Kalendraf
Explorer
I'm trying to pimp/tweak/etc an encounter featuring either an evil Naga (Dark or Spirit) serving as a guardian. This encounter will be for a 9th level party. Without making any changes, I fear this fight will be too easy. I'd prefer it was a decent challenge instead of a simple 1 to 2 round kill. Here are the details:
Rules:
3.5 core books only
Room info:
The Naga's chamber is approximately a 25' diameter circular room. The main entrance/exit consists of a long (100' or so) set of 45 degree stairs leading up from this chamber at one end. At the opposite side of the chamber is a door.
Motive:
The Naga serves as a guardian. Anyone coming down these steps who doesn't call out the correct password in advance is assumed to be an intruder. The naga is devout, serving his masters without hesitation, and will even sacrifice himself to prevent anyone from passing. It's spell list will reflect this as it attempts to neutralize multiple enemies quickly.
Encounter details:
Most likely, the Naga will be on alert (thus not caught sleeping), but only receive about 2 to 3 rounds of advance warning as the intruders descend. Thus, the number of buff spells it will have time to activate is fairly limited.
Stats:
Choose which Naga. The stats of the Naga will be the same as found in the monster manual. The Dark Naga features a better Dex and Int score, but the Spirit Naga is clearly stronger.
Feats:
Up to you. (Alertness and Combat Casting are probably good choices, but perhaps there's something else worth examining. No craft feats please)
Skills:
Up to you (spot, listen and concentration are likely to remain the most important, but feel free to mix it up).
Spell list:
Up to you (lightning bolt or fireball are likely choices to catch characters on the steps, but what other nasty spells can it use in case characters survive that initial blast?)
Equipment:
Up to you, but with these limits: Dark Naga has 2400 gp to work with while the Spirit Naga has 3200 gp
Tactics:
Up to you.
Rules:
3.5 core books only
Room info:
The Naga's chamber is approximately a 25' diameter circular room. The main entrance/exit consists of a long (100' or so) set of 45 degree stairs leading up from this chamber at one end. At the opposite side of the chamber is a door.
Motive:
The Naga serves as a guardian. Anyone coming down these steps who doesn't call out the correct password in advance is assumed to be an intruder. The naga is devout, serving his masters without hesitation, and will even sacrifice himself to prevent anyone from passing. It's spell list will reflect this as it attempts to neutralize multiple enemies quickly.
Encounter details:
Most likely, the Naga will be on alert (thus not caught sleeping), but only receive about 2 to 3 rounds of advance warning as the intruders descend. Thus, the number of buff spells it will have time to activate is fairly limited.
Stats:
Choose which Naga. The stats of the Naga will be the same as found in the monster manual. The Dark Naga features a better Dex and Int score, but the Spirit Naga is clearly stronger.
Feats:
Up to you. (Alertness and Combat Casting are probably good choices, but perhaps there's something else worth examining. No craft feats please)
Skills:
Up to you (spot, listen and concentration are likely to remain the most important, but feel free to mix it up).
Spell list:
Up to you (lightning bolt or fireball are likely choices to catch characters on the steps, but what other nasty spells can it use in case characters survive that initial blast?)
Equipment:
Up to you, but with these limits: Dark Naga has 2400 gp to work with while the Spirit Naga has 3200 gp
Tactics:
Up to you.