nWoD Hunter Game set in Victorian England

Pheonix0114

Explorer
So, I'm working on a setting that has a lot of resonance for me and I was wondering if anyone could/would suggest reference books for me to look into. My idea for a game is a Hunter game set in 1840's Europe. The characters will start off local and possibly work their way up.

The books I'm currently using (as my friend owns them and therefore I can borrow them freely) are nWoD Core, Hunter: The Vigil, and Armory. I was just wondering if anyone had any additional suggestions of either nWoD rule books that would be useful or even just books to reference for ideas that aren't nWoD.
 

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Look at the works of Jules Verne and H.G. Wells, to start off.

Also, look at Barbara Hambly's Benjamin January novels. They're set in 1840's New Orleans, the most European city in America.

Susanna Clark's Jonathan Strange and Mr. Norell is set in England in the early 1800s.
 

White Wolf has covered this territory before, if you can find them Victorian Vampire, Victorian Vampire Companion, and Victorian London by Night can be helpful.

If you can't find the Dead Tree versions you can find it here:

http://rpg.drivethrustuff.com/index...rers_id=1&x=0&y=0&author=&artist=&pfrom=&pto=

Other games that cover some of the same territory are:

Masque of the Red Death for Ravenloft (and certain domains in Ravenloft can be easily ported to WoD)
Victoriana
Space 1889
Orrorsh for Torg
d20 Past
Castle Falkenstein
Etherscope
Forgotten Futures
Cthulhu by Gaslight (which was later integrated into CoC)
Faerie, Queen, and Country for Amazing Engine
GURPs Steampunk and Steam-tech

Also don't forget the Wild West was occurring at the same time, so any Western Games (Werewolf the Wild West, Boot Hill, Aces and Eights, or Deadlands) can also be useful.

As for nWoD books Second Sight is a useful addition to any game. And I have found WoD Mirrors has a lot of things in it to add to a game. Also Hunter the Vigil has a supplement called Conspiracies and Covenants if you can find it. And Innocents, Slasher, and Witchfinders can be useful for a Hunter style campaign.
 
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IDK, I think WoD could do something pulpy, especially that flavor of pulp that started the Sci-Fi and superheroic genres.

Come to think of it, WoD could be pretty cool for something like Michael Moorcock's Cornelius Chronicles and Dancers at the End of Time.
 

White Wolf has covered this territory before, if you can find them Victorian Vampire, Victorian Vampire Companion, and Victorian London by Night can be helpful.

If you can't find the Dead Tree versions you can find it here:

http://rpg.drivethrustuff.com/index...rers_id=1&x=0&y=0&author=&artist=&pfrom=&pto=

Other games that cover some of the same territory are:

Masque of the Red Death for Ravenloft (and certain domains in Ravenloft can be easily ported to WoD)
Victoriana
Space 1889
Orrorsh for Torg
d20 Past
Castle Falkenstein
Etherscope
Forgotten Futures
Cthulhu by Gaslight (which was later integrated into CoC)
Faerie, Queen, and Country for Amazing Engine
GURPs Steampunk and Steam-tech

Also don't forget the Wild West was occurring at the same time, so any Western Games (Werewolf the Wild West, Boot Hill, Aces and Eights, or Deadlands) can also be useful.

As for nWoD books Second Sight is a useful addition to any game. And I have found WoD Mirrors has a lot of things in it to add to a game. Also Hunter the Vigil has a supplement called Conspiracies and Covenants if you can find it. And Innocents, Slasher, and Witchfinders can be useful for a Hunter style campaign.

There's also Victorian Lost, the NWoD sourcebook for playing a Changeling game in the Victorian age. Should help give you some good ideas, especially if you want your players to deal with the fair folk.
 


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