Longspeak
Adventurer
Hi all,
I've been toying with an idea for a while, and a friend suggests I check to see if there's interest before I got too far down the rabbit hole.
I ran, for a few years, a Star Wars Game in which I changed the Canon just a bit. At the end of Episode VI, Luke Turned, Vader Took Over, and the Rebellion was Crushed. Set Twenty Years later, new heroes carried on the fight. That ran for a few years, and the PCs ultimately won after several adventures and much new history
The idea that's been in my head recently is a sequel to THAT.
In a galaxy rich with NPCs both new and familiar, with history both new and familiar, new Heroes would begin by helping to remake the Jedi as the Republic reemerges into a new era of peace. I expect some sandboxing, but also some goals of their own, some Imperial remnants and other fallout from the war and a few things new to the story.
I'm trying to see the the concept itself holds any interest before I even consider any further details, like a system I'd used, when and how we'd play. My son says people won't want to play a games with a heavily non-canon setting. He says "To them, it won't even be Star Wars. My friend says he's play... but he was in the original and knows its history.
This is mainly a yes/no, but there's a third option here for the inevitable 'other.'
I've been toying with an idea for a while, and a friend suggests I check to see if there's interest before I got too far down the rabbit hole.
I ran, for a few years, a Star Wars Game in which I changed the Canon just a bit. At the end of Episode VI, Luke Turned, Vader Took Over, and the Rebellion was Crushed. Set Twenty Years later, new heroes carried on the fight. That ran for a few years, and the PCs ultimately won after several adventures and much new history
The idea that's been in my head recently is a sequel to THAT.
In a galaxy rich with NPCs both new and familiar, with history both new and familiar, new Heroes would begin by helping to remake the Jedi as the Republic reemerges into a new era of peace. I expect some sandboxing, but also some goals of their own, some Imperial remnants and other fallout from the war and a few things new to the story.
I'm trying to see the the concept itself holds any interest before I even consider any further details, like a system I'd used, when and how we'd play. My son says people won't want to play a games with a heavily non-canon setting. He says "To them, it won't even be Star Wars. My friend says he's play... but he was in the original and knows its history.
This is mainly a yes/no, but there's a third option here for the inevitable 'other.'