Plane Sailing
Astral Admin - Mwahahaha!
A couple of weeks ago the wizard pulled out his Melf's Acid Arrow spell - ranged touch attack... with a 600ft range!!
I find it bizarre that ranged touch attacks are as easy to make at 600ft (or more... much more with the range increasing metamagic) as they are at 30ft. Somehow it seems rather strange that when the target is a dot on the horizon you can aim the spell just as well as when you stand in the same room as him!
Why do you suppose that ranged touch spells are not given range increments? How would you justify it to your players (something like "the spell travels so fast that motion isn't an issue and there is no falloff due to gravity"?)
Obviously one could wave ones hands and say "its' magic, don't think about it". Given that I don't want to do that, what do you think?
Cheers
I find it bizarre that ranged touch attacks are as easy to make at 600ft (or more... much more with the range increasing metamagic) as they are at 30ft. Somehow it seems rather strange that when the target is a dot on the horizon you can aim the spell just as well as when you stand in the same room as him!
Why do you suppose that ranged touch spells are not given range increments? How would you justify it to your players (something like "the spell travels so fast that motion isn't an issue and there is no falloff due to gravity"?)
Obviously one could wave ones hands and say "its' magic, don't think about it". Given that I don't want to do that, what do you think?
Cheers