Paladin Warhorse

brehobit

Explorer
the new paladin warhorse (summon once per day for 2 hrs per paladin level, so no more dragging it down the stairs to the dungeon to have it when you need it)

WTF?

Say the party is rushing off on a two day trip traveling 8 hours, resting 8 hours, traveling 8 hours, etc.) So the paladin does what? Brings a second horse?

Ignoring that the whole thing still seems very odd. I really don't like the idea of magically summoning a horse like that. Seems very odd.

And if the horse dies does he get a new one the next day? Can he send it back early?

This seems very very far removed from the 1st edition (and every edition since then) idea of what the paladin's warhorse is. This is the first 3.5 thing I've strongly disliked....
 

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I agree, it just doesn't fit with my idea of what a paladin warhorse is..... In my groups games I imagine the Paladin warhorse will not be summoned. With it a summoned creature rather than a faithful companion it's more like a cheesy phantom steed.
 
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I also don't like that change. It makes it more convenient for the paladin's player to not worry about what to do with a horse in the dungeon, but it's a silly solution. The steed is reduced to being basically just another magic item to be whipped out as needed. Hell, why not do the same with familiars, or with armor that disappears in social settings and only appears as needed? Dumb. I'd like to pinch whoever came up with this "fix".
 


Hmmmm...

I assume this works for all mounts, and not just for warhorses, right?

If so, and if your DM allows for more fantastic mounts, it seems like the mount will become more of a "combat partner" than a steed.

And can they be "un-summoned" at anytime? If your mount is hurt, can you just whisk it away to keep it from dying?

Bye bye knight in shining armor and his white horse. Hello Drizzt and Guenhwyvar!
 

I disagree with all of you. I think its an awesome revision. A Paladin may have to wait until 12th level to have his mount 24/7 like a normal horse, but it just has all kinds of dramatic coolness.

Imagine right before a long ride stepping out in front of your companions and calling your celestial mount, as Gandalf did in The Two Towers film. Or being thrown off a cliff into a river and then having your horse appear as you wash to shore like it did for Aragorn. Then you get to head back, open the double doors in slow motion, and report the number of advancing orc troops.

Or if the situation calls for globe hopping through teleportation or flying mounts you still have access to your horse wherever you arrive. I think its an awesome wild card, and if you ever get to the point where you have a dragon special mount imagine calling a celestial dragon out of the sky as you sink into the Swamp of Sadness in a quest to stop the Nothing.

:cool:
 

MadScientist said:
I agree, it just doesn't fit with my idea of what a paladin warhorse is..... In my groups games I imagine the Paladin warhorse will not be summoned. With it a summoned creature rather than a faithful companion it's more like a cheesy phantom steed.

I'm chucking this out as well. I could see a druid or wizard summoning their animal pals with a spell or something, but when I imagine an armored knight waving his hands in the air and a huge warhorse appearing in an underground corridor in the middle of a fight...:rolleyes:

Say, MadScientist, I'm a Troyboy too. I used to live off Hoosick Street.
 



I'll be running it two ways depending on if the Paladin has his horse.

If he has his horse, let's say he's riding between towns, then calling his Mount will invigorate the horse he's riding, make it look bigger, stronger, what have you.

If he doesn't have his horse, then it enters in an appropriately dramatic way, and exits the same when the duration is up.
 

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