Do you think paladin's will now differ according to the deity they select? In 3E it really didi not matter whether the paladin was of hieroneous, bahamut or cuthbert, they all got the same dry abilities. clerics at least go domains and domain spells to diffrentiate them (though they were very limited in application).
I want 'kewl' powers for paladins depending on which deity they follow, and I want these powers to be different to what a cleric of the same deity might get.
Example:
Cleric of Tiamat: "Cauterize": You can call upon tiamat and cauterize wounds with hellfire as a standard action. Result: One target removes the 'bloody' condition.
Paladin of Tiamat: "Scorching Steel": Once per encounter you can call upon tiamat as a move action and enshroud your weapon in the flames of hell for 10 rounds. +1d8 fire damage to target.
Thoughts/improvements?
I want 'kewl' powers for paladins depending on which deity they follow, and I want these powers to be different to what a cleric of the same deity might get.
Example:
Cleric of Tiamat: "Cauterize": You can call upon tiamat and cauterize wounds with hellfire as a standard action. Result: One target removes the 'bloody' condition.
Paladin of Tiamat: "Scorching Steel": Once per encounter you can call upon tiamat as a move action and enshroud your weapon in the flames of hell for 10 rounds. +1d8 fire damage to target.
Thoughts/improvements?