Quick Draw for items?

Alzrius

The EN World kitten
I'm trying to make up a utility character who has a lot of hidden non-weapon items on her person (e.g. antitoxins, smokesticks, etc). Drawing and using these things quickly is paramount. Hence, does anyone know of a Quick Draw-like feat that applies to any item a character has? WotC or third-party is fine; just so long as it reduces grabbing such items down from being a move action that provokes an AoO.
 

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Lots of people (I think) would say that quickdraw itself does the job. You have to extrapolate a bit since quickdraw says it only works for weapons, but the actual "draw a weapon" action says it works for other handy objects as well. So if you interpret quickdraw as making the "draw a weapon" free, then you are fine.

So see what your DM thinks about it.
 

That's one possible interpretation, but it's on somewhat shaky ground. That said, I was sure I saw some sort of "Improved Quick Draw" feat somewhere once that let you do exactly what I'm asking about, but I can't find anything like it now (there is a feat by that name in The Player's Guide to Arcanis, but it just lets you make an extra attack when you draw your weapon).
 

Why waste a feat?

SRD said:
Handy Haversack

A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.

While such storage is useful enough, the pack has an even greater power in addition. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.

Moderate conjuration; CL 9th; Craft Wondrous Item, secret chest; Price 2,000 gp; Weight 5 lb.
 

That's better than having it draw an AoO, but I was trying to find a way to get it down to a free action, rather than a move one.

I was hoping to avoid using a magic item that grants similar abilities (like a bag of holding, etc.) simply because I wanted this to be something the character could do herself; e.g. it's more about what the character can do, not what magic items she's equipped with.
 



There's probably a feat somewhere that lets you do this, but I'd never require a player to take so extraneous a feat. I let Dwarven Defenders take Improved Toughness instead of Toughness, and I'd let Quick Draw do the job. But, as said before, it's all up to your DM.
 

I think the second poster has it right - weapons and weapon-like objects can be quick drawn. I'd count alchemical weapons in there.

You can give yourself a head start with some judicious equipment selection:
A potion bracer means you don't have to draw three potions before you drink them, and avoids the chugging AoO as well. It's 50gp well spent. An antitoxin vial would fit if my players ever asked about it.

Strap diminutive MW daggers with crystals of return to anything else you want to pull out quickly. :)
-blarg
 

Masterwork potion belt - 10 potions, retrieving a specific potion is a free action
Masterwork bandoleer - 8 items (wands, smokesticks, etc), retrieving an item is a free action

(Check the Forgotten Realms campaign setting for details)
 

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