DrSpunj
Explorer
I don't have the book, so here's what I know copied from the front page:
Players Roll All The Dice -- Each time an enemy attacks a PC, the player rolls a defense check (1d20+character's AC modifiers) against the opponent's attack score (11+enemy's attack bonus). Any time a player casts a spell or uses a special attack that forces the enemy to make a saving throw, he rolls a magic check (1d20+ spell level + ability modifier + other modifiers) against the enemy's fortidude/reflex/will score (11 + enemy's save modifier).
Now, that sounds cool to me. The PCs get to continue rolling on the DM's "turn" instead of sitting there waiting for their turn. However, with the Core rules, assuming a Monster's AB (MAB) of +5 and a PC's AC of 15, the chance for the Monster to hit is 55%, on a 10 or better, since they only have to equal the AC.
Using the math outlined above, the player now rolls a d20 and adds their AC modifiers (+5) and tries to beat the Monster's attack (11+5=16). That means the PC needs to roll an 11 to avoid the attack, IOW, on a 10 or less, the Monster hits them successfully, which is 50%.
So is the variant supposed to make Monster attacks 5% [EDIT] less likely to hit successfully? Or is my math bad? Shouldn't the variant be 12 + MAB?
Thanks.
DrSpunj
Players Roll All The Dice -- Each time an enemy attacks a PC, the player rolls a defense check (1d20+character's AC modifiers) against the opponent's attack score (11+enemy's attack bonus). Any time a player casts a spell or uses a special attack that forces the enemy to make a saving throw, he rolls a magic check (1d20+ spell level + ability modifier + other modifiers) against the enemy's fortidude/reflex/will score (11 + enemy's save modifier).
Now, that sounds cool to me. The PCs get to continue rolling on the DM's "turn" instead of sitting there waiting for their turn. However, with the Core rules, assuming a Monster's AB (MAB) of +5 and a PC's AC of 15, the chance for the Monster to hit is 55%, on a 10 or better, since they only have to equal the AC.
Using the math outlined above, the player now rolls a d20 and adds their AC modifiers (+5) and tries to beat the Monster's attack (11+5=16). That means the PC needs to roll an 11 to avoid the attack, IOW, on a 10 or less, the Monster hits them successfully, which is 50%.
So is the variant supposed to make Monster attacks 5% [EDIT] less likely to hit successfully? Or is my math bad? Shouldn't the variant be 12 + MAB?
Thanks.
DrSpunj
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