overgeeked
Open-World Sandbox
So...characters and flying.
There's the new fairy: "Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor."
There's also the aarakocra: "Flight. You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor."
There's also the aasimar: "Radiant Soul...at 3rd-level...Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet..."
So clearly the game designers think flight is something that should be limited. Either by limiting armor worn or limiting by level and duration or as a short-duration concentration spell that's not available until 5th level.
Okay. So some DMs think early access to flight will destroy their games others think it's no problem at all. But flight is a really potent ability. Sure, there's are a lot of ways flight can go against the flying character. Wind gusts, lack of cover, inability to hide, being an obvious target, easy line of sight, etc. But flight lets the character bypass a lot of stuff. Traps, difficult terrain, any and all ground-based effects, etc. It also lets the flyer make athletics and climbing redundant...but there's also spider climb (2nd level, 1-hour, concentration).
To me it comes down to style. If the DM is one who wants those things to matter and easy access to flight removes those as obstacles...there's a problem. There's also the ease of abuse of fairy flight. As written, anything that boosts your walking speed also boosts your flying speed. So mobile, monk, barbarian, haste, etc.
As a player, I still want to play a wild magic barbarian fairy...or a drunken master monk fairy.
But as a DM, I'm torn. I can go either way on it being too much or no big deal.
So help me out. Why is it too much and why is it no big deal?
There's the new fairy: "Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor."
There's also the aarakocra: "Flight. You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor."
There's also the aasimar: "Radiant Soul...at 3rd-level...Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet..."
So clearly the game designers think flight is something that should be limited. Either by limiting armor worn or limiting by level and duration or as a short-duration concentration spell that's not available until 5th level.
Okay. So some DMs think early access to flight will destroy their games others think it's no problem at all. But flight is a really potent ability. Sure, there's are a lot of ways flight can go against the flying character. Wind gusts, lack of cover, inability to hide, being an obvious target, easy line of sight, etc. But flight lets the character bypass a lot of stuff. Traps, difficult terrain, any and all ground-based effects, etc. It also lets the flyer make athletics and climbing redundant...but there's also spider climb (2nd level, 1-hour, concentration).
To me it comes down to style. If the DM is one who wants those things to matter and easy access to flight removes those as obstacles...there's a problem. There's also the ease of abuse of fairy flight. As written, anything that boosts your walking speed also boosts your flying speed. So mobile, monk, barbarian, haste, etc.
As a player, I still want to play a wild magic barbarian fairy...or a drunken master monk fairy.
But as a DM, I'm torn. I can go either way on it being too much or no big deal.
So help me out. Why is it too much and why is it no big deal?