Jack Daniel
Legend
I'm in the middle of running my first successful "module campaign." Prior to now, I've never managed to convincingly pull off a game that strings together published modules, but so far this one has turned out all right. The game has arced together the following adventures, in this order:
B1 (In Search of the Unknown) --> B3 (Palace of the Silver Princess) --> B2 (Keep on the Borderlands) --> X2 (Castle Amber) --> X1 (Isle of Dread) --> S2 (White Plume Mountain) --> ___
I need a finale. A capstone adventure. But here are the caveats:
1. I'm running Epic Six, so it's best if the module is geared towards a large party of roughly 7th-8th level characters, as the PCs will definitely be that powerful by the end of the campaign. (As much as I would love to use "The Tomb of Horrors," there's just no way an E6 party could tackle that unforgiving killbox.)
2. Based on the theme and location required by the story arc, I need some kind of underground tomb or crypt, filled with undead, and preferably with only a single entrance.
3. I'd like to stick to TSR modules, but I'm not really that picky. If there's a close imitator that you'd recommend (like a DCC module from Goodman Games, or something like that), I'm happy to give it a try.
All you folks out there who know your classic modules, any recommendations that fit the bill here?
B1 (In Search of the Unknown) --> B3 (Palace of the Silver Princess) --> B2 (Keep on the Borderlands) --> X2 (Castle Amber) --> X1 (Isle of Dread) --> S2 (White Plume Mountain) --> ___
I need a finale. A capstone adventure. But here are the caveats:
1. I'm running Epic Six, so it's best if the module is geared towards a large party of roughly 7th-8th level characters, as the PCs will definitely be that powerful by the end of the campaign. (As much as I would love to use "The Tomb of Horrors," there's just no way an E6 party could tackle that unforgiving killbox.)
2. Based on the theme and location required by the story arc, I need some kind of underground tomb or crypt, filled with undead, and preferably with only a single entrance.
3. I'd like to stick to TSR modules, but I'm not really that picky. If there's a close imitator that you'd recommend (like a DCC module from Goodman Games, or something like that), I'm happy to give it a try.
All you folks out there who know your classic modules, any recommendations that fit the bill here?