PieAndDragon
Duncan T
Following on from the pech, I now present the naiad. Also referred to as nereids, I prefer the term naiad as I find it easier to spell 
Naiads
Naiads are formed from the element of water but left the Elemental Plane of Water centuries ago, making their home on the Prime Material Plane instead.
Naiads now inhabit the seas and lakes of the world, equally at home in salt or fresh water.
They will protect their watery homelands from any who would exploit them without any care.
Personality: Confident and sure of themselves, naiads usually know what they want from life. They are patient and persistent, often focusing on one goal at a time. If a goal is not attainable, they will often leave it for a later time, returning to it when they have more resources or a new approach.
Many are straight-forward in their needs and tastes, valuing simple pleasures such as feasting, boasting, music and wrestling. Refined enjoyments such as poetry and philosophy are too often lost on them.
Physical Description: A typical naiads stands 6 ft tall and weighs 140-150 pounds, with slick, smooth skin and large, dark eyes. They are surprisingly muscled from years spent swimming. Their skin colour ranges from greenish –blue through to darkest navy blue.
They lack body or facial hair, but the lustrous hair which grows from their heads can take any colour of the rainbow. Males often keep their hair short while females grow theirs long. Other than their hair, males are nearly impossible to tell from females.
Relations: Naiads feel sorry for the land-based creatures, who can breathe only the air and cannot live a life in the waters.
They often share territory with the sea elves, sahuagin and other aquatic races, sometimes as allies and sometimes as foes. Naiads are wary and suspicious of creatures with ties to the element of fire. They judge other races by their actions, but sometimes underestimate these races due to their reliance on the land.
Outlook: Naiads value honesty and physical prowess. They often take the long view, rarely taking the short and easy route.
They tend to keep their thoughts in simple terms, disliking complexity and trickery.
They are very loyal to family, friends and allies, but if that trust is broken or abused, they make persistent and unforgiving foes.
Naiad leaders are chosen for their wisdom and experience, those who have proven their ability to provide for themselves and others.
Naiad Lands: Naiads live wherever they can find water. They nearly always live immersed in water, albeit in rivers, swamps, lakes, or deep below the sea. Some also reside in water-drenched forests, long associated with the element of Water. They live in harmony with other creatures of their surroundings, hunting, gathering and occasionally farming the waters. Naiads of the seas and oceans often live in a nomadic fashion, roaming large areas in search of food.
Their cities are often places of wonder, hidden away from other races in the depths of the water.
Religion: Naiads venerate the deities of Water, whilst fearing the powers of fire. Many pay their respects to the forces of nature.
Some feel an affinity for the powers of darkness and shadow, as they spend much of their time away from the sun and have historic ties to the element of Shadow.
Adventurers: When they adventure, naiads usually start out with a single goal in mind. Some serve the powers of water, others act to protect or aid friends and family.
Stat Adjustments: +2 Strength, -2 Dexterity, -2 Intelligence, +2 Wisdom
Physical Traits:
- Height: 65”
- Height Modifier: 2d6”
- Base Weight: 110 lb
- Weight Modifier: *2d4 lb
- Base Age: 25
- Middle Age: 75 yrs, Old Age: 105 yrs, Venerable Age: 140 yrs, Maximum Age: +2d10 yrs
Racial Traits
- Naiads are Medium sized Fey [amphibious, aquatic]
- Base Speed 30 ft, Swim 20 ft
- Amphibious: Naiads can breathe both air and water
- Swim is always a class skill
- Water creatures. They have a -2 penalty to saves against spells or effects with the Fire descriptor. They also take an additional 50% damage from fire based effects
- +4 racial bonus to Listen checks
- Cannot use spells with the Fire descriptor or which deal fire damage
- Darkvision 60 ft
- Slick: Naiads are hard to get a hold on. They gain a +2 bonus to defend against grapples and to Escape Artist checks
- Watery Death: Naiads become water, equal in weight, when they are slain
- Favoured Class: Druid
Paragon Levels
Requirements: Must be naiad
Hit Die: d6
Weapon Profs: All Simple piercing and Martial piercing weapons
Armour Profs: Light, Medium and Shields
Skill Points/Lvl: 6 + Int
Class Skills: Bluff, Climb, Craft, Diplomacy, Escape Artist, Handle Animal, Heal, Knowledge(nature), Listen, Move Silently, Perform, Profession, Search, Spot, Survival
Lv BA Fo Rf Wi Powers
1 +0 +0 +2 +2 Resistant to Water, Natural Swimmer, Swim +10 ft, Slick +4
2 +1 +0 +3 +3 Blessing of Water, Swim +10 ft, Damage Reduction 1/-, Slick +6
3 +1 +1 +3 +3 Water Mastery, Drench, Swim +10 ft, Damage Reduction 2/-, Slick +8
Resistant to Water (Ex): Gain +4 to saves vs spells and effects with the Water descriptor, or which deal acid or cold damage. The naiad also gains Acid and Cold resistance 10
Natural Swimmer (Ex): +8 to Swim checks and can always choose to take 10 on any Swim Check.
Blessing of Water (Ex): Naiads who follow a deity with access to the domain of Water gain a +1 bonus to saving throws
Water Mastery (Ex): +1 to hit and damage when both the naiad and their opponent are touching the water
Drench (Ex): The naiad's touch puts out torches, campfires, exposed lanterns and other nonmagical flames no larger than
medium size.
