This describes my new Prestige Class, the Waverider. It is a swashbuckling, nautically aimed prestige class meant for clerics of Valkur, the god of seafarers, and sailors in the Forgotten Realms. Please give comments on balance, abilities and flavor. I am especially not too sure on the higher level abilities.
The Waverider
You are one with your ship, you ride the waves because it is your live, you wouldn’t know how to live without it. The thrills of exploration, naval combat make you feel you are living. You show by your travels what true seamanship is, and that Valkur protects those who have faith in him.
Requirements: Profession (Sailor)
Ability to cast: 3rd level divine spells. As a cleric must have the Ocean domain
Skills:
Profession (Sailor) 8 ranks
Rope Use 3 ranks
Balance 3 ranks
Climb 3 ranks
Feats:
Skill Focus (Profession (Sailor))
Weapon Proficiency (Cutlass)
Special: Must have sailed at a seagoing boat for at least 2 years.
Abilities:
BAB: As cleric
Good saves: Reflex and Will
Hit Die: D6
Skill Points 4+Int per level.
Class Skills: Balance, Climb, Craft, Healing Jump, Profession, Rope Use, Knowledge (Religion), Knowledge (Geography), Swim.
Weapons and Armor proficiency: the Wavetamers gains light armour proficiency, but not shield and proficiency with all simple weapons, as well as Exotic Weapon Proficiency (Harpoon) (S&F).
Spell progression as a cleric continues, however no other clerical abilities such as turning undead abilities are increased.
1 Superior Sailor, Sea Legs
2 Valkur’s Mighty Blade
3 Sailor’s Grace
4 Extra Domain
5 Superior Sailor
6 Valkur’s mighty blade
7 Sailor’s Grace
8 Valkur’s Blessing.
9 Superior Sailor
10 Valkur’s Mighty blade
Valkur’s Blessing: When you are shipwrecked or are swept overboard, you will not drown. You will instead wash up on a beach, at a place having enough potential food and water to support you indefinitely. This does however not protect you from Predators, Stupidity, or lack of skills. (or from hostile natives for that matter).
Extra domain: You gain an extra domain from the list of Air, Chaos, Good, Ocean and Protecion. You do gain the domain power, and another list of domains spells to choose from, you do not gain an extra domain spell per day.
Superior Sailor: Beginning at first level you gain a +2 bonus to profession (sailor) checks, this bonus increases to +4 at 5th and +6 at 10th level.
Sea legs: You are so accustomed to the movements of your ship, even in the strongests of storms that you no longer have to make concentration checks related to the movement of a ship.
Sailor’s Grace:
You are so experienced at working on your ship, climbing the ropes, and hoisting the sails that from level 3 onwards you get a +2 Bonus to Climb, Jump, Rope Use and Balance checks as long as you’re on a ship. This bonus increase to +4 at level 7
Valkur’s Mighty Blade
When using a cutlass, in the hands of a Wavetamer it acts as a Cutlass of Spellstoring +1 . At level 5 this increases to a cutlass of spellstoring +2. At level 9 it acts as a keen cutlass +2 of spellstoring.
If the weapon already has additional abilities, (such as frost, flaming) these still apply, and if the enhancement bonus is better than that conferred by the ability the highest of the bonusses is used.
edited the Valkur's might blade ability for clarification purposes.
The Waverider
You are one with your ship, you ride the waves because it is your live, you wouldn’t know how to live without it. The thrills of exploration, naval combat make you feel you are living. You show by your travels what true seamanship is, and that Valkur protects those who have faith in him.
Requirements: Profession (Sailor)
Ability to cast: 3rd level divine spells. As a cleric must have the Ocean domain
Skills:
Profession (Sailor) 8 ranks
Rope Use 3 ranks
Balance 3 ranks
Climb 3 ranks
Feats:
Skill Focus (Profession (Sailor))
Weapon Proficiency (Cutlass)
Special: Must have sailed at a seagoing boat for at least 2 years.
Abilities:
BAB: As cleric
Good saves: Reflex and Will
Hit Die: D6
Skill Points 4+Int per level.
Class Skills: Balance, Climb, Craft, Healing Jump, Profession, Rope Use, Knowledge (Religion), Knowledge (Geography), Swim.
Weapons and Armor proficiency: the Wavetamers gains light armour proficiency, but not shield and proficiency with all simple weapons, as well as Exotic Weapon Proficiency (Harpoon) (S&F).
Spell progression as a cleric continues, however no other clerical abilities such as turning undead abilities are increased.
1 Superior Sailor, Sea Legs
2 Valkur’s Mighty Blade
3 Sailor’s Grace
4 Extra Domain
5 Superior Sailor
6 Valkur’s mighty blade
7 Sailor’s Grace
8 Valkur’s Blessing.
9 Superior Sailor
10 Valkur’s Mighty blade
Valkur’s Blessing: When you are shipwrecked or are swept overboard, you will not drown. You will instead wash up on a beach, at a place having enough potential food and water to support you indefinitely. This does however not protect you from Predators, Stupidity, or lack of skills. (or from hostile natives for that matter).
Extra domain: You gain an extra domain from the list of Air, Chaos, Good, Ocean and Protecion. You do gain the domain power, and another list of domains spells to choose from, you do not gain an extra domain spell per day.
Superior Sailor: Beginning at first level you gain a +2 bonus to profession (sailor) checks, this bonus increases to +4 at 5th and +6 at 10th level.
Sea legs: You are so accustomed to the movements of your ship, even in the strongests of storms that you no longer have to make concentration checks related to the movement of a ship.
Sailor’s Grace:
You are so experienced at working on your ship, climbing the ropes, and hoisting the sails that from level 3 onwards you get a +2 Bonus to Climb, Jump, Rope Use and Balance checks as long as you’re on a ship. This bonus increase to +4 at level 7
Valkur’s Mighty Blade
When using a cutlass, in the hands of a Wavetamer it acts as a Cutlass of Spellstoring +1 . At level 5 this increases to a cutlass of spellstoring +2. At level 9 it acts as a keen cutlass +2 of spellstoring.
If the weapon already has additional abilities, (such as frost, flaming) these still apply, and if the enhancement bonus is better than that conferred by the ability the highest of the bonusses is used.
edited the Valkur's might blade ability for clarification purposes.
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