Pathfinder 1E Pathfinder Spells and granting Feat effects

knottyprof

First Post
I haven't researched this other than the core book, but I was thinking why aren't there any spells that temporarily grants feats or feat like effects. Even with pathfinder's updated progression (compared to 3.5) I still feel like my characters could always use more feats. This got me thinking, what if there were spells that temporarily granted feats so I took a stab at a couple write ups focusing on the ranged attack feat track. I tried to include most of the core and base spell casting classes for the write up. Just looking for constructive (not destructive) criticism as to these samples. If anyone knows of published products that already cover these types of spells please feel free to reference.
Did find one spell in Ultimate Combat: Bestow Weapon Proficiency http://www.d20pfsrd.com/magic/all-spells/b/bestow-weapon-proficiency

Archer’s Frenzy I
School: enchantment (compulsion); Level: Bard 2, Ranger 1, Sorcerer/Wizard 1, Summoner 1, Witch 1
Casting Time: 1 Standard Action
Components: V, S
Range: Personal or touch (see below)
Target: Self or living creature touched (see below)
Duration: see below
Saving Throw none; Spell Resistance yes (harmless)
Archer’s Frenzy I grants recipient the effects of the Point Blank Feat for the duration of the spell. If the recipient already possesses the feat then the spell has no effect.
When cast by a bard or ranger, the spell has a target of self only but lasts for 1 minute per level. When cast by a sorcerer, summoner, witch, or wizard the spell has a target of one living creature touched but the duration is only 1 round per level.

Archer’s Frenzy II
School: enchantment (compulsion); Level: Bard 3, Ranger 2, Sorcerer/Wizard 2, Summoner 2, Witch 2
Casting Time: 1 Standard Action
Components: V, S
Range: Personal or touch (see below)
Target: Self or living creature touched (see below)
Duration: see below
Saving Throw none; Spell Resistance yes (harmless)
Archer’s Frenzy II grants recipient the effects of the Point Blank Feat and the Precise Shot Feat for the duration of the spell. The spell will not grant any additional benefits if the recipient already has either feat. Thus if a character with Point Blank Shot is the target of this spell, she would gain the additional benefits of the Precise Shot but no other benefits for the Point Blank Feat.
When cast by a bard or ranger, the spell has a target of self only but lasts for 1 minute per level. When cast by a sorcerer, summoner, witch, or wizard the spell has a target of one living creature touched but the duration is only 1 round per level.

Archer’s Frenzy III
School: enchantment (compulsion); Level: Bard 4, Ranger 3, Sorcerer/Wizard 3, Summoner 3, Witch 3
Casting Time: 1 Standard Action
Components: V, S
Range: Personal or touch (see below)
Target: Self or living creature touched (see below)
Duration: see below
Saving Throw none; Spell Resistance yes (harmless)
Archer’s Frenzy III grants the recipient the effects of the Point Blank, Precise Shot, and Rapid Shot Feats for the duration of the spell. The spell will not grant any additional benefits if the recipient already has one of the feats. Thus if a character with Point Blank Shot is the target of this spell, she would gain the additional benefits of the Rapid Shot but no other benefits for the Point Blank Feat. The recipient must also meet the prerequisite requirements for any feats temporarily gained, or the effects of the feat are not gained as part of the spell effect. Thus, a character with a Dexterity less than 13 or a BAB of less than +1 would not gain the effects of the Rapid Shot feat as part of this spell’s effects.
When cast by a bard or ranger, the spell has a target of self only but lasts for 1 minute per level. When cast by a sorcerer, summoner, witch, or wizard the spell has a target of one living creature touched but the duration is only 1 round per level.
 
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I'd never thought of mining feats for spell ideas before. Seems like a nice idea to run with.

The difference between bard/ranger and sorc/summoner/witch/wizard is interesting. Is there a model spell that does something like that?

Bestow Weapon Proficiency includes the divine too. Is there a campaign setting reason for leaving out Cleric, Druid, and Paladin? I can picture some character concepts for those classes having the spell more than a summoner, say.
 

At this point I am just playing with ideas and it seemed (at least to me) that the spells fit better as arcane buffs since there are plenty of divine buffs already (bless, prayer, etc.). No real model as far as the rationale between Bard/Ranger casting and the others. My thought was that Rangers in particular would find it useful, especially if a non-archery combat style was chosen and Bards don't have a lot of offensive spells so it would give them a nice buff spell to fall back on.
 

Casters can already do enough as it is, without them being able to cast spells and get whatever feats they'd like as well. It's one of the reasons spells like Transformation and Polymorph were nerfed so hard. To prevent the wizard from being able to turn into a fighter on command.

I just don't think it's a good idea I'm afraid.
 

I think Paizo opened the door for this with the Bestow Weapon Proficiency. Also, there are spells that more or less grant the same things without actually referring to a feat. I think if the spells are set to a sufficient level then I don't see why it wouldn't be a good idea.

In the spells I am developing I am including the caveat that only one such spell will be active at a time, and casting another spell that grants another feat would effectively cancel the existing one so it wouldn't be like a caster could load up on several different feats at one time.
 

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