demiurge1138
Inventor of Super-Toast
Better make that "Tolkien and Jackson Style". No matter. Anyways, here are some varient orcs inspired by the Lord of the Rings books and movies.
Mountain Orc
Medium-sized Humanoid (Orc)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 30ft (6 squares)
Armor Class: 14 (+1 Dex, +2 leather armor, +1 light shield), touch 11, flat-footed 13
Base Attack/Grapple: +1/+2
Attack: Scimitar +2 melee (1d6+1, 18-20x2) or shortbow +2 ranged (1d6, x3)
Full Attack: Scimitar +2 melee (1d6+1, 18-20x2) or shortbow +2 ranged (1d6, x3)
Space/Reach: 5ft/5ft
Special Qualities: Darkvision 90ft, light sensitivity
Saves: Fort +3, Ref +1, Will -2
Abilities: Str 13, Dex 13, Con 12, Int 10, Wis 7, Cha 8
Skills: Climb +6, Craft (armorsmithing, trapmaking or weaponsmithing) +5, Listen +1, Spot +1
Feats: Alertness
Environment: Temperate and cold mountains
Organization: Gang (4-9), band (10-100 +100% non-combatants plus 1 3rd level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 and 1-4 trolls) or colony (40-400 plus 100% non-combatants plus 1 3rd level sergeant per 20 adults and 1-2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs and 1-4 trolls)
Challenge Rating: ½
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: +0
This green-skinned humanoid has a flat face, a tiny flat nose, small but sharp teeth and large cat-like eyes. It walks with a slight stoop, and its fingers are long and nimble.
Mountain orcs, known to some as goblins, are the oldest of the orc species, and probably the most common. They reproduce rapidly, and it is only their fear of sunlight and the vigilance of heroes that keeps them from overrunning the world.
A typical mountain orc stands little more than 4 feet high, and weighs about 120 pounds. Their eyes are yellow or green and almond-shaped, and excel at seeing in the dark. They have little hair, and wear it in a topknot. Most mountain orcs wear old, soiled clothing, and many of them adept at scrounging together armor and clothing from scraps left behind by their victims.
Mountain orcs speak their own language, called Goblin by most, as well as the Common Orc tongue.
Most mountain orcs away from their lair are warriors; the information in the statistics block is for one of 1st level.
Combat
Mountain orcs will only initiate an attack if they have a drop on their foes and greater numbers, and then they can be ruthless. They favor ambushes, and are skilled at making traps to confuse, weaken and separate enemy forces to soften them up for an assault. If outnumbered, outflanked or simply outmatched, they will usually flee. There are very few goblin spellcasters, and most mountain orcs fear magic.
Light Sensitivity (Ex): Mountain orcs are dazzled in bright sunlight or within the radius of a daylight spell.
Skills: Mountain orcs receive a +4 bonus to all Climb and Craft (armorsmithing, trapmaking and weaponsmithing) checks.
Mountain Orc SocietyMountain orcs live in large bands composed of many families and their slaves. Each colony is lead by a Great Goblin, the strongest male in the tribe. Fights for supremacy are both common-place and vicious. Goblins regard themselves as skilled craftsmen, but their skills are usually limited to clever torture devices and ugly (but deadly functional) weaponry. Most colonies of mountain orcs survive by raiding caravans and even villages for food, goods and slaves. Mountain orcs are primarily carnivores, and they feed on creatures hunted in the dark, blind cave fish, or even their fallen slaves. Mountain orcs, like all orcs, have no taboos about eating the flesh of sentient species. Male and female mountain orcs are given equal due in their society, and are indistinguishable to all but the most educated eyes. Mountain orc young are born alive and mean, and many a baby goblin has fed himself on the flesh of his siblings. Mountain orcs are incredibly fecund, and their bands and colonies have non-combatant young equal in number to the adults.
Mountain orcs were included in the long-ago alliance between orc-kind and the worgs, but due to their cramped lifestyle, few mountain orcs exploit that alliance. Tales of goblin kings riding to battle on worg steeds are, however, both commonplace and based on fact. More commonly seen among mountain orcs are trolls, who are valued for their great strength and captured as hatchlings on goblin raids.
Mountain orcs are not terribly religious, but pay lip service to a number of deities, especially Morgoth, their creator.
Mountain Orcs as Characters
Mountain orc leaders tend to be rogues or fighter/rogues. Goblin clerics usually worship Morgoth, whose domains are Death, Destruction, Evil and War.
Mountain orc characters possess the following racial characteristics:
- Dex +2, Wis –2
- A mountain orc’s base land speed is 30ft
- Darkvision out to 90ft.
- Light sensitivity: Mountain orcs are dazzled in bright sunlight or within the radius of a daylight spell.
- +4 racial bonus on Climb and Craft (armorsmithing, trapmaking and weaponsmithing) checks.
- Automatic Languages: Common Orc, Goblin. Bonus Languages: Abyssal, Common, Dwarven, Elven, Giant, Infernal.
