Well, it seems I have the rather insane idea of playing a blind wizard in our next campaign.
The condition of Blinded mentions that some of the drawbacks can be overcome over time... anyone have an idea of how this could be interperted and implemented?
Also, anyone recommend feats, other then Blindfighting, that are meant for blind characters? I'm sure some of you have played blind characters before and may want to share some of your wisdom.
Thanks guys!
Here is the Blinded SRD entry for those interested:
"Blinded: The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them."
The condition of Blinded mentions that some of the drawbacks can be overcome over time... anyone have an idea of how this could be interperted and implemented?
Also, anyone recommend feats, other then Blindfighting, that are meant for blind characters? I'm sure some of you have played blind characters before and may want to share some of your wisdom.
Thanks guys!
Here is the Blinded SRD entry for those interested:
"Blinded: The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them."