1) How well it stacks up with other classes?
I think the Blackguard is a little on the weak side, but all its abilities are in flavor with its roots, and I'm for slightly underpowered PrC.
2) How often a PC will go with this class?
I don't allow evil characters, so my players wouldn't think about trying this class.
3) How often an NPC will go with this class?
I think this class is essential in most standard D&D games -- it's the anti-paladin... and there is always a shadow to the light. I'd use it, but not all the time.
4) How 'fun' it is to play this class?
I like playing evil NPCs, and evil with a purpose and goal is always more compelling. Blackguards can be evil, abhorent, yet filled with that abberant sense of honor, which makes for a fun and compelling character to portray.
5) How much this class adds to the game?
I think it adds a tremendously important facet to evil -- the face of the dedicated warrior for injustice and oblivion. It also fills the important niche of the fallen paladin -- the paragon defaced.
Epametheus -- while a character might be "better served" mechanics-wise by a different class than paladin as the class that lead to the blackguard levels, there is something far more compelling story-wise about the paladin who turned from his virture and traded it for the powers of darkness.
(BEGIN RANT) I'd slap silly any player who said that he was "Warrior for Light that feel from the path and trade his virtue for the powers of darkness" that took levels of something other than paladin before his blackguard levels -- I'd be looking for the "Made in Min/Max-Land" label on his character sheet... That kinda stuff makes me mad!
I know players want to be combat and skill hoes, untouchable and unkillable, but when they sacrifice compelling story elements on altar of min/maxing to do it, I get a little ruffled... (END RANT)
I now return you to your regularly schedule poll, already in progress...
