, even if a better idea occurs to you at the moment. If your notes haven’t written anything on it, then rely on your dungeon stocking tables. If you don’t have any of those, only then can you make up something. Both FKR and blorb are in a way logical extensions of OSR principles, but you can see how there’s some tension, because OSR play really emphasizes GM authority in some ways and restricts it in others - which is also true of most other playstyles. [/QUOTE]
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