Shard O'Glase
First Post
Ok in the new FR book it is at +6 spell levels I suspect its at +6 spell levels in CD as well thanks to some discussion of the divine metamagic feat in general discussion. Ok maybe it was too good at +4 spell levels for a few specific spells but at +6 levels its a waste of space for pretty much every spell in the game with maybe 1 or two exceptions. So +6 spell levels is the best these guys could come up with?
Would it of been such a challenge to actually rewrite the feat instead of just cut and pasting it and slapping on a higher cost in spell levels. How about a variable cost based on the initial duraiton of the spell, like +1 spell level for 1 hour duration, +2 for 10 min/level, +4 for 1/min level and +6 for 1 round a level duration. Or have it be a lower spell elvel boost but have it only boost it up a time category, for example changes 1 orund a level duraiton spells to 1 min a level, and then make it stackable with itself. Virtaully anything would of been better than what they did, heck leaving it out of the game would of been better.
Would it of been such a challenge to actually rewrite the feat instead of just cut and pasting it and slapping on a higher cost in spell levels. How about a variable cost based on the initial duraiton of the spell, like +1 spell level for 1 hour duration, +2 for 10 min/level, +4 for 1/min level and +6 for 1 round a level duration. Or have it be a lower spell elvel boost but have it only boost it up a time category, for example changes 1 orund a level duraiton spells to 1 min a level, and then make it stackable with itself. Virtaully anything would of been better than what they did, heck leaving it out of the game would of been better.