I have two questions on Stinking Cloud:
1. I get that it blocks line of sight but doesn't that mainly affect ranged attacks? What sort of concealment does someone have in the cloud when being attacked by an adjacent melee strike? What if two people in the cloud are fighting? What if one person is fighting inside the cloud and one outside but adjacent?
2. Can someone force another to move into the cloud and will that person take damage both when they go in and on their own turn? Can someone push them in, pull them out, and push them in again to take even more damage? (IE. Mordinakin's Magnificant Cheese Grater). My group is convinced that if I were to allow this, they could kill major bosses in a couple of rounds with just a rogue and wizard sliding them in and out over and over.
For 1 I am tempted to say that EACH FULL SQUARE of the stinking cloud blocks line of sight but two adjacent creatures are unaffected and can pummel each other with fish without penalty.
For 2. I am tempted to treat it as though it had the following wording: "A creature forced to move into the area does not take damage for entering the area". This ensures there is no cheese grater effect, reduces record keeping to keep track of whether or not the creature already took damage, and still makes it useful to push someone in since they take damage on their own turn.
So what official rulings have there been? How do you guys normally it out?
1. I get that it blocks line of sight but doesn't that mainly affect ranged attacks? What sort of concealment does someone have in the cloud when being attacked by an adjacent melee strike? What if two people in the cloud are fighting? What if one person is fighting inside the cloud and one outside but adjacent?
2. Can someone force another to move into the cloud and will that person take damage both when they go in and on their own turn? Can someone push them in, pull them out, and push them in again to take even more damage? (IE. Mordinakin's Magnificant Cheese Grater). My group is convinced that if I were to allow this, they could kill major bosses in a couple of rounds with just a rogue and wizard sliding them in and out over and over.
For 1 I am tempted to say that EACH FULL SQUARE of the stinking cloud blocks line of sight but two adjacent creatures are unaffected and can pummel each other with fish without penalty.
For 2. I am tempted to treat it as though it had the following wording: "A creature forced to move into the area does not take damage for entering the area". This ensures there is no cheese grater effect, reduces record keeping to keep track of whether or not the creature already took damage, and still makes it useful to push someone in since they take damage on their own turn.
So what official rulings have there been? How do you guys normally it out?