GreatLemur
Explorer
Has anyone got any opinions on exactly what a Cleric's Turn/Rebuke Undead progression is worth, or what it could fairly be replaced with? I've been thinking more about religion-specific Cleric classes since that 2E-style specialty priests thread, and that whole focus on the undead always stood out as the least generic and god-independent feature of the Cleric class (I'm not even going to bring Paladins into this), so I'd love some ideas about what I could replace it with.
The safest idea I can come up with at the moment is to effectively give the variant Cleric a free divine feat (from Complete Divine), and remove his/her ability to spend turn/rebuke attempts on anything but that feat. Unfortunately, there weren't all that many divine feats in the book, and a lot of them just focus on different kinds of turn effects.
So what else might work? Maybe an additional domain? That'd be nice, especially since I'd also be using the very domain-dependent spontaneous divine casters rules. An annoying number of domain granted abilities revolve around turning, but I think I can work with that.
The safest idea I can come up with at the moment is to effectively give the variant Cleric a free divine feat (from Complete Divine), and remove his/her ability to spend turn/rebuke attempts on anything but that feat. Unfortunately, there weren't all that many divine feats in the book, and a lot of them just focus on different kinds of turn effects.
So what else might work? Maybe an additional domain? That'd be nice, especially since I'd also be using the very domain-dependent spontaneous divine casters rules. An annoying number of domain granted abilities revolve around turning, but I think I can work with that.