CapnZapp
Legend
Roll d1000 on this table each time you get a "Weapon +1, +2, +3" result and want to randomize.
Simple Martial Weapons
001-004 Club
005-039 Dagger
040-043 Greatclub
044-067 Handaxe
068-075 Javelin
076-079 Light hammer
080-149 Mace
150-172 Quarterstaff
173-176 Sickle
177-213 Spear
214-230 Unarmed (wraps, gauntlets, monk weapons etc)
Simple Ranged Weapons
231-271 Crossbow light
272-287 Dart
288-303 Shortbow
204-319 Sling
Martial Melee Weapons
320-404 Battleaxe
405-413 Flail
414-420 Glaive
421-498 Greataxe
499-576 Greatsword
577-581 Halberd
582-586 Lance
587-773 Longsword
773-773 Maul
774-778 Morningstar
778-778 Pike
779-809 Rapier
810-848 Scimitar
849-887 Shortsword
888-891 Trident
892-895 War pick
896-900 Warhammer
901-905 Whip
Martial Ranged Weapons
906-907 Blowgun
908-914 Crossbow hand
915-955 Crossbow heavy
956-996 Longbow
997-1000 Net
I extracted the 3.5 SRD probabilities into a spreadsheet, counted only the weapons with direct 5e counterparts, took into account the probabilities for common and uncommon weapons, and rounded/summed up into a single d1000 table.
Roll d100 on this table each time you get an "Ammunition +1, +2, +3" result and want to randomize.
Ammunition
01-50 Arrow
51-55 Blowgun needle
56-80 Crossbow bolt
81-100 Sling bullet
Unlike the weapons table, the frequency for ammunition doesn't correspond directly to the 3.5 SRD. In 3.5, ammunition is 10% of all common ranged weapons (2% of all finds overall). In 5E, ammunition is its own entries in the treasure tables. Also, I made the choice to replace repeating crossbow bolts with blowgun needles, preserving the relative frequency of arrows, bolts and bullets.
Zapp
PS. Credit to Psikerlord who provided the idea:
Simple Martial Weapons
001-004 Club
005-039 Dagger
040-043 Greatclub
044-067 Handaxe
068-075 Javelin
076-079 Light hammer
080-149 Mace
150-172 Quarterstaff
173-176 Sickle
177-213 Spear
214-230 Unarmed (wraps, gauntlets, monk weapons etc)
Simple Ranged Weapons
231-271 Crossbow light
272-287 Dart
288-303 Shortbow
204-319 Sling
Martial Melee Weapons
320-404 Battleaxe
405-413 Flail
414-420 Glaive
421-498 Greataxe
499-576 Greatsword
577-581 Halberd
582-586 Lance
587-773 Longsword
773-773 Maul
774-778 Morningstar
778-778 Pike
779-809 Rapier
810-848 Scimitar
849-887 Shortsword
888-891 Trident
892-895 War pick
896-900 Warhammer
901-905 Whip
Martial Ranged Weapons
906-907 Blowgun
908-914 Crossbow hand
915-955 Crossbow heavy
956-996 Longbow
997-1000 Net
I extracted the 3.5 SRD probabilities into a spreadsheet, counted only the weapons with direct 5e counterparts, took into account the probabilities for common and uncommon weapons, and rounded/summed up into a single d1000 table.
Roll d100 on this table each time you get an "Ammunition +1, +2, +3" result and want to randomize.
Ammunition
01-50 Arrow
51-55 Blowgun needle
56-80 Crossbow bolt
81-100 Sling bullet
Unlike the weapons table, the frequency for ammunition doesn't correspond directly to the 3.5 SRD. In 3.5, ammunition is 10% of all common ranged weapons (2% of all finds overall). In 5E, ammunition is its own entries in the treasure tables. Also, I made the choice to replace repeating crossbow bolts with blowgun needles, preserving the relative frequency of arrows, bolts and bullets.
Zapp
PS. Credit to Psikerlord who provided the idea:
There used to be random weapon and armour tables in earlier DnD editions I believe... yep just checked my 3rd edition DMG - it has random armour and weapon tables you could use. So that is probably available in the SRD online.
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