Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Reconciling 4e's rough edges with Story Now play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8991864" data-attributes="member: 82106"><p>OK, so yes, 4e does have these skill descriptions with these fairly classic D&D-esque 'trad' RPG descriptions. It then introduces the SKILL CHALLENGE, and guess what? SCs throw all of that out the window! The DCs during an SC are fixed at medium (and maybe sometimes hard or easy, depends on which write up you use as to when exactly that will be). The fiction is just generally described, there's no requirement for a 'battle map' or whatever during an SC, and they can range in scale from basically a combat to a year long overland trek spanning a continent.</p><p></p><p>But here's the thing, 4e has fundamentally a bit of schizziness because it has this very generalized resolution framework that is pure story, and then this other one that's all nuts and bolts. So, in combat it matters that jumping moves you a certain distance, because time and distance and such are super important in combat. You just have to resolve these things. Like, high level PCs might do an SC where they climb the World Ash and leap to the Moon, you can do anything. Then next minute they're fighting and the fighter can leap 40' (8 squares) and that's that. You can either just accept it as a sort of 'cinematic logic' or try to reconcile the two. Frankly it never got to be a huge problem for me. </p><p></p><p>Honestly, my policy outside of any encounter was simply not to have checks happen. If nothing is at stake, just narrate the outcome or let the player have what they want (say yes). If something is at stake, then there should be an ongoing skill challenge!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8991864, member: 82106"] OK, so yes, 4e does have these skill descriptions with these fairly classic D&D-esque 'trad' RPG descriptions. It then introduces the SKILL CHALLENGE, and guess what? SCs throw all of that out the window! The DCs during an SC are fixed at medium (and maybe sometimes hard or easy, depends on which write up you use as to when exactly that will be). The fiction is just generally described, there's no requirement for a 'battle map' or whatever during an SC, and they can range in scale from basically a combat to a year long overland trek spanning a continent. But here's the thing, 4e has fundamentally a bit of schizziness because it has this very generalized resolution framework that is pure story, and then this other one that's all nuts and bolts. So, in combat it matters that jumping moves you a certain distance, because time and distance and such are super important in combat. You just have to resolve these things. Like, high level PCs might do an SC where they climb the World Ash and leap to the Moon, you can do anything. Then next minute they're fighting and the fighter can leap 40' (8 squares) and that's that. You can either just accept it as a sort of 'cinematic logic' or try to reconcile the two. Frankly it never got to be a huge problem for me. Honestly, my policy outside of any encounter was simply not to have checks happen. If nothing is at stake, just narrate the outcome or let the player have what they want (say yes). If something is at stake, then there should be an ongoing skill challenge! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Reconciling 4e's rough edges with Story Now play
Top