Overland Flight and Average Maneuvrability

andargor

Rule Lawyer Groupie
Supporter
I'd like to make sure I understand how Overland Flight works.

From the SRD Flight Maneuvrability table:

Code:
                        Average
Minimum forward speed   Half
Hover                   No
Move backward           No
Reverse                 No
Turn                    45º/5 ft.
Turn in place          +45º/–5 ft.
Maximum turn            90º
Up angle                60º
Up speed                Half
Down angle              Any
Down speed              Double
Between down and up     5 ft.

Overland Flight gives 40 ft flight with average maneuvrability.

This means:

  • The caster can't move straight up, but has to move two squares forward for every three squares it climbs (climb speed 20 ft.)
  • Each time the caster turns, she pays 5 ft. of movement (hence, if she climbs 15 ft, she can only turn once 45 deg.)
  • If the caster does not move at least 20 ft., she drops 60 feet as per a Feather Fall spell.

Correct?

Also, say the caster wants to remain approximately in the same position and circles, she has to do this:

  • forward 5
  • turn 45
  • forward 5
  • turn 45
  • forward 5
  • turn 45
  • forward 5
  • turn 45

Which places her 180 degrees facing from her original position. Can she still cast spells all around her (in any direction, even away from where she is facing)?

Andargor
 
Last edited:

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andargor said:
Which places her 180 degrees facing from her original position. Can she still cast spells all around her (in any direction, even away from where she is facing)?
I do not believe that the rules deal with facing. The catser can caster spells in direction she pleases even it it is away from the direction that she is moving because there are no core rules limiting her ability to do so.
 

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