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I've developed an interest in what have been dubbed "old school baroque" RPGs (article about it from the Traverse Fantasy blog) - basically idiosyncratic takes on D&D that tend to be rules light but procedure heavy. "The focus is on abstracting the minutiae of the game in order to focus on procedurally simulating specific activities, from dungeon exploration to hex crawls to long-term domain play." These games involve some or all of the following:
- abstract measures of distance (e.g. hexes, rooms, zones)
- quantum items representing vague supplies or tools, which are transformed into specific items at will
- a more robust system for random events, including resource depletion or personal exhaustion besides just the typical wandering monster encounters
- more interest in the political/social dimension of play
- Anderson, Micah. 2021. Bastards.
- Boven, Emiel. 2022. The Electrum Archive, Issue 1 (TEA).
- Gal, Yochai. 2020. Cairn. ✓
- Islam, Ava. 2022. Errant.
- Linderum, Markus. 2022. Down We Go (DWG).
- McCroo, Joshua. (Unreleased). His Majesty the Worm (HMTW).
- Milton, Ben. 2015. Maze Rats, v0.1 (MR0.1).
- Smith, W.F. (Unreleased). Prismatic Wasteland (PW).
- Surles, Reese R. 2021. Crowns.
- Verte, Emmy. 2022. FLEE.