jmcminn1076
First Post
I was playing with a Ranger/Seeker build that is designed to create and make as many free/opportunity/immediate action ranged basic attacks as possible, so as to spray grappling spirits doom across the battle map. One of the major triggers for generating these is missing (inevitable shot, rebounding weapons). I then noted that neither of these abilities say that you have to use the same weapon to make the free RBA, and had the brain child that I could do things to miss on purpose to trigger ranged basic attacks -- basically with quick draw (or battle harness armor) you throw a weapon for which you aren't proficient or feat boosted to trigger effects like inevitable shot, making the free ranged basic attacks with your much better superior crossbow (which requires two hands to wield, but only one to hold while you throw shurikens). Then the choice of thrown weapon became a rebounding shuriken +1. It is light weight, so you can carry a lot of them, you aren't proficient in them by default, and at Epic, these are cheap (520gp each), and the item power is an encounter power (not a daily)... you just carry around a large number of them (200 only cost 104000gp, cheap by epic standards), and drop them in a pile as they return to you (free action). Compared to a superior crossbow +6, the shurikens are 3 (proficiency) +3 (expertise) +2 (long range) +5 (difference in enhancement) == -13 to hit. This can be even more, if you add 2 for combat advantage, and 3 for eagle eye goggles (which augments a RBA, but not a twin strike) for a total of -18. With deft aim, my ranged basics can be versus reflex if I choose, which can make the delta bigger still. This sounds useless, but it actually isn't... The original thought was twin-strike shurikens at the party's defender -> miss, miss -> rebounding times two -> crossbow grappling spirits times two. But then I added Martial Archetype, which at level 24 makes all martial encounter powers reliable if they don't have an effect on miss. Triple Shot (ranger attack 17) does 3 attacks, and has no effect on miss, so it is now reliable. The spam now becomes triple shot shuriken -> miss, miss, miss -> rebounding times 3 -> crossbow grappling spirits times 3. Since you missed with triple shot, it is not expended. The thought of rerolling a natural 20 with elven accuracy is funny, but it's something you might do here... or you can just switch to pounding barrage and manticore's volley until you crit and refresh (archetype's edge). But then I was exploring options for Warrior's Ascent, and found Martial Supremacy -- which strangely, applies to Grappling Spirits which is a basic attack with the weapon keyword, even though it is "Primal". (Every Seeker needs to find a way to get Martial Supremacy -- it works with every one of their "counts as RBA" abilities.)
So now I have an encounter power stance that lets me reroll any attack made with Grappling Spirits to either turn a miss into a hit, or strangely, turn an accidental hit into a miss. Neat. Then, after finding the fun of missing on purpose with reliable encounter powers, I discovered inevitable accuracy, which effectively makes inevitable shot "reliable" to go with the obvious inevitable volley feat... so.... attack numbers based on level 30, and not wearing the eagle eyed goggles since missing when you mean to miss is more important than hitting when you mean to hit. This requires three enemies within a blast 5 area to work, since you need to be able to bounce attacks off of them (inevitable shot and rebounding specify "enemy" -- the triple shot trick can be bounced off the party's defender, but this can't) All attacks are made with grappling spirits:
So ok, in a real game the DM would and should stop this cycle at some point, but it is funny... with enough shurikens, and the Tarrasque, Orcus, and Vecna posing for a group photo with two of their lackies, you could concievably kill all three in one turn, and leave the lackies bloodied, slowed, and unable to shift. (and have cover behind the pile of rebounding shurikens at your feet.)
So now I have an encounter power stance that lets me reroll any attack made with Grappling Spirits to either turn a miss into a hit, or strangely, turn an accidental hit into a miss. Neat. Then, after finding the fun of missing on purpose with reliable encounter powers, I discovered inevitable accuracy, which effectively makes inevitable shot "reliable" to go with the obvious inevitable volley feat... so.... attack numbers based on level 30, and not wearing the eagle eyed goggles since missing when you mean to miss is more important than hitting when you mean to hit. This requires three enemies within a blast 5 area to work, since you need to be able to bounce attacks off of them (inevitable shot and rebounding specify "enemy" -- the triple shot trick can be bounced off the party's defender, but this can't) All attacks are made with grappling spirits:
minor: activate martial supremacy
standard: start: grappling spirits with shuriken at secondary (+22 vs AC)
Since you missed with both RBAs created by inevitable shot, the power is not expended because you have the inevitable accuracy feat. Since you are in Martial Supremacy stance, you can reroll any hit that was supposed to miss, and any miss that was supposed to hit. +22 vs AC is gonna miss damn near everything at level 30. +35 versus reflex is gonna hit above average, especially since you can reroll. You can repeat until you run out of rebounding shurikens, getting two crossbow attacks for every 3 shuriken misses (using the last miss to restart the cycle), or until you accidently hit when you didn't want to. If you accidently expend inevitable shot, an action point can get you started again. If you do it a second time, a torc of power preservation can help. Hitting on the "start" attack can be remedied with a ring of draconic zeal.standard: start: grappling spirits with shuriken at secondary (+22 vs AC)
miss activates rebounding:
grappling spirits with crossbow at primary (+35 vs Reflex)
miss also activates inevitable shot + inevitable volley (two RBAs):
shuriken at tetriary, missing, activating rebounding:
crossbow at primary, hitting (we hope)
shuriken at primary, missing, activating rebounding:
goto start, using this RBA to start the standard action over
So ok, in a real game the DM would and should stop this cycle at some point, but it is funny... with enough shurikens, and the Tarrasque, Orcus, and Vecna posing for a group photo with two of their lackies, you could concievably kill all three in one turn, and leave the lackies bloodied, slowed, and unable to shift. (and have cover behind the pile of rebounding shurikens at your feet.)