D&D 5E Puzzle-heavy module?

caddy

First Post
I have a low-level group I run that loves puzzles. Whether it be figuring out the correct move in a magic chess game or gathering mystic symbols from around the mansion and assembling them in the correct order to open the secret vault, they really get into it. Maybe it's the fact that most of the group is pretty well-educated, but they're more into using their minds than their muscles.

Unfortunately, most of the stuff I'm finding out there are mainly straightforward hack-and-slash that I think this group will get bored with fairly quickly. But I don't want something that's totally puzzles, what's a D&D campaign without a chance to hit things, right? :)

I really don't have the time right now to completely homebrew stuff for them every week, so I'm looking for some fairly short (4-5 hour) lower-level (2-4) puzzle-heavy modules I can use with them or just even some modules I can get puzzle ideas from to roll into other modules.

Suggestions?

Cliff
 

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Tomb of Horror and White Plume Mountain are both puzzle heavy. Though written for higher levels, they should provide good inspiration. A few more weeks Tales of the Yawning Portal will be out with some classic remakes (including ToH) of several adventures that are known to be puzzle heavy.

Wish I had specific suggestions for you. Hopefully someone will soon.
 



If you are ok with a bit of conversion work, 1E had several - though 2 will be included in Tales of the Yawning Portal, as has already been said.

There was also a lovely Pyramid in I3:Pharoah with plenty of puzzles, and C2:The Ghost Tower of Inverness had some too, including a chessboard.
 

The third 4E adventure, Pyramid of Shadows, sounded like it would have some puzzles, although I never played it so I can't say for sure.
 

Crypt Of Lyzandred the Mad
Holy crap. This is pay dirt. It's like 50 pages of pure puzzle encounters. You could literally cut this up with a scissor and drop individual puzzles into nearly any dungeon you wanted.
 

Scream in the Night adventure league module on DMs guild has a few visual puzzles to solve, and you get to scream while running it.
 

Holy crap. This is pay dirt. It's like 50 pages of pure puzzle encounters. You could literally cut this up with a scissor and drop individual puzzles into nearly any dungeon you wanted.

Seconded. The modular puzzle encounters in this adventure are fantastic- just the kind of plug-and-play option I've been looking for to vary up some of my own dungeons. Great suggestion! Anyone know of other similar resources?
 

Seconded. The modular puzzle encounters in this adventure are fantastic- just the kind of plug-and-play option I've been looking for to vary up some of my own dungeons. Great suggestion! Anyone know of other similar resources?
Thirded. I believe my DM once took us through this in order to have our god bring us back from the dead. It was very taxing and very cool.
 

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