the Jester
Legend
I haven't seen any chatter about this book since it released a few days ago. Does anyone have it yet? How is it?
I got it a couple weeks ago, on the FLGs street date.I haven't seen any chatter about this book since it released a few days ago. Does anyone have it yet? How is it?
I'll be surprised if I don't run almost all of these. The best anthology yet, as they really updated things.I haven't seen any chatter about this book since it released a few days ago. Does anyone have it yet? How is it?
It is interesting to note that the lead for this book, Juatice Ramin Arman, said in one of their interviews that a major goal of this collection was to celebrate Dungeons, specifically (with Wjem a Star Falls chosen because it added a Dragon toothed equation, which was rare in early Modules).Most of the adventures seem quite dungeon-crawly
As a parent myself, I appreciate the question, but kind of hard to answer in the abstract: how ild are your kids, what sort of media are they comfortable with, what sort of media are you comfortavle with for them, etc.How kid-friendly is it content wise?
I think my boys would like Saltmarsh, but apparently there's some stuff with cultists and a few other things that are probably not appropriate.
Yeah, these come from an era when the modules were meant to be the bones to build a whole campaign around.I've only looked through it a bit and what surprised me the most was what @Burnside mentioned about length. There is more to do in each of the adventures I looked at than I expected. Not one-shots like I was thinking.
Big matter of YMMV here, for sure, bit at least these look nothing like any other map theybhave published, which is nice in thst the original was a pretty classic blue plain map:I will disagree with @Parmandur in that I found the Barrier Peaks map hard to read and potentially use. It seems more like graphic art to me than a RPG map. That being said, it does seem very interesting to run.
Yeah, it was quickly apparent how you could take any Adventure, from any book, and work it into thus framework, or even mix him into a long campaign.I would also say that there was more about Nafas and the infinite staircase than I was expecting (though once I got into it I thought there might be a map of his palace and there wasn't). It only lightly touches each adventure, but it is something that could easily work into anyone's campaign. I didn't think I wanted another method to connect to different worlds/planes, but evidently I do! Seems easier to drop into any campaign than Sigil or the Radiant Citadel or the Rock of Bral
Fairly familiar with Lost City and Barrier Peaks (thanks, Goodman Games!), have read through Pharaoh and own a second hand copy.Oh, I should also add that I am barrier familiar with the originals and have never run any of them.