Trit One-Ear
Explorer
Evening all,
As I launch into writing the next stage of my ongoing campaign (running 4E if it matters), I'm met with a desire to improve. We started our campaign somewhat hurriedly, and I had already written most of what elements would be involved. We had fun, but I want to get more input from my players. I want to craft a campaign that fits their playstyle more.
Thus I began a very simple survey to ask them (I like to try and limit the "homework" I give them between sessions.) On a scale from 1-10, rank your preference towards these elements of D&D gameplay. Much of this I blatantly lifted from the DMG2, as you will see.
Rate 1-10 (1 being "Ugh, never again," 10 being "I wish this could replace my daily commute in real life."
A. Combat
B. Social interactions
C. Intrigue/mystery
D. Exploration/discovery
E. Dungeon Crawls
F. Puzzles
G. Episodic/shorter adventures
H. Long adventures
Does this seem like a good balance to other DM's or players? Not too long, but detailed enough to give me something to build on? Any element I'm forgetting that seems important from your table?
Also, if this seems helpful to other DM's, please feel free to steal it.
Many thanks!
Trit
As I launch into writing the next stage of my ongoing campaign (running 4E if it matters), I'm met with a desire to improve. We started our campaign somewhat hurriedly, and I had already written most of what elements would be involved. We had fun, but I want to get more input from my players. I want to craft a campaign that fits their playstyle more.
Thus I began a very simple survey to ask them (I like to try and limit the "homework" I give them between sessions.) On a scale from 1-10, rank your preference towards these elements of D&D gameplay. Much of this I blatantly lifted from the DMG2, as you will see.
Rate 1-10 (1 being "Ugh, never again," 10 being "I wish this could replace my daily commute in real life."
A. Combat
B. Social interactions
C. Intrigue/mystery
D. Exploration/discovery
E. Dungeon Crawls
F. Puzzles
G. Episodic/shorter adventures
H. Long adventures
Does this seem like a good balance to other DM's or players? Not too long, but detailed enough to give me something to build on? Any element I'm forgetting that seems important from your table?
Also, if this seems helpful to other DM's, please feel free to steal it.
Many thanks!
Trit