D&D 3E/3.5 Question on Resting/Fatigue 3.5

gilthan3

First Post
Alright, I've poured thru my dmg and players handbook looking for rules on resting and fatigue, no luck.
So I turn to the pros at EN again.

Here's my question! What if a player doesn't rest at night? Seems a common enough question, say he stays on guard duty all night so the rest of the party can rest.
Is he fatigued the next day? Is it a roll to see if he is? Do you use some twisted form of forced march rules and do subdual damage?
To add to this question, after how much of "not resting" do these penalties/damage, if any, apply?

Hope this was a pretty clear question.

Thanks in advance guys!
Tom
 

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Fatigued

A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
There you go.
 



I'm sorry, I thought you asked how you recovered from fatigue.

I recall there being mention of this sort of thing in the DMG. IIRC, you do become fatigued if you don't rest at night.
 

I don't think it is addressed specifically but. . .

If you are an arcane caster you don't regain spell unless you rest for 8 hrs (even elves and those who aren't required to sleep)

You gain no natural healing

If sleeping in medium or heavy armor you are fatigued unless you have the endurance feat.
 

If sleeping in medium or heavy armor you are fatigued unless you have the endurance feat.

And you're still fatigued if sleeping in heavy armor. Endurance only helps with Medium armors.


Edit: There are no listed penalties for lack of sleep. There are many benefits for a night's rest, but no listed penalties for skipping it. This is an oft-cited oversight. Many DMs house rule a system. Fortitude (or Will) saves versus Fatigue are common. I prefer Will to stay up and Fortitude to be unaffected by it, but tastes vary.

Good luck.
 
Last edited:

Alright, I've poured thru my dmg and players handbook looking for rules on resting and fatigue, no luck.

Wow, I guess there are no rules for not sleeping. I also imagine this is a missing rule I've never noticed because I've always had one anyway. I could swear that at least back in 2e it said something to the effect of "if a character fails to get a proper night's rest, he is treated as fatigued." Yes, no roll.
So this falls under p. 6 of the DMG which basically says if something isn't covered, then make it up. I actually like your idea of the forced march. If you think about it:
Forced March
In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.

A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard.
Now, while it is technically erroneous to presume if a means b then b means a, one could say:
that the rest of the time is resting, etc. and you don't do it, then you are force marching (even though you may just be sitting around watching).
So not resting would incur the forced march penalty. The only side problem (if it is) is that if a character does fail the check (and becomes fatigued) then failing the check again makes them exhausted.

I actually kind of like that and may incorporate that myself. It's better than simply fatiguing a character. It reminds me of my grad school days.
 


Wow, I guess there are no rules for not sleeping. I also imagine this is a missing rule I've never noticed because I've always had one anyway. I could swear that at least back in 2e it said something to the effect of "if a character fails to get a proper night's rest, he is treated as fatigued." Yes, no roll.
So this falls under p. 6 of the DMG which basically says if something isn't covered, then make it up. I actually like your idea of the forced march. If you think about it:
Now, while it is technically erroneous to presume if a means b then b means a, one could say:
that the rest of the time is resting, etc. and you don't do it, then you are force marching (even though you may just be sitting around watching).
So not resting would incur the forced march penalty. The only side problem (if it is) is that if a character does fail the check (and becomes fatigued) then failing the check again makes them exhausted.

I actually kind of like that and may incorporate that myself. It's better than simply fatiguing a character. It reminds me of my grad school days.

And having the endurance feat helps.
 

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