GreyWizard77 said:
I have the Platinum Edition, so I'll be using both expansions.
Does that 3 class limit include Prestige Classes, or just base classes?
So you got pretty much the whole package at your disposal. Have fun.
Three classes total. The character screen only has three slots for your classes so you can't take more than that. It's ok, because there's plenty of great NWN builds out there in spite of that.
Thanee said:
I found the Cleric to be very nice in NWN, very versatile and still good in combat.
To further what I said above, it's not at all difficult to unleash CoDzilla in NWN. Since there's no DM to reign in rule abuses, you can go to town, and stomp up the town. The most popular domains I remember for CoDzilla builds were Strength (
divine power is level 3), Time (for the
haste spell), and Trickery (
invisibility). There might have been one or two other domains that were popular. Note that NWN domains are a bit different from the standard 3.x domains; you don't have a domain spell every level, some domain spells are different, and you can just prep domain spells with your regular spells.
fba327 said:
I can't imagine surviving the first few levels as a wizard though ... but then, that may have more to do with my own style of play than the actual game play itself.
The prelude to the NWN campaign gives starting wizard characters a rod with unlimited uses of
ray of frost as part of the game tutorial. So there's always a little magic at your disposal. Even if you're playing the SoU/HotU campaign, you can just make a wizard with the rod and then import it into the beginning of SoU (though paladin is probably one of the best classes in SoU/HotU). And most wizard players tote a crossbow around if they're smart. Since the TC has HotU, that also means he's got Scribe Scroll (actually, I think one of the patches added in Scribe Scroll regardless of how many expansions are installed) and Craft Wand, though the blank scrolls and wands aren't available in except in HotU I think.
Mustrum Ridcully said:
I played a Monk. It worked astoundingly well. Knockdown and Improved Knockdown are good choices for feats, and I don't think you can do anything wrong with Toughness, either.
Monks aren't too bad. Often monks are combined with a cleric or druid build for the Wis bonus to AC. And like I mentioned above, the Improved Unarmed Combat of the monk is used to bolster the druid's wild shaping.
Knockdown -- these are NWN's equivalent of Trip, and they're two feats that work well on just about every melee build. Toughness is also a great feat; it gives you +1 hp every level instead of just a flat +3 hp once.
Another popular build takes a level of sorcerer with a paladin build and makes a Dragon Disciple out of it. RDD builds only needs one level of bard or sorcerer for the class. The idea here is not for the sorcerer spellcasting, but to use the RDD levels to pump a massive melee beast. However, you can do very well with bard and have a fighter or barbarian as your melee base. Take more bard levels to improve your song and take Lingering Song, use buffs like
bull's strength or
(bear's) endurance, and you can really pump that build up.
If the classes in the set aren't enough to whet your appetite, there's a mod that you can download that adds even more prestige classes, as well as spells, feats and the like. There's a lot of really good fan-created content out there. If Steel Wind finds this thread, he can probably point out the good stuff better than I can, especially some of the stuff he's responsible for.
Even I've created stuff for NWN. Check out my adaptation of
Orc and Pie.