Quickdrawing from a haversack

A Heward's handy haversack lets you retrieve an item as a move action that doesn't provoke an attack of opportunity. Would Quickdraw let you draw an item as a free action?

Basically, I want to be able to throw more than one tanglefoot bag. I know it's possible to quickdraw javelins, spears, and Orcish shotputs, so is there a way I could consider a tanglefoot bag a 'weapon' for the purposes of this feat? What if I had a couple of them on the side of my saddle while I'm mounted? Could I just pull them off with quickdraw, since it's not like I'm having to rummage around for an item?

Or, should I just give all the PCs a tanglefoot bag, so that when we face the dragon we can throw them? I mean, the bastard is bound to fail one of the Reflex saves. Even if it has to only roll a 4 (or a 6 after the first bag has hit), if it gets hit with 4, there's a good chance it will crash and be unable to fly, which will seriously impede its 'nifty trick' capacity.
 

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Although tanglefoot bags are alchemical items, it is treated as a grenade-like weapon when thrown, so I would say that it counts as a weapon, as would alchemist's fire, et al.

Thusly, if it's a grenade-like weapon, then Quickdraw would work on it, which would beg the opinion that there shouldn't be any reason why it would not work from a haversack.

Of course, I'm prone to play rogues who like, nay love haversacks and many alchemical items to the point of annoyance. :]

p.s. Good luck on mysterious things. ;)
 

It's not a combination I'd allow as a DM. If you want to throw multiple tanglefoot bags, I'd require them to be placed somewhere more convenient, such as hung from your belt.

Given the way the haversack works, it's not particularly unreasonable to let it work. I just tend to imagine the haversack as having a specific 'retrieval time' that it takes to place the required item at the bag's opening, which can't be circumvented with quickdraw.
 

And I go the other way, quickdraw is a method of drawing a weapon in a manner so that is it ready for use faster than normal.

The Haversack has one method of drawing... stick your hand in and think of what you want. This takes a Move action. How you manuever your hand into the opening wont change the mechanics of the draw.

Sorry RW, I would not allow this combination..altho I would allow you to purchase/create a tanglefoot 'sheath' that would keep it out in the open and available for quickdraw.
The down side, since I am just that kind of DM, would be a chance that area affect weapons like say, a red dragons breath weapon, would have a chance of triggering the not-so-stable alchemical weapons that are not fully protected by being in another object.
Kinda like grenades.... :)

I would go with having each of the PC's have 2 tanglefoot bags each, that way you have a better chance of getting at least one to stick :lol:
 


So yeah, why not tie a bunch of bags all around your belt? I'm sure you could fit at least four on there. Have your companions do the same.

Be sure to shout "FIRE AT WILL!" when you see the dragon. :D
 



RangerWickett said:
Or, should I just give all the PCs a tanglefoot bag, so that when we face the dragon we can throw them? I mean, the bastard is bound to fail one of the Reflex saves. Even if it has to only roll a 4 (or a 6 after the first bag has hit), if it gets hit with 4, there's a good chance it will crash and be unable to fly, which will seriously impede its 'nifty trick' capacity.
Well, for you to even have the option of taking a full attack on the dragon, it would have to be within 50ft (or within 55ft accounting for a 5ft-step) at the beginning of your turn. And, if the dragon is that close then likely he's not employing that nifty trick. :)
 

SRD said:
Tanglefoot Bag
When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and the goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

RangerWickett said:
I mean, the [dragon] is bound to fail one of the Reflex saves. Even if it has to only roll a 4 (or a 6 after the first bag has hit), if it gets hit with 4, there's a good chance it will crash and be unable to fly, which will seriously impede its 'nifty trick' capacity.
As mentioned it can't be Huge, then it would have to fail two DC 15 reflex saves (in a row). The first failed reflex save entangles it, the second save makes it fall. Personally I think it's worth it, droping it's attacks, AC and reflex saves by two is worth it. If it falls, that's just icing on the cake.
 

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