Feedback welcome!

Naiads
Naiads are formed from the element of water but left the Elemental Plane of Water centuries ago, making their home on the Prime Material Plane instead.
Naiads now inhabit the seas and lakes of the world, equally at home in salt or fresh water.
They will protect their watery homelands from any who would exploit them without any care.
Personality: Confident and sure of themselves, naiads usually know what they want from life. They are patient and persistent, often focusing on one goal at a time. If a goal is not attainable, they will often leave it for a later time, returning to it when they have more resources or a new approach.
Many are straight-forward in their needs and tastes, valuing simple pleasures such as feasting, boasting, music and wrestling. Refined enjoyments such as poetry and philosophy are too often lost on them.
Physical Description: A typical naiads stands 6 ft tall and weighs 140-150 pounds, with slick, smooth skin and large, dark eyes. They are surprisingly muscled from years spent swimming. Their skin colour ranges from greenish –blue through to darkest navy blue.
They lack body or facial hair, but the lustrous hair which grows from their heads can take any colour of the rainbow. Males often keep their hair short while females grow theirs long. Other than their hair, males are nearly impossible to tell from females.
Relations: Naiads feel sorry for the land-based creatures, who can breathe only the air and cannot live a life in the waters.
They often share territory with the sea elves, sahuagin and other aquatic races, sometimes as allies and sometimes as foes. Naiads are wary and suspicious of creatures with ties to the element of fire. They judge other races by their actions, but sometimes underestimate these races due to their reliance on the land.
Outlook: Naiads value honesty and physical prowess. They often take the long view, rarely taking the short and easy route.
They tend to keep their thoughts in simple terms, disliking complexity and trickery.
They are very loyal to family, friends and allies, but if that trust is broken or abused, they make persistent and unforgiving foes.
Naiad leaders are chosen for their wisdom and experience, those who have proven their ability to provide for themselves and others.
Naiad Lands: Naiads live wherever they can find water. They nearly always live immersed in water, albeit in rivers, swamps, lakes, or deep below the sea. Some also reside in water-drenched forests, long associated with the element of Water. They live in harmony with other creatures of their surroundings, hunting, gathering and occasionally farming the waters. Naiads of the seas and oceans often live in a nomadic fashion, roaming large areas in search of food.
Their cities are often places of wonder, hidden away from other races in the depths of the water.
Religion: Naiads venerate the deities of Water, whilst fearing the powers of fire. Many pay their respects to the forces of nature.
Some feel an affinity for the powers of darkness and shadow, as they spend much of their time away from the sun and have historic ties to the element of Shadow.
Adventurers: When they adventure, naiads usually start out with a single goal in mind. Some serve the powers of water, others act to protect or aid friends and family.
Stat Adjustments: +2 Strength, -2 Dexterity, -2 Intelligence, +2 Wisdom
Physical Traits:
- Height: 65”
- Height Modifier: 2d6”
- Base Weight: 110 lb
- Weight Modifier: *2d4 lb
- Base Age: 25
- Middle Age: 75 yrs, Old Age: 105 yrs, Venerable Age: 140 yrs, Maximum Age: +2d10 yrs
Racial Traits
- Naiads are Medium sized Fey [amphibious, aquatic]
- Base Speed 30 ft, Swim 20 ft
- Amphibious: Naiads can breathe both air and water
- Swim is always a class skill
- Water creatures. They have a -2 penalty to saves against spells or effects with the Fire descriptor. They also take an additional 50% damage from fire based effects
- +4 racial bonus to Listen checks
- Cannot use spells with the Fire descriptor or which deal fire damage
- Darkvision 60 ft
- Slick: Naiads are hard to get a hold on. They gain a +2 bonus to defend against grapples and to Escape Artist checks
- Watery Death: Naiads become water, equal in weight, when they are slain
- Favoured Class: Druid
Paragon Levels
Requirements: Must be naiad
Hit Die: d6
Weapon Profs: All Simple piercing and Martial piercing weapons
Armour Profs: Light, Medium and Shields
Skill Points/Lvl: 6 + Int
Class Skills: Bluff, Climb, Craft, Diplomacy, Escape Artist, Handle Animal, Heal, Knowledge(nature), Listen, Move Silently, Perform, Profession, Search, Spot, Survival
Lv BA Fo Rf Wi Powers
1 +0 +0 +2 +2 Resistant to Water, Natural Swimmer, Swim +10 ft, Slick +4
2 +1 +0 +3 +3 Blessing of Water, Swim +10 ft, Damage Reduction 1/-, Slick +6
3 +1 +1 +3 +3 Water Mastery, Drench, Swim +10 ft, Damage Reduction 2/-, Slick +8
Resistant to Water (Ex): Gain +4 to saves vs spells and effects with the Water descriptor, or which deal acid or cold damage. The naiad also gains Acid and Cold resistance 10
Natural Swimmer (Ex): +8 to Swim checks and can always choose to take 10 on any Swim Check.
Blessing of Water (Ex): Naiads who follow a deity with access to the domain of Water gain a +1 bonus to saving throws
Water Mastery (Ex): +1 to hit and damage when both the naiad and their opponent are touching the water
Drench (Ex): The naiad's touch puts out torches, campfires, exposed lanterns and other nonmagical flames no larger than
medium size.
Feedback welcome!
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