GreyLord
Legend
On another thread in the main D&D forum a discussion was brought up regarding participation trophies. The discussion has moved past that subject, but I still had something I wanted to say.
I do not see why people are so opposed to participation trophy's. The desire to win can be a strong one, but making everything out to be a competition sort of sucks the fun out of things. If the only reason you play is to win, and that's the only way you can have fun, that's a poor sport.
Poor sports flip the Risk board when they don't win. They flip the monopoly board and all it's contents on the floor when they go bankrupt or lose. They throw their controllers at the TV and cuss out their team mates in an online FPS match. These people are not fun to play with.
A better way would be that there is no trophy for winning in any low level sport or game. Giving everyone participations trophy's is much more fun, inspires more participation, and encourages the real reason to play in the first place. It should not be about the end destination, but the journey. You play because it's fun to play, not because it's fun to win. I'd say we'd be better as a society and as a people if we rewarded participation trophys more than we awarded winner's trophy's.
Think about it. I go to many conferences and at these things I get a ton of junk. These are not because I won anything, but because many people want my business or my interest. It's like getting a ton of participation trophy's. Almost no one gets a "you win" trophy unless it's those giving classes on success in their field, and those giving seminars or classes are there for work, not to compete. I love getting the junk (and yes, a lot of it is junk) at these things. Pens, notpads, business cards, they are all things that make it a little bit more fun...participation trophy's if you will.
I think I'd be turned off if they decided to only give things to people they thought were "winners" for whatever the conference was about.
I think the focus on winning is a detriment, we'd all be better overall and have more fun if there were more participation trophys and more focus on participation and having fun while doing it than simply trying to reward the "winner" of the group.
I think this applies even more to D&D than many other games out there. It shouldn't be an "I win" sort of game (and seriously, as a DM, it would be ridiculously easy to simply create impossible scenarios for the players, tpk them, and declare I win...how much fun is that for anyone but sadistic psychopathic maniacs?) D&D is about the experience of the game and enjoying the journey. Participation should be encouraged, rather than vying to be the winner when we play.
I do not see why people are so opposed to participation trophy's. The desire to win can be a strong one, but making everything out to be a competition sort of sucks the fun out of things. If the only reason you play is to win, and that's the only way you can have fun, that's a poor sport.
Poor sports flip the Risk board when they don't win. They flip the monopoly board and all it's contents on the floor when they go bankrupt or lose. They throw their controllers at the TV and cuss out their team mates in an online FPS match. These people are not fun to play with.
A better way would be that there is no trophy for winning in any low level sport or game. Giving everyone participations trophy's is much more fun, inspires more participation, and encourages the real reason to play in the first place. It should not be about the end destination, but the journey. You play because it's fun to play, not because it's fun to win. I'd say we'd be better as a society and as a people if we rewarded participation trophys more than we awarded winner's trophy's.
Think about it. I go to many conferences and at these things I get a ton of junk. These are not because I won anything, but because many people want my business or my interest. It's like getting a ton of participation trophy's. Almost no one gets a "you win" trophy unless it's those giving classes on success in their field, and those giving seminars or classes are there for work, not to compete. I love getting the junk (and yes, a lot of it is junk) at these things. Pens, notpads, business cards, they are all things that make it a little bit more fun...participation trophy's if you will.
I think I'd be turned off if they decided to only give things to people they thought were "winners" for whatever the conference was about.
I think the focus on winning is a detriment, we'd all be better overall and have more fun if there were more participation trophys and more focus on participation and having fun while doing it than simply trying to reward the "winner" of the group.
I think this applies even more to D&D than many other games out there. It shouldn't be an "I win" sort of game (and seriously, as a DM, it would be ridiculously easy to simply create impossible scenarios for the players, tpk them, and declare I win...how much fun is that for anyone but sadistic psychopathic maniacs?) D&D is about the experience of the game and enjoying the journey. Participation should be encouraged, rather than vying to be the winner when we play.