Preparing for the Elemental Plane of Water

Halivar

First Post
Our level 13 party is about to go to the Elemental Plane of Water. I got three levels of Planar Champion, so no Planar Survival as of yet. We got a bard, a wizard (who can craft just about anything), a rogue/sorcerer/arcane trickster, and my fighter/planar champion.

What do I do? We can spend all our money on water breathing equipment, but we still have to deal with movement. I calculated that making permenant water-breathing and freedom of movement items for all four of us will require all the gold in the Elemental Plane of Money and change.

What to do? How much will it cost? What would YOU do?

PS: Did I mention that the person we seek is locked in the middle of an huge block of ice? The water around it is probably freezing.
 
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4 amulets of adaptation(or 3 amulets and some Plate Armor of th Deep for the fighter) and 4 rings of freedom of movement. expensive, but sell off some excess toys and you'll be ok.;)
 

Sorry, but I just flashed on a mental image of a barbarian hero wearing water wings.


OK....

Movement. This is an issue, but anything that gives flight should work. Test it out in a lake and see if one character can drag the rest along (you'll be in trouble for combat though)

Cold. If your DM knows a darn thing about cold water you're in big trouble. Thankfully Endure Elements is a first level spell and it lasts 24 hours (why, oh why, isn't this a ranger spell?)
 

Oh... so *THAT'S* what that Plate Mail was for. Just remembered that I do, in fact, have Plate Mail of the Deep. Still need to equip the other three, however.
 

Halivar said:
Oh... so *THAT'S* what that Plate Mail was for. Just remembered that I do, in fact, have Plate Mail of the Deep. Still need to equip the other three, however.

What it does is let you breath water and swim as if you were'nt wearing any armor at all - very useful.
 

The best way to do this that I can see is sneak style.
Load your fastest, most underwater capable character with every stealth and defense item you can get your hands on, put the rest of the party in a Portable Hole with a Bottle of Air, and run.

Or see about making some sort of submarine. The shell from a Dragon Turtle, with appropriate modifications, would make a truely stylish underwater transport.
 

Depending upon the PCs' levels, one part of the solution could be as simple as water breathing. The spell lasts 2 hours/level, so for a 6th level caster, that's 12 hours. Also, you can divide the duration evenly among all creatures touched when the spell is cast, so in a party of four, that's 3 hours/character. (Or longer if you cast multiple spells on fewer targets at a time.)

If you don't want to have a bunch of spell slots dedicated to water breathing, the wizard should be able to crank out multiple potions of it without too much expense.

Of course, relying on the spell or potion does leave you vulernable to dispel magic....
 
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waterworld

don't forget to take acid spells. you wont have the conductivity or won't burn issues that you have with fire and electric. also remember that ice is constructed of CRYSTALS which are easily damaged by sonic vibrations, and that water carries sound much better then air.
 


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