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<blockquote data-quote="Mirrorrorrim" data-source="post: 9209789" data-attributes="member: 7040132"><p>The designers' goals to keep backward compatibility are negatively impacting their ability to develop/revise appropriate themes.</p><p></p><p>The Circle of the Moon should NEVER have been about wildshaping into bigger beasts, based on a tenuous connection the moon has to lycanthropy. The Moon has nothing to do with Beasts. But they can't break free from it. So we're stuck. Don't get me wrong, it's going to be playable. But I doubt it will feel satisfactory for everyone because of the limitations required so that Wildshape and Spellcasting together don't make the class too powerful (like it is today with the 2014 class).</p><p></p><p>There could have been a Circle of Beasts that focused on Enhancing Wildshape and a Circle of the Moon that focused on lunar/radiant magic (and maybe hybrid/lycanthropic forms if they wanted to be weird about it?) Merging the two prevents them from implementing a stronger thematic focus for each, watering down the possible subclass abilities because they have to give a nod to both. </p><p></p><p>The current 2014 ablative HP design for Wildshape is too powerful, yes. But the new one doesn't feel very tough/tanky either, and it has to be because Beasts are for melee combat. Neither Druids nor Wildshape have good AC, and even a Moon Druid with 3xlevel THP is going to soak only 1 hit from a monster of an appropriate CR. I think revising the previous Template version of the playtest could have fixed that. But we're past that.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9209789, member: 7040132"] The designers' goals to keep backward compatibility are negatively impacting their ability to develop/revise appropriate themes. The Circle of the Moon should NEVER have been about wildshaping into bigger beasts, based on a tenuous connection the moon has to lycanthropy. The Moon has nothing to do with Beasts. But they can't break free from it. So we're stuck. Don't get me wrong, it's going to be playable. But I doubt it will feel satisfactory for everyone because of the limitations required so that Wildshape and Spellcasting together don't make the class too powerful (like it is today with the 2014 class). There could have been a Circle of Beasts that focused on Enhancing Wildshape and a Circle of the Moon that focused on lunar/radiant magic (and maybe hybrid/lycanthropic forms if they wanted to be weird about it?) Merging the two prevents them from implementing a stronger thematic focus for each, watering down the possible subclass abilities because they have to give a nod to both. The current 2014 ablative HP design for Wildshape is too powerful, yes. But the new one doesn't feel very tough/tanky either, and it has to be because Beasts are for melee combat. Neither Druids nor Wildshape have good AC, and even a Moon Druid with 3xlevel THP is going to soak only 1 hit from a monster of an appropriate CR. I think revising the previous Template version of the playtest could have fixed that. But we're past that. [/QUOTE]
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