brehobit
Explorer
I'm shooting for CR 13, but I think it's probably 14? I'd like your thoughts.
Aspect Of Tiamat
Huge dragon, chaotic evil
Armor Class 20 (Natural Armor)
Hit Points 190 (18d10 + 90)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR 24 (+7) DEX 11 (+0) CON 20 (+5) INT 19 (+4) WIS 16 (+3) CHA 19 (+4)
Saving Throws DEX +4, CON +11, WIS +8, CHA +0
Skills Arcana +8, Athletics +13, History +8, Intimidation+8, Perception +7, Religion +8, Stealth +4, Survival +7
Condition immunities: charmed, frightened, poisoned, sleep.
Damage Resistance: acid, cold, fire, lighting, poison. Non-magical weapon damage.
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 19
Languages: Common, Draconic, Infernal, Abyssal.
Challenge 13
Legendary Resistance: 3/day
Legendary actions: 5
Magic weapons: Her attacks are treated as magical
Actions
Multi-attack: The Aspect may use its frightful presence and then make two claw attacks and one sting attack.
Claw: +10 attack, 5’ reach, 2d6+7 (14) damage
Stinger: +10 attack, 10’ reach, d8+7 damage (11), Con save DC 15 or poisoned for 1 minute.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Legendary actions:
Bite: +10 attack, 10’ reach, d12+7 (13) damage plus d8 (4) damage of either cold, fire, poison, acid, or lightning.
Breath weapon (elemental 30' cone): (2 actions) 30’ cone, (28) 8d6 damage. Can select from fire, cold, or acid. Dex save, DC 18, for half.
Breath weapon (line): (2 actions) 90’ line (35) 10d6 damage electricity. Dex save, DC 18, for half.
Breath weapon (poison cone): (2 actions) 20' code, (21) 6d6 poison damage. Con save, DC 18, for half. Anyone failing the save gains the poisoned condition for 1 round.
Tiamat can’t use same head twice in a round and can’t use same breath weapon in successive rounds.
Aspect Of Tiamat
Huge dragon, chaotic evil
Armor Class 20 (Natural Armor)
Hit Points 190 (18d10 + 90)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR 24 (+7) DEX 11 (+0) CON 20 (+5) INT 19 (+4) WIS 16 (+3) CHA 19 (+4)
Saving Throws DEX +4, CON +11, WIS +8, CHA +0
Skills Arcana +8, Athletics +13, History +8, Intimidation+8, Perception +7, Religion +8, Stealth +4, Survival +7
Condition immunities: charmed, frightened, poisoned, sleep.
Damage Resistance: acid, cold, fire, lighting, poison. Non-magical weapon damage.
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 19
Languages: Common, Draconic, Infernal, Abyssal.
Challenge 13
Legendary Resistance: 3/day
Legendary actions: 5
Magic weapons: Her attacks are treated as magical
Actions
Multi-attack: The Aspect may use its frightful presence and then make two claw attacks and one sting attack.
Claw: +10 attack, 5’ reach, 2d6+7 (14) damage
Stinger: +10 attack, 10’ reach, d8+7 damage (11), Con save DC 15 or poisoned for 1 minute.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Legendary actions:
Bite: +10 attack, 10’ reach, d12+7 (13) damage plus d8 (4) damage of either cold, fire, poison, acid, or lightning.
Breath weapon (elemental 30' cone): (2 actions) 30’ cone, (28) 8d6 damage. Can select from fire, cold, or acid. Dex save, DC 18, for half.
Breath weapon (line): (2 actions) 90’ line (35) 10d6 damage electricity. Dex save, DC 18, for half.
Breath weapon (poison cone): (2 actions) 20' code, (21) 6d6 poison damage. Con save, DC 18, for half. Anyone failing the save gains the poisoned condition for 1 round.
Tiamat can’t use same head twice in a round and can’t use same breath weapon in successive rounds.