Protection From Evil magic item(s)?

Arnwyn

First Post
I'm not sure if this is the correct forum, but here goes:

Does anyone know if there is a magical item that casts protection from evil, preferably in a permanent/continuous manner? (Much like how boots of striding and springing acts as a permanent longstrider spell for 5,500 gp.)

Any source is fine.
 

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Arnwyn said:
I'm not sure if this is the correct forum, but here goes:

Does anyone know if there is a magical item that casts protection from evil, preferably in a permanent/continuous manner? (Much like how boots of striding and springing acts as a permanent longstrider spell for 5,500 gp.)

Any source is fine.
Well, an intelligent item can do magic circle of protection....
 

Not offhand, but what about an Amulet of Protection from Evil (constant)? Or even a broach or pendant? Or perhaps placed upon a holy symbol?

Hmm, as a wondrous item (an Amulet of Protection against Evil) it would cost about 2000gp. Somehow that seems a little off, considering what it would allow. Could anyone tell me what I might be doing wrong with this?

An amulet granting continuous Protection against Evil upon the wearer would:
- grant +2 deflection to AC vs evil creatures
- grant +2 resistance to all saves vs attacks made and effects created by evil creatures
- prevent any form of control (charm, domination, etc) by evil creatures
- prevent any form of possession, regardless of the AL of the possessing creature
- block summoned creatures from touching the ring bearer unless:
- - the creature is of Good alignment
- - the creature has SR, and overcomes the (admittedly easily overcome) spell effect
- - the ring bearer attempts to touch or attack the creature

The last is a bit of a problem, I think. Does the protection reapply the next round, the next encounter, or even never against the creature hereafter? I would probably assume the rule regarding the suppression of supernatural effects. As such, the non-good summoned creature attacked by the ring bearer would not be affected by the auto-blocking of the spell effect for 1d4 rounds.

In any case, this seems like a lot for just 2000 gp. Granted, at higher levels it is not - especially as many summoned creatures have SR and so will easily repel the blocking effect. And also the bonii are named - and so do not stack with similar bonii from other sources, and they only affect creatures of a single alignment.

On the other hand, most creatures attacked in a typical game are at least non-good - and often evil. Also, consider what would happen if a party all wore this type of amulet and then met a vampire. Domination fails, better AC, better saves vs its other abilities, can ignore its summoned creatures (as they are evil) so long as they do not attack them, etc. Its even worse against some incorporeal menaces. Suddenly ghostly possession is no longer an issue, and the deflection bonus to AC aids the typically lower touch AC incorporeals typically work against.

So what do other posters on this board think of this? Should it cost just 2000 gp (1k gp & 80 xp to create)? Or am I missing a rule somewhere? Or am I mistaken about its apparent power?
 

It would be 4000 gp if you priced it as a continuous Protection from Evil spell. But even that is way too low. If an item has continuous powers, it's much better to price it by its powers rather than by extending a short-duration spell. The AC and save bonuses are worth thousands each.

I know this item has been mentioned here before, but I don't remember what sort of prices people came up with. Except that it was more than 4000 gp. :)
 

As a house rule thing, I'd say 15-20K would be about right.

+2 deflection and reistance
(+2 deflection is 8,000, +2 resistance is 4,000. Both are obviously limited, so I'd call that part 6,000 total)

Interference with mind influencing spells. Call it 5,000.

Can't be touched by certain things. Call it 5,000 at least.

And if it did drop (say dispel magic) I'd say it would take a standard action to put back up.
 


Nyeshet said:
So what do other posters on this board think of this? Should it cost just 2000 gp (1k gp & 80 xp to create)? Or am I missing a rule somewhere? Or am I mistaken about its apparent power?

The pricing guidelines are just that, guidelines to help DMs in the general direction in pricing their house-ruled items. ;) There's a lot of stuff the guidelines just don't remotely work for. Here's the top 5 that players try to abuse by ramming down their DM's throats:

(1) Continuous cure light wounds item.
(2) Continuous true strike item.
(3) Continuous protection from evil item.
(4) +30 skill to Spellcraft item (for Epic players)
(5) +30 skill to Use Magic Device.
 

dcollins said:
The pricing guidelines are just that, guidelines to help DMs in the general direction in pricing their house-ruled items. ;) There's a lot of stuff the guidelines just don't remotely work for. Here's the top 5 that players try to abuse by ramming down their DM's throats:

(1) Continuous cure light wounds item.
(2) Continuous true strike item.
(3) Continuous protection from evil item.
(4) +30 skill to Spellcraft item (for Epic players)
(5) +30 skill to Use Magic Device.

4 and 5 aren't so bad, it's the +30 diplomacy, bluff, etc. ones that can really ruin any possible social encounters you've planned, unless you use Rich Burlew's diplomacy rules, and even then it's pushing the boundaries.

3 isn't so horrible, some PrC's grant equivalent abilities or stronger. As a magic item, most people either overprice it or underprice it. Me, I'd peg it around 12k-16k depending upon the sort of campaign you are in. In games where your enemies are 95+% of the time evil, which isn't most games I play in, it would be more expensive.

1 & 2 are busticated. ;)
 



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