I haven't really had much experience with Psionics in 3E, and was mucking around with creating a 5th level Psychic Warrior. I liked the sound of "Claws of the Beast" so I thought I would go for a Psychic Warrior who doesn't carry weapons, but instead uses his Psychic Claws. I figured 2 attacks with 1d4 damage wasn't overpowered at all...
Then I started playing with combinations of Feats and Psionic skills designed to max out the power of this guys Claws.
To cut a long story short, I have a character now who has the Feats: Combat Manifestation, Psionic Body, Narrow Mind, Rapid Metabolism, Speed of Thought, Psionic Fist.
Psionic Body at this stage already gives him +12 HP!
He has the powers: Claws of the Beast, Painful Strike, Animal Affinity, Body Adjustment, Expansion.
Basically, if he uses his skills prior to combat like this:
Claws with 5 PSP's spent (to increase Claw damage)
Psionic Fist for each Claw
Animal Affinity for +4 STR
Expansion for 3 PSP's to increase duration
Painful Strike
This leaves him with just enough PSP's to cast Body Adjustment once.
His STR goes from 14->20
His Claws damage goes up to 2d6 EACH
Each Claw does an additional 2d6 damage for the first hit from Psionic Fist
Each Claw does an additional 1d6 damage for 5 rounds from Painful Strike
His attack goes from +5 to +7
His added damage from STR goes from +2 to +5.
His AC does drop by 2 however (the only penalty).
So basically in the first round he does 2 attacks at +7, each one does 5d6+5
For the next 4 rounds, each claw does 3d6+5 damage
After that, each claw does 2d6+5 damage
If things go badly (and I somehow don't see how they could), he can escape with his faster movement, and also heal himself for 1d12 damage. He will also regain 5HP each day naturally even without rest.
Anyone else think that is pretty darn powerful? Perhaps this character would make a good villain to scare the pants off my players?
Then I started playing with combinations of Feats and Psionic skills designed to max out the power of this guys Claws.
To cut a long story short, I have a character now who has the Feats: Combat Manifestation, Psionic Body, Narrow Mind, Rapid Metabolism, Speed of Thought, Psionic Fist.
Psionic Body at this stage already gives him +12 HP!
He has the powers: Claws of the Beast, Painful Strike, Animal Affinity, Body Adjustment, Expansion.
Basically, if he uses his skills prior to combat like this:
Claws with 5 PSP's spent (to increase Claw damage)
Psionic Fist for each Claw
Animal Affinity for +4 STR
Expansion for 3 PSP's to increase duration
Painful Strike
This leaves him with just enough PSP's to cast Body Adjustment once.
His STR goes from 14->20
His Claws damage goes up to 2d6 EACH
Each Claw does an additional 2d6 damage for the first hit from Psionic Fist
Each Claw does an additional 1d6 damage for 5 rounds from Painful Strike
His attack goes from +5 to +7
His added damage from STR goes from +2 to +5.
His AC does drop by 2 however (the only penalty).
So basically in the first round he does 2 attacks at +7, each one does 5d6+5
For the next 4 rounds, each claw does 3d6+5 damage
After that, each claw does 2d6+5 damage
If things go badly (and I somehow don't see how they could), he can escape with his faster movement, and also heal himself for 1d12 damage. He will also regain 5HP each day naturally even without rest.
Anyone else think that is pretty darn powerful? Perhaps this character would make a good villain to scare the pants off my players?