- Favored Class: Rogue.
The mountain orc warrior above had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8
Demiurge out.
Mountain Orc
Medium-sized Humanoid (Orc)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 30ft (6 squares)
Armor Class: 14 (+1 Dex, +2 leather armor, +1 light shield), touch 11, flat-footed 13
Base Attack/Grapple: +1/+2
Attack: Scimitar +2 melee (1d6+1, 18-20x2) or shortbow +2 ranged (1d6, x3)
Full Attack: Scimitar +2 melee (1d6+1, 18-20x2) or shortbow +2 ranged (1d6, x3)
Space/Reach: 5ft/5ft
Special Qualities: Darkvision 90ft, light sensitivity
Saves: Fort +3, Ref +1, Will -2
Abilities: Str 13, Dex 13, Con 12, Int 10, Wis 7, Cha 8
Skills: Climb +6, Craft (armorsmithing, trapmaking or weaponsmithing) +5, Listen +1, Spot +1
Feats: Alertness
Environment: Temperate and cold mountains
Organization: Gang (4-9), band (10-100 +100% non-combatants plus 1 3rd level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 and 1-4 trolls) or colony (40-400 plus 100% non-combatants plus 1 3rd level sergeant per 20 adults and 1-2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs and 1-4 trolls)
Challenge Rating: ½
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: +0
This green-skinned humanoid has a flat face, a tiny flat nose, small but sharp teeth and large cat-like eyes. It walks with a slight stoop, and its fingers are long and nimble.
Mountain orcs, known to some as goblins, are the oldest of the orc species, and probably the most common. They reproduce rapidly, and it is only their fear of sunlight and the vigilance of heroes that keeps them from overrunning the world.
A typical mountain orc stands little more than 4 feet high, and weighs about 120 pounds. Their eyes are yellow or green and almond-shaped, and excel at seeing in the dark. They have little hair, and wear it in a topknot. Most mountain orcs wear old, soiled clothing, and many of them adept at scrounging together armor and clothing from scraps left behind by their victims.
Mountain orcs speak their own language, called Goblin by most, as well as the Common Orc tongue.
Most mountain orcs away from their lair are warriors; the information in the statistics block is for one of 1st level.
Combat
Mountain orcs will only initiate an attack if they have a drop on their foes and greater numbers, and then they can be ruthless. They favor ambushes, and are skilled at making traps to confuse, weaken and separate enemy forces to soften them up for an assault. If outnumbered, outflanked or simply outmatched, they will usually flee. There are very few goblin spellcasters, and most mountain orcs fear magic.
Light Sensitivity (Ex): Mountain orcs are dazzled in bright sunlight or within the radius of a daylight spell.
Skills: Mountain orcs receive a +4 bonus to all Climb and Craft (armorsmithing, trapmaking and weaponsmithing) checks.
Mountain Orc SocietyMountain orcs live in large bands composed of many families and their slaves. Each colony is lead by a Great Goblin, the strongest male in the tribe. Fights for supremacy are both common-place and vicious. Goblins regard themselves as skilled craftsmen, but their skills are usually limited to clever torture devices and ugly (but deadly functional) weaponry. Most colonies of mountain orcs survive by raiding caravans and even villages for food, goods and slaves. Mountain orcs are primarily carnivores, and they feed on creatures hunted in the dark, blind cave fish, or even their fallen slaves. Mountain orcs, like all orcs, have no taboos about eating the flesh of sentient species. Male and female mountain orcs are given equal due in their society, and are indistinguishable to all but the most educated eyes. Mountain orc young are born alive and mean, and many a baby goblin has fed himself on the flesh of his siblings. Mountain orcs are incredibly fecund, and their bands and colonies have non-combatant young equal in number to the adults.
Mountain orcs were included in the long-ago alliance between orc-kind and the worgs, but due to their cramped lifestyle, few mountain orcs exploit that alliance. Tales of goblin kings riding to battle on worg steeds are, however, both commonplace and based on fact. More commonly seen among mountain orcs are trolls, who are valued for their great strength and captured as hatchlings on goblin raids.
Mountain orcs are not terribly religious, but pay lip service to a number of deities, especially Morgoth, their creator.
Mountain Orcs as Characters
Mountain orc leaders tend to be rogues or fighter/rogues. Goblin clerics usually worship Morgoth, whose domains are Death, Destruction, Evil and War.
Mountain orc characters possess the following racial characteristics:
- Dex +2, Wis –2
- A mountain orc’s base land speed is 30ft
- Darkvision out to 90ft.
- Light sensitivity: Mountain orcs are dazzled in bright sunlight or within the radius of a daylight spell.
- +4 racial bonus on Climb and Craft (armorsmithing, trapmaking and weaponsmithing) checks.
- Automatic Languages: Common Orc, Goblin. Bonus Languages: Abyssal, Common, Dwarven, Elven, Giant, Infernal.
- Favored Class: Rogue.
The mountain orc warrior above had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8
Demiurge out.
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