Promethean (aka: the Humanoid Chimera)

Trooper Maximus

First Post
Submitted for your consideration, the promethean: a hybrid of three origin species that are forged into one composite specimen, it gains racial powers, features and feats from it’s donor races. Please let me know what you think


Promethean (aka: the Humanoid Chimera)


”Unique creatures created
by powerful ancient rituals.”

RACIAL TRAITS:
Average Height: 5’2” – 6’4”
Average Weight: 311 – 170 lb.
Ability Scores: +2 any One
Size: Small or Medium
Speed: 6
Vision: Low Light
Language: Common & choice of one other
Skill Bonus: +2 to any two skills
Hybrid Physiology: You gain racial powers and feats related to your component racial backgrounds.

  • Chose one Racial Power from table 1-1.
  • Choose one Racial Feature from two different categories than your racial Power race on table 1-1.
  • You can choose Feats with racial prerequisites from your three heritage races.

Created from three living creatures to produce one unique species no two prometheans are ever exactly alike. Legend has it that a Sehanne cult of wizards devised the promethean creation ritual to help the gods fight the primordials at the dawn of time.

Play a promethean if you want . . .
to be a uniquely rare creature destined to be alone forever.
to choose a mix of racial powers, features and feats.
to be a member of a race that favors any class and multi-classing.

Physical Qualities: Like snowflakes prometheans don’t conform to any uniform appearance. They can have dragonborn scales, a dwarf’s bushy beard and the lithe frame of an elf. Many are ashamed of their appearance and go to great lengths to cover their gruesome looks. Some revel in the fear or awe they inspire in others. Prometheans inherit the longest life span of their heritage races; this makes eladrin especially desirable candidates when selecting subjects for the ritual. Prometheans are sterile or barren and cannot produce offspring.

Playing a Promethean: Prometheans are usually servants of very powerful wizards, clerics, demons or even dragons and gods. Some have earned their freedom through pleasing their masters others through open rebellion against them. As beings born into servitude they usually adopt one of two feelings towards authority figures: the first is a feeling of acceptance and fidelity, the other is enslavement and a will to rebel.

An unfortunate result of the prometheans genesis is that here individuals are merged into one creature; sometimes resulting in unbalanced minds. The three divergent personalities may result in psychosis, true multiple personality disorder or not function in any cohesive way.

Promethean Characteristics: Arrogant, confident, loyal, lost, proud, rebellious.

Promethean Adventurers: Sierra, Image of the Gods, believes she was hand crafted by all of the gods in perfect cooperation. A mixing or human, orc and earthsoul genesi she roams the land seeking to prove her divine heritage through great deeds.
Nash, hailing from dragonborn, drow and human origin, sees all other creatures as his inferior. For the good of the world he will subjugate them and rule the world the way he sees fit.
Lockjaw escaped his cruel masters who used him to assassinate rival wizard guild members. The hybrid gnoll, eladrin and tiefling creature is undecided on how he will take his revenge on them. In the meantime he knows he has a long time to live and find the way how, while scratching out an existence as a bandit leader.


1-1: (*Denotes Racial Power)
Dragonborn
Dragonborn Fury
Draconic Heritage

Dragon Breath*

Dwarf

Cast-Iron Stomach
Dwarven Resilience
Dwarven Weapon Proficiency
Stand Your Ground

Encumbered Speed
*

Eladrin

Eladrin Education
Eladrin Weapon Proficiency
Eladrin Will
Fey Origin
Trance

Fey Step*

Elf

Elven Weapon Proficiency
Fey Origin
Group Awareness
Wild Step

Elven Accuracy*

Half-Elf

Dual Heritage
Group Diplomacy

Dilettante*

Halfling

Bold

Nimble Reaction
Small-size

Second Chance*

Human

Bonus Feat
Bonus Skill
Human Defense Bonus

Bonus At-Will Power*

Tiefling

Bloodhunt
Fire Resistance

Infernal Wrath*
 
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At first sight it seems potentially overpowered to me, because it can cherry pick it's features from all the phb races, and has access to 3 groups of racial feats.
Also, why it's encoumbered speed the racial power for dwarves? i always thought that their power was second wind as a minor action.
 

At first sight it seems potentially overpowered to me, because it can cherry pick it's features from all the phb races, and has access to 3 groups of racial feats.
Also, why it's encoumbered speed the racial power for dwarves? i always thought that their power was second wind as a minor action.
It's not clearly defined as Dwarf's don't have a racial power. I'm open to input, nothing in my first draft is so precious to me as to make it inflexible, except the concept itself.

I haven't min/maxed it and don't intend to.
 

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