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<blockquote data-quote="Willie the Duck" data-source="post: 9302240" data-attributes="member: 6799660"><p>It's worse than that. This is the edition where acting outside of your expected role could effectively double to quintuple the effort/adventuring of gaining levels. This happened through the training rules*. Since most of your XP came from GP acquisition, you tended to have approximately as much gp as xp. If the DM determined that your thief character had poorly followed their alignment, done such un-thief-like actions as boldly fighting or failing to show self-interest in acquiring treasure, or failing to pull their weight*<em><em><em>, you could end up with a poor performance rating. That means you would need 4 weeks and 6000 gp to level up to level 2, but would only have a little less than 1250 gp to spend. The character would then have to adventure**</em></em></em> for another 4,750+ gp (which otherwise would provide 4,750+ more xp to devote towards levels 3 and up), all without gaining new xp.</p><p><em><span style="font-size: 10px">*if used, of course</span></em></p><p><em><span style="font-size: 10px">**see contradiction with previous clause</span></em></p><p><em><span style="font-size: 10px">***or work in servitude, exactly what you want to do with your PC when 1 game week was also supposed to equal 1 week IRL.</span></em></p><p></p><p>Suffice to say, this is one of the reasons I'm particularly nonplussed at the value of 'playing Rules As Written' (or claims that one did, BitD) with regards to 1E.</p><p></p><p>Per AD&D DMG, p.86:</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9302240, member: 6799660"] It's worse than that. This is the edition where acting outside of your expected role could effectively double to quintuple the effort/adventuring of gaining levels. This happened through the training rules*. Since most of your XP came from GP acquisition, you tended to have approximately as much gp as xp. If the DM determined that your thief character had poorly followed their alignment, done such un-thief-like actions as boldly fighting or failing to show self-interest in acquiring treasure, or failing to pull their weight*[I][I][I], you could end up with a poor performance rating. That means you would need 4 weeks and 6000 gp to level up to level 2, but would only have a little less than 1250 gp to spend. The character would then have to adventure**[/I][/I][/I] for another 4,750+ gp (which otherwise would provide 4,750+ more xp to devote towards levels 3 and up), all without gaining new xp. [I][SIZE=2]*if used, of course **see contradiction with previous clause ***or work in servitude, exactly what you want to do with your PC when 1 game week was also supposed to equal 1 week IRL.[/SIZE][/I] Suffice to say, this is one of the reasons I'm particularly nonplussed at the value of 'playing Rules As Written' (or claims that one did, BitD) with regards to 1E. Per AD&D DMG, p.86: [/QUOTE]
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