[PHB2] Immediate Magic (Abrupt Jaunt) Spell-like or Extrodinary?

Erywin

First Post
One of my players uses the Immediate Magic (Abrupt Jaunt) variant that replaces his familiar. In the text about Immediate Magic, it states that its a Spell-like ability twice and then states that the ability is Extrodinary... Very confused on this one.

Secondly, if it is considered a Spell-like ability does it provoke an AoO?

Using a spell-like ability while threatened provokes attacks of opportunity. It is possible to make a Concentration check to use a spell-like ability defensively and avoid provoking an attack of opportunity. A spell-like ability can be disrupted just as a spell can be. Spell-like abilities are subject to spell resistance and to being dispelled by dispel magic. They do not function in areas where magic is suppressed or negated.

Quote from the SRD. It's an immediate action for Abrupt Jaunt.

Cheers,
E
 

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It's an ability that lets you teleport. It's not going to be an Extraordinary ability.

And although swift and immediate spells don't provoke AoOs, that doesn't appear to apply to spell-like abilities, though a generous DM might allow it to on the grounds that these abilities work very similarly to spells.
 

I have been allowing it to not provoke but thats mainly due to the fact that I havent had a chance to delve into the mechanics due to working on other things lately.

Cheers,
E
 


the purpose of this ability (as we see it) is to get out of the way of an incoming attack. It makes no sense for it to provoke an attack of opportunity.
 

I've gotten a chance tp use this variant for a Conjurer character from 1st-5th levels, does it seem like this is one of the best choices from the Immediate Magic list? It sure did to me. We parred it down to a swift action to prevent the whole negating-a-foes-turn ability it normally provides as an immediate action which made it quite a bit more powerful in my estimation.
 

Liquidsabre said:
I've gotten a chance tp use this variant for a Conjurer character from 1st-5th levels, does it seem like this is one of the best choices from the Immediate Magic list? It sure did to me. We parred it down to a swift action to prevent the whole negating-a-foes-turn ability it normally provides as an immediate action which made it quite a bit more powerful in my estimation.
I personally find it by far the best Immediate Magic option and, frankly, too good to allow in my game (which is quite high-powered). The ability to automatically negate an attack as an immediate action is way too good. BTW, Liquidsabre, it doesn't really work as a swift action since you can only take swift actions on your own turn.
 

shilsen said:
I personally find it by far the best Immediate Magic option and, frankly, too good to allow in my game (which is quite high-powered). The ability to automatically negate an attack as an immediate action is way too good. BTW, Liquidsabre, it doesn't really work as a swift action since you can only take swift actions on your own turn.

Yeah I am finding it a tad over powered as well :( and the campaign I run is fairly high powered, 32 pt buy Gestalt game. The character with this is currently a Bugbear Ninja/Wizard who is nigh impossible to pin down, altho managed to nearly decimate him with my slightly powerful Shifter Druid/Monk NPC :)

Cheers,
E
 

My solution: if you use it in response to an attack, the attack suffers a 50% miss chance (rather than being negated outright). Presumably the attacker charged and didn't plan on getting in a full attack anyway. :)

Cheers, -- N
 


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