Fauchard1520
Adventurer
Slightly longer write-up on the comic, but here's the gist:
Lately, I’ve begun to see a disturbing litany of complaints on the boards. My GM won’t give me my bardic inspiration dice because I didn’t make up a song like Scanlan. One of my fellow PCs is ripping off the Tyberius Stormwind voice, and now I’m getting naughty word on for not doing an accent. My players expect me to have a fully fleshed out fantasy world “more like Matt’s.” This is my first campaign! As a longtime gamer I’ll find myself sitting there and shaking my head in dismay. The fact is that it’s not fair to watch professional entertainers and then compare your buddies. You aren’t going to get the New York Yankees at the local sandlot. Your student film is probably not going to be Infinity War.
It goes deeper than that though. Different GMs have different styles, and there are plenty of good games out there that look nothing like Mercer’s. Sandbox play, zero level character funnels, adventure paths, and West Marches style games can all be a blast. If you hold them all to the standard of “it ought to be just like my favorite podcast,” you wind up missing out on cool experiences. While there’s nothing wrong with having preferences, I also think there’s such a thing as unrealistic expectations.
Have any of you guys met with this issue out in the wilds? How do you deal with it when it shows up at your table?
Lately, I’ve begun to see a disturbing litany of complaints on the boards. My GM won’t give me my bardic inspiration dice because I didn’t make up a song like Scanlan. One of my fellow PCs is ripping off the Tyberius Stormwind voice, and now I’m getting naughty word on for not doing an accent. My players expect me to have a fully fleshed out fantasy world “more like Matt’s.” This is my first campaign! As a longtime gamer I’ll find myself sitting there and shaking my head in dismay. The fact is that it’s not fair to watch professional entertainers and then compare your buddies. You aren’t going to get the New York Yankees at the local sandlot. Your student film is probably not going to be Infinity War.
It goes deeper than that though. Different GMs have different styles, and there are plenty of good games out there that look nothing like Mercer’s. Sandbox play, zero level character funnels, adventure paths, and West Marches style games can all be a blast. If you hold them all to the standard of “it ought to be just like my favorite podcast,” you wind up missing out on cool experiences. While there’s nothing wrong with having preferences, I also think there’s such a thing as unrealistic expectations.
Have any of you guys met with this issue out in the wilds? How do you deal with it when it shows up at your table